The latest Patch 5 for the hit RPG Baldur’s Gate 3 brings welcomed improvements to the game’s tactical combat and overall balance. While expanding the adventure with new endgame content, Larian Studios also addressed numerous player-reported issues to smooth out the gameplay experience. See the complete Baldur's Gate 3 Patch 5 patch notes in this article!
Baldur’s Gate 3 Patch 5 Patch Notes Refines Combat and Balance
Baldur's Gate 3 Patch 5 update brings major combat and balance changes. Keep reading to find out the patch notes detailing AI fixes, new mechanics like critical hits on paralyzed enemies, spell tweaks, new magic items, interface improvements in fights, and more combat changes in the latest BG3 update!
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AI and Boss Encounters Receive Notable Upgrades
Several fixes in Patch 5 target Baldur's Gate 3's combat AI and boss encounters:
- The AI now properly checks if it can use items in its inventory
- The hag boss no longer sometimes skips turns idly
- Clarified confusing messaging around the nautiloid's actions
- The Netherbrain can reliably cast multiple spells per round
- Shoving the hag boss into a chasm in Tactician no longer kills her
- Summon durations now tick down correctly when cast in combat
Additionally, boss battles in the main story questline have seen tweaks. Gathered allies in the final fight now restore all resources used previously. Raphael's transformation in his fight unleashes spreading hellfire.
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Class and Feature Balancing Brings Parity for Builds
Various classes and special moves also received balancing attention:
- Assassins now correctly regain their action on the first combat turn
- Paralyzed/unconscious no longer guarantee hits but do grant criticals
- Hope from the House of Hope got upgraded gear to match her station
- Battle Master maneuvers now apply proficiency bonus properly
- Half-orc's Savage Attacks works with off-hand weapons too
- The overpowered Primal Stampede now has a save against prone
- Blade Barrier now breaks Sanctuary as expected
These changes help shore up oversights that left some builds and skills lacking compared to others. Now more playstyles can thrive.
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Other Notable Combat Improvements in Baldur's Gate Patch 5
A few other combat tweaks of note include:
- Consuming the noblestalk mushroom now takes an action
- Cloud Giant Strength elixir rarity better reflects its power
- Karsite Grip bounces and has visual fixes for distant enemies
- Fixed multi-triggering damage from Tavern Brawler throwing attacks
- Raphael’s proximity pillars now trigger immediately
- Restores extra attack charges needed by certain clerics
By addressing numerous player reports and observations from the field, Larian continues refining Baldur's Gate 3's combat. More balanced, immersive battles pave the way for enjoying the journey.
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With Baldur's Gate 3 Patch 5 out now, the rich world and realms of it just got more engrossing for adventure and combat alike. What other changes might you like to see in future patches?
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