CoD Black Ops 6 Season 03 Full Patch Notes

Here are all of the changes in the most recent Call of Duty: Black Ops 6 Season 03 update.

CoD Black Ops 6 Season 03 Full Patch Notes
Infinity Ward

Are you ready for everything Season 03 Reloaded has in store for us? The mission to expose the Pantheon moles starts getting even more interesting as Operators explore new clues left behind by Hudson before his death. The recent CoD Black Ops 6 update brings revamped locations, limited-time modes, new battle zones, and lots of changes. Here's what awaits us:

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Most Important Call of Duty Black Ops 6 Changes in Season 03 Reloaded

The Season 03 Reloaded update is huge. It brings CoD players some pretty important changes across Multiplayer, Zombies, and Warzone. Among the most significant is the Joint Operations limited-time mode — a 6v6 playlist where players must adapt across five rotating game modes with unpredictable modifiers like low gravity, visual impairment, and double jump. It's insane!

So, what about the weapons? Ladra SMG makes its debut as a high-speed, low-recoil weapon perfect for aggressive close-quarters play, while the new Vendetta Perk makes respawning spicier by marking the last known position of the person who took you down.

Below you'll find the full patch notes for the Call of Duty: Black Ops 6 Season 03 update, taken from the official CoD website.

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Call of Duty: Black Ops 6 Season 03 Full Patch Notes

New Multiplayer Maps

Haven
Infinity Ward
  • Haven (6v6)
    • Head to a KBG safehouse established in a neglected estate, its aesthetics forgotten in favor of its usefulness as a base of operations.
  • Signal (6v6, 2v2)
    • Turn the clock back to 1968 when Pantheon moles infiltrated the Numbers Station, where water floods in through a breach in the walls and flames lap the upper walkways.

New Map Variant

  • Blazetown (6v6)
    • Jump into this trippy Nuketown variant during Season 03 Reloaded.

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New Multiplayer Limited-Time Mode

JointOps
Infinity Ward

Joint Operations

  • Ride to victory in a blaze of glory in Joint Operations, a gauntlet that challenges players across a series of Multiplayer mode variants, including Team Deathmatch, Domination, Hardpoint, Kill Order, and Kill Confirmed.
  • Catch your breath during breaks throughout the match, shifting the play of the game by adding modifiers that affect every Operator, including a +420 Score Bonus, 3rd Person, Visual Impairment, Double Health, Hardcore, Paranoia Sounds, Low Gravity, Double Jump, and Increased Movement Speed.
  • Battle in 6v6 across all five modes, their order randomized at the start of each match. Compete for two minutes in each mode, ending when one team reaches the Score Limit or at the conclusion of all five modes. The team with the most points wins the game.

New Weapon (Multiplayer & Zombies)

  • Ladra - SMG (Event Reward)
    • Full-auto submachine gun. Extreme rate of fire, excellent range, and low recoil. Headshots can help offset lower base damage.

New Attachment

  • Goblin Mk2 7.62 Mini-Rocket Conversion (Event Reward)
    • Converts the Goblin Mk2 into a fully automatic weapon with explosive rocket ammunition. Splash damage capabilities come at the expense of bullet velocity and rate of fire.

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New Multiplayer Perk

Vendetta - Recon (Event Reward)

  • On respawn, mark your killer’s last known position for a short duration. Get a bonus score for eliminating that enemy. The Vigilance Perk counters being marked by Vendetta.

Directed Mode: Shattered Veil

  • Get some extra guidance when taking on the Main Quest in Shattered Veil with the arrival of Directed Mode in Season 03 Reloaded. Head to Colton Hall in the wooded hills above Liberty Falls and deliver the Sentinel Artifact to S.A.M. with a maximum round cap of 15.

New Zombies Limited-Time Mode

  • Zombie Snacks
    • Whet your appetite in the Zombie Snacks limited-time mode, challenging Operators to keep their energy reserves up while aiming to enter a flow state, providing extra power for slaying the undead.
    • Play Zombie Snacks on all five maps, including Shattered Veil, The Tomb, Citadelle des Morts, Terminus, and Liberty Falls, in both Standard and Directed playlists with the following gameplay changes:
    • Energy Meter: In Zombie Snacks, your Operator’s health bar is replaced with an energy meter, which depletes when taking damage or moving. The energy meter does not passively recharge. For that, you need food.
      • In Standard, your energy depletes when moving or taking damage. Jumping, mantling, sliding, and diving all deplete energy on use. In Directed Mode, your energy only depletes when taking damage.
      • Replenish your energy by eating snacks (+50), drinking Perks (+150), or chewing a GobbleGum (+50).  Other health-based features will also refill energy, such as the Stimshot (+50) and the Light Mend Ammo Mod (+5 per glyph, +10 with the Extra Strength Augment). 
      • The Jugger-Nog Perk will increase your total energy bar.
    • Food Items: Eat food to partially replenish your energy meter, dropped by downed enemie,s and found throughout the map. 
      • Specials, Elites, and HVTs are guaranteed to drop three snack items.
    • Refrigerator Powerup: When activated, all eliminated zombies will drop food items for a short period of time. Nobody’s going hungry when this Power-Up drops.
    • Flow Mode: Eliminate 10 zombies without taking damage to enter a flow state. Operators in the flow inflict plenty of extra damage and gain special boosts, such as improved handling and movement. Take any damage, and the flow state is lost. We suggest you turn up your music for this one.
    • Earn GobbleGum rewards upon the first completion of the Main Quest in Standard or Directed Mode on any map:
      • Directed: A custom collection of 4 GobbleGums per map.
        • Each contains one high-rarity GobbleGum and 3 GobbleGums of other rarities.
        • 15,000 XP per map, for a total of 75,000 XP across all maps.
      • Standard: A custom collection of 6 GobbleGums per map.
        • Each contains one high-rarity GobbleGum and 5 GobbleGums of other rarities. 
        • 15,000 XP per map, for a total of 75,000 XP across all maps.

New Field Upgrade

  • Frost Blast (Event Reward)
    • Create a blizzard that deals lethal frost damage on activation and slows enemies that enter it.
    • This Field Upgrade can be used in all five Zombies maps along with the previously accessible Field Upgrades, assuming it is chosen as part of your Loadout, or swapped via the menu during a game.
    • Frost Blast: Major Augments
      •  Ice Slick
        • Enemies within the blizzard may be knocked down.
      • Frost Cast
        • The blizzard moves forward when activated.
      • Flash Freeze
        • Normal enemies within the blizzard will be frozen solid and are killed when damaged.
    • Frost Blast: Minor Augments
      • Extension
        • Significantly increases blizzard duration.
      • Frostbite
        • Increase damage to frozen enemies.
      • Extra Charge
        • Increase max charges by one.

New Events

  • High Art (Launch)
    • Join actor, comedian, and filmmaker Seth Rogen on an epic High Art journey. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn rewards like the new Ladra SMG.
  • Blaze of Glory (Launch Window)
    • Collect Blaze Bucks dropped by eliminated enemies. Redeem your bucks for rewards, including the new Vendetta Perk, the Frost Blast Field Upgrade, and the “Highly Decorated” Weapon Camo with an additional variant for Season 03 BlackCell owners.

Global Movement 

  • Addressed an issue where slide to prone was not properly working with the Hybrid and Tap to Slide settings.

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Global Weapons (Multiplayer & Zombies)

Goblin Mk2

We are giving the Goblin Mk2 higher Neck, Upper Torso, and Upper Arm multipliers to improve its 3-shot kill potential in the Max Damage Range. We intentionally avoid using body multipliers on most weapons in BO6 to keep gunfights feeling consistent. In this case we feel it’s appropriate to reward accuracy on the Goblin Mk2, especially given the new damage profile introduced in Season 03.

Adjustments

  • Now has a Neck damage multiplier of 1.3x.
  • Now has an Upper Torso damage multiplier of 1.1x.
  • Now has an Upper Arm damage multiplier of 1.1x.

Kilo 141

The Kilo 141 is getting a small reduction to its Max Damage Range. The base TTK is the same in the Max Damage Range and Mid Damage Range 1, but headshots become less effective.

CR-56 AMAX

The CR-56 AMAX will now take one more headshot to reduce TTK in the Medium Damage Range.

The TTK in the Medium Damage Range with no headshots remains the same, but 3 headshots are now required to reduce the TTK in that range. 

 

C9 

We are increasing the damage ranges and reducing the recoil penalty on the C9 10mm Auto 30-Round Mags. We are also increasing the damage in the Mid Damage Range 1 to allow a single headshot to reduce TTK. The goal is to make this a viable mid-range option for the C9.

 

Saug

The Drop Time (the time it takes for the weapon go off screen when switching to another) was longer on the Saug than intended. This has been fixed to align with the other SMGs.

Adjustments

  • Drop Time improved from 0.5s to 0.3s.
  • Quick Drop Time (used for Fast Hands perk) improved from 0.4s to 0.2s.
 
 

ASG-89

 

In the Season 03 update we made changes to the ASG-89 to reduce cases where you accidentally queue an additional shot when spamming the trigger. The implementation caused an unintended reduction to the effectiveness of the Rapid Fire attachment, which we are correcting here.

Rapid Fire Attachment Adjustment

  • Rate of Fire improvement increased from 3% to 5%.

 

LMGs

LMGs in Black Ops 6 have a very short delay before they can fire, also known as a Pre-Fire Delay. The delay is one of a few factors that limit the effectiveness of aggressive play with the class when compared to other automatic weapons like ARs and SMGs. LMG Fast Mag attachments will now reduce the Pre-Fire Delay, which will improve the responsiveness of builds that look to mitigate these class limitations. These values do not display in Gunsmith, so we are including current values for all LMGs here.

LMG Adjustments

  • Weapon
  • Adjustments
 
 

GPMG-7

The GPMG-7 does not have Fast Mags to improve its Pre-Fire Delay, but it is receiving a small buff to its headshot multiplier. It will now only take two headshots to reduce its TTK, and just one with the CHF Barrel.

Adjustments

  • Pre-Fire Delay is 33ms (unchanged).
  • Headshot multiplier increased from 1.15x to 1.2x.
  • Attachments
    • CHF Barrel
      • Headshot multiplier increased from 1.25x to 1.35x.

Feng 82

Adjustments

  • Pre-Fire Delay is 25ms (unchanged).
  • Attachments
    • Fast Mag I
      • Now reduces Pre-Fire Delay to 19ms (25% reduction).
 

SWAT 5.56

 

The Grau Conversion for the Swat 5.56 has been performing significantly ahead of other weapons in Multiplayer. We want to preserve the gameplay feel of this weapon conversion as much as possible, so for now we will be reducing its Max Damage to slow down the base TTK in the Max Damage Range. However, it will only require one headshot in this range to improve the TTK back to its previous value.

 

Tsarkov 7.62

 

Like with the ASG-89, Rapid Fire caught an unintended nerf on the Tsarkov 7.62 when we improved shot queuing back in Season 2 Reloaded. This is being corrected to its previous effectiveness.

Attachment Adjustments

  • Rapid Fire
    • Rate of Fire improvement increased from 4% to 9%.

Read the rest of the weapon-related updates here.

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Multiplayer Changes

Maps  

  • Dealership: Addressed an issue where a box truck door in the Backlot spawn was inadvertently closed.

Modes

  • Addressed an issue where all players would not receive score for capturing a Headquarters.
  • Addressed an issue where only the first player on a zone would be properly rewarded Score and segment stats in Control.

Perks and Wildcards  

  • Addressed an issue where a Scorestreak Weapon would be stowed after performing a melee when paired with the Close Shave Perk.
  • Addressed an issue where the Assault Pack would not replenish Launcher ammunition when paired with the Flyswatter Wildcard.

Equipment  

  • Addressed some cases where explosive damage could be dealt through surfaces.

Scorestreaks 

  • Reduced score earned from Chopper Gunner Eliminations from 50 to 25. 

Ranks + Prestige

  • Addressed an issue that was causing the Prestige 10 icon to display for players who had just reached Prestige Master.
  • Prestige Master levels now display in orange in the KillCam, Best Play, and Scoreboard.

Camos

  • A counter displaying Gold Camo progress toward Diamond has been added to the Camo Hub for each Weapon Class. Once Diamond has been achieved for the displayed Weapon Class, the counter then switches to display the number of Diamond camos earned for that Weapon Class. 

Mastery Badges

  • Mastery Badges can now be tracked via the Challenge Tracking system, and will display in the Lobby Challenge Panel and via the In-Game Menu Challenge Panel. 
  • Up to 10 Mastery Badges can be tracked. If players have less than 10 Badges tracked the tracker will automatically display Mastery Badges that are near completion to assist. 
  • Access the “Tracked & Near Complete” list for Mastery Badges from the Lobby Challenge Panel.

Challenges and Medals 

  • Addressed an issue where players could earn the Wall Bang Medal when killing  a teammate in modes where  friendly fire is enabled.
  • Addressed an issue where the Bomb Squad Medal was not properly awarded for destroying both bombsites in Demolition.

UI

  • Party Size Warnings
    • Added a warning icon and information for party sizes that are incompatible with a playlist. 

Ranked Play

  • Rejoin
    • Players will be able to rejoin Black Ops 6 Ranked Play matches if they disconnect after the match has started. Players will have five minutes to Rejoin, and teammates will receive a reduced SR Loss if a matchmade teammate rejoins but they lose the match.
  • Ranked Play Combat Record added, which tracks stats and match history from BO6 Ranked Play matches only – including SR history of your most recent 10 matches.

Stability 

  • Addressed various stability issues.

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Zombies Changes 

Maps 

  • Shattered Veil 
    • General
      • Increased rewards from the “Fog Rolling In” Easter Egg.
      • Fixed visual glitches caused by the “Fog Rolling In” Easter Egg.
      • Addressed an issue that prevented players from taking damage from the Microwave Trap. 
      • Updated the UI on the Teleporter Prompt to match other Teleporters. 
      • Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side. 
      • Addressed a visual issue with a tree in the Motor Court.
      • Addressed an issue with some floating jerrycans in the Distillery. 
      • Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap.
    • Main Quest
      • Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it.
      • Addressed an issue where the player would need to pick up the Sconce again after loading a save. 
      • Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed. 
    • Weapons
      • Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg.
      • Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person. 
      • Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas.
    • Enemies
      • Addressed an issue where loading a save would restore armor on damaged Elder Disciples. 
      • Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended. 
      • Addressed an issue that could prevent Doppleghasts from tracking the player.
      • Addressed an issue where an Abomination could spawn before the round started when loading a save. 
    • Final Encounter
      • Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen. 
      • Addressed an issue where the boss could move the player around while downed. 
      • Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs. 
      • Addressed an issue where some visual particle effects would remain after skipping the cutscene. 
      • Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss.
  • Terminus
    • Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Ejection. 
    • Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions.
  • Liberty Falls
    • Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions.
  • Citadelle des Morts
    • Directed Mode
      • Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall.
  • The Tomb
    • Addressed some locations that would be considered out of bounds when placing equipment. 
    • Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round.

 Weapons 

  • Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool. 
  • Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off. 
  • Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game.

 Perks 

  • General
    • Addressed an issue that allowed players to duplicate perks.
  • Double Tap
    • Double Jeopardy Augment 
      • Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots.

Equipment 

  • Stim Shot
    • Removed the text “Recharges on a cooldown.” from the description.

Field Upgrades 

  • Tesla Storm
    • Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied.

Support 

  • Death Machine
    • Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine.
  • Mangler Cannon
    • Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1.
  • LDBR
    • Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable.
  • Mutant Injection
    • Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously.

GobbleGums 

  • Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds. 
  • Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds.
  • Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round.  
  • Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum. 
  • Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly.

Loot 

  • Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate.  

UI 

  • Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab.
  • Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save.
  • Addressed an issue that could prevent the Exfil Timer from appearing.
  • Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies.

Graphics 

  • Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear. 
  • Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects. 
  • Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4.

Audio 

  • Shattered Veil
    • Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest.
    • Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person. 
    • Addressed an issue that prevented Operator callouts when pinging the teleporter.

 Stability 

  • Addressed various stability issues.

These were all of the changes, taken from the official Call of Duty website.

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Call of Duty

Call of Duty

Call of Duty is a first-person shooter franchise developed by Infinity Ward, Treyarch, and Sledgehammer Games, and published by Activision. The series is known for its fast-paced, action-packed gameplay, engaging single-player campaigns, and competitive multiplayer modes. Each installment typically features a new setting and storyline, ranging from World War II to modern warfare and futuristic conflicts. Call of Duty games often include a variety of modes, such as campaign, multiplayer, and cooperative zombies. The franchise has become one of the best-selling video game series of all time, praised for its cinematic presentation, tight controls, and extensive online community.

Genres
First-Person Shooter (FPS)
Platform(s)
PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Release Date
Oct 29, 2003
Price
$59.99
Developer(s)
Infinity Ward, Treyarch, Sledgehammer Games
Publisher(s)
Activision
ESRB Rating
M