Baldur's Gate Hotfix #15 is now available, bringing numerous gameplay fixes addressing bugs, crashes, and other issues. This marks the third hotfix for BG3 in December, highlighting Larian's attentive response to player feedback. This article will delve into all the changes introduced by Baldur's Gate Hotfix #15.
Notably, BG3 Hotfix #15 introduces different outcomes in the Epilogue, specifically related to the 'Deal with the Devil' quest. The implications of these changes in-game are yet to be fully explored. Additionally, a cut scene featuring Karlach will now take place in Avernus, regardless of whether she's an avatar or a companion.
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Hello everyone,
We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.
Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!
This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.
Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!
CRASHES AND BLOCKERS
- Fixed crashes during autosave after moving to another level.
- Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
- Fixed a crash related to deleted physics objects.
- Fixed a crash that would occur when you disarmed an NPC twice during battle, making them drop two different weapons, incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
- Fixed not being able to load a savegame that was started with missing mods
- Fixed a crash that could occur on Xbox when losing internet connection while editing your lobby name.
- Fixed a potential crash on Xbox related to the game checking if you have the Deluxe Edition.
- Fixed a crash occuring when swapping to Honour Mode.
- Fixed a crash occuring while changing levels.
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PERFORMANCE AND CODE
- Fixed performance issues at the end of the cinematic in which Shadowheart
kills Nightsong in the Shadowfell
- Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become too large.
- Fixed memory issues caused when closing containers on controller.
- Fixed the Low Model Quality option not working at times.
- Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
- Reduced memory usage related to animation skinning.
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MULTIPLAYER
- Fixed the Traveller's Chests sometimes disappearing while changing to or from Honour Mode in the Multiplayer Settings.
- Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
- Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
- Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.
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FLOW AND GAMEPLAY
- Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
- Fixed some wrong character behaviours likely introduced in Patch 4.
- The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
- Karlach should now get her scene in
Avernus, regardless of whether she's an avatar or a companion.
- Fixed companions not being able to jump when following the player character.
- Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
- Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
- Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
- Fixed Create or Destroy Water only casting Create Water at Level 2.
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OTHER FIXES
- The Korean language pack is now enabled on Mac.
- Fixed some weapon textures.
- Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
- Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.
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