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Call of Duty: Black Ops 6 Zombies lets you upgrade your Perks with additional bonus effects that can help you out on the field. It pays off to know which ones they are, what they do, and choose which ones you'll equip on your Perks. Depending on your combat strategy, you might find different Augments more useful than others. Let's get right into it!
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Call of Duty: Black Ops 6 Zombies - All Perk Augments
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There are a total of 8 Perks you can obtain from different vending machines around the map in Call of Duty: Black Ops 6, and they each come with a set of 6 equippable Augments. Let's discuss all of the Perk Augments you can research in the game, what their effects are, and what each Perk gives your character as well.
All Jugger-Nog Augments
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Effect: Your maximum health will increase by 100.
Max Equippable Augments: 1 Minor, 1 Major
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Durable Plates
- Type: Minor
- Effect: Slightly increase armor durability.
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Hardened Plates
- Type: Minor
- Effect: Armor plates have more damage mitigation.
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Retaliation
- Type: Minor
- Effect: Deal bonus damage while health is low.
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Reactive Armor
- Type: Major
- Effect: Stuns nearby Normal zombies when armor plate breaks.
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Turtle Shell
- Type: Major
- Effect: Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front.
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Probiotic
- Type: Major
- Effect: Slightly increase maximum health with Jugger-Nog.
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All Elemental Pop Augments
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Effect: Every bullet you fire has a small chance to apply a random Ammo Mod effect.
Max Equippable Augments: 1 Minor, 1 Major
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Vulnera Bean
- Type: Minor
- Effect: Slightly increase zombie elemental weakness damage.
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Pineapple Blast
- Type: Minor
- Effect: Equipment can also trigger a random Ammo Mod.
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Chill Berry
- Type: Minor
- Effect: Slightly reduce all Ammo Mod cooldowns.
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Citrus Focus
- Type: Major
- Effect: If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one.
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Imperil Peach
- Type: Major
- Effect: Zombies that hit you have a chance to trigger a random Ammo Mod.
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Electric Cherry
- Type: Major
- Effect: Reloading creates an electric damage discharge that damages and stuns nearby Normal zombies. The emptier the magazine, the stronger the damage.
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All PHD Flopper Augments
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Effect: Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving to prone.
Max Equippable Augments: 1 Minor, 1 Major
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Tribologist
- Type: Minor
- Effect: Sliding distance and speed are increased.
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EOD Technician
- Type: Minor
- Effect: Slightly reduce height and distance requirements for explosions.
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Environmentalist
- Type: Minor
- Effect: Become immune to environmental damage while sliding.
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PhD Slider
- Type: Major
- Effect: Sliding into zombies triggers explosions.
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Dr Ram
- Type: Major
- Effect: Tactical Sprint knocks down and damages base zombies.
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Gravity MD
- Type: Major
- Effect: Just falling from heights creates explosions.
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All Quick Revive Augments
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Effect: Will reduce your health regen by 50% but will also reduce the time it takes to revive an ally by 50%.
Max Equippable Augments: 1 Minor, 1 Major
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Swift Recovery
- Type: Minor
- Effect: Reviving an ally increases both of your movement speeds for a short time.
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Karmic Return
- Type: Minor
- Effect: Reviving an ally heals you to full health.
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Slow Death
- Type: Minor
- Effect: Increase your time in last stand.
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EMT
- Type: Major
- Effect: Reviving an ally allows them to keep all of the Perks on their bleed-out bar.
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Equivalent Exchange
- Type: Major
- Effect: Killing a zombie while downed will revive you and remove Quick Revive. This can be done up to three times.
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Dying Wish
- Type: Major
- Effect: On lethal damage, become immune to all damage for two seconds and keep one health. Quick Revive is removed on use.
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All Speed Cola Augments
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Effect: Your reload speed will increase by 30%.
Max Equippable Augments: 1 Minor, 1 Major
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Quick Swap
- Type: Minor
- Effect: Swap weapons faster.
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Speedy Roulette
- Type: Minor
- Effect: The Mystery Box settles much faster.
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Fast Pitcher
- Type: Minor
- Effect: Deploy equipment faster.
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Supercharged
- Type: Major
- Effect: Field Upgrades recharge slightly faster.
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Classic Formula
- Type: Major
- Effect: Reload speed is significantly faster.
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Phantom Reload
- Type: Major
- Effect: Weapon magazines are slowly refilled over time.
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All Stamin-Up Augments
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Effect: Grants a significant increase to movement speed
Max Equippable Augments: 1 Minor, 1 Major
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Hard Target
- Type: Minor
- Effect: While Tactical Sprinting, projectile damage is reduced.
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Quarterback
- Type: Minor
- Effect: Use equipment while sprinting.
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Hot Foot
- Type: Minor
- Effect: Gain a speed boost after your equipment kills a zombie.
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Stalker
- Type: Major
- Effect: Walk faster while aiming.
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Dasher
- Type: Major
- Effect: Increase Tactical Sprint duration.
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Free Faller
- Type: Major
- Effect: Become immune to fall damage.
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All Melee Macchiato Augments
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Effect: During a melee attack, your weapon gun butt will be replaced with a strong punch that is capable of sending enemies flying.
Max Equippable Augments: 1 Minor, 1 Major
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Strength Training
- Type: Minor
- Effect: Your punch can one-hit kill Normal zombies for longer.
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Stick 'N Move
- Type: Minor
- Effect: Backpedal speed is increased after a successful melee attack.
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Hidden Impact
- Type: Minor
- Effect: Melee kills reload a portion of your held weapon.
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Expresso
- Type: Major
- Effect: All melee attacks are slightly faster.
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Triple Shot
- Type: Major
- Effect: Your punch can hit multiple zombies at once.
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Vampiritic Extraction
- Type: Major
- Effect: Melee attacks heal a small amount of your health.
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All Deadshot Daiquiri Augments
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Effect: You will have more critical damage to enemies. ADS will automatically move to critical hit zones.
Max Equippable Augments: 1 Minor, 1 Major
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Dead Break
- Type: Minor
- Effect: Increase damage to armor pieces.
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Dead Draw
- Type: Minor
- Effect: Reduce hip-fire spread.
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Dead Set
- Type: Minor
- Effect: Reduce gun movement while performing advanced movement.
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Dead Head
- Type: Major
- Effect: Increases critical damage.
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Dead First
- Type: Major
- Effect: Deal double critical damage if a zombie is at full health.
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Dead Again
- Type: Major
- Effect: Critical hits have a chance of adding a bullet to your magazine.
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And that concludes our list of all Perk Augments you can get in Call of Duty: Black Ops 6 Zombies! Progress through the game, complete trials, and kill as many zombies as you can to gain Research progress and access all these useful Augments. Depending on your combat style, we hope you find your favorites and utilize their potential. Have fun gamers, and don't hesitate to check some of our other Call of Duty: Black Ops 6 guides:
- Call of Duty: Black Ops 6 - All Field Upgrade Augments
- CoD: Black Ops 6 Zombies - All Perk-a-Cola Locations & Perks
- Call of Duty: Black Ops 6 Zombies - How to Farm Essence
- Call of Duty: Black Ops 6 Zombies - Terminus Easter Egg Song
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