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Counter-Strike 2 is approaching its first month since release, and while it's had a share of bugs, Valve is working hard to address them. The October 25 patch notes bring several fixes and tweaks to various maps, aiming to enhance gameplay.
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Counter-Strike 2 Patch Notes October 25:
Inferno
- Improved bomb visibility when planted in the fountain on bombsite B.
- Enhanced grenade bounce behavior on roof and stone models for predictability.
- Removed part of the balcony railing.
- Adjusted the garage door on bombsite A for better player readability and clipping.
- Fixed a lighting bug on the Inferno workshop map.
- Addressed various micro-gaps.
- Overall clipping and movement have been polished.
Overpass
- Removed or adjusted models and textures to improve player readability.
- Lighting adjustments in specific areas for improved visibility.
- Tweaked grenade clipping in various areas.
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Nuke
- Fixed clipping on the ramp room doorway tread plates to prevent erroneous grenade bounces.
- Adjusted collision on doorways from the ramp to bombsite B for accuracy.
- Improved player readability against the container on bombsite B.
- Fixed some instances where players clipped through the garage door at the lobby.
- Removed the dynamic light at squeaky to avoid shadows revealing player positions through the doorway.
- Fixed various holes in the world.
- Overall clipping and movement have been polished.
Dust2
- Fixed micro-cracks in crate models.
Anubis
- Adjusted grenade clipping in and around bombsite B to prevent grenades from getting stuck.
- Fixed multiple instances of dropped weapons clipping through the world geometry.
- Fixed various holes and cracks in the world.
- Fixed missing collision on geometry, preventing the C4 from being thrown out of the map.
- Clipped multiple areas where players could stack to gain unfair vantage points.
- Fixed lightmap issues around CT spawn water.
- Improved player readability in mid.
- Enhanced CT team intro positions.
- Overall clipping and movement have been polished.
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Office
- Improved player readability at CT spawn around the SWAT van.
- Fixed gaps in some cubemaps that caused lighting issues.
- Fixed lighting artifacts on crates at low settings.
- Disabled motion on the vending machine.
- Overall clipping and movement have been polished.
Vertigo
- Fixed ladder collision blocking bullets and grenades.
- Fixed steel beams having an incorrect surface property.
- Overall clipping and movement have been polished.
Mirage
- Fixed various bullet penetration issues.
- Overall clipping and movement have been polished.
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Ancient
- Made fog adjustments to enhance player readability.
- Fixed micro-cracks in crate models.
- Fixed multiple holes and cracks in the world.
- Made visibility adjustments to the donut area.
- Addressed bullet penetration issues through wood panels near bombsite B.
- Fixed material properties on some tarp models.
- Overall clipping and movement have been polished.
Miscellaneous
- Fixed instances where weapons could fall out of the world.
- Resolved a bug where Molotov self-damage could be incorrectly penalized as team damage.
- Improved performance for muzzle flashes and HE grenade effects.
- Various bug fixes and tweaks to weapon finishes and stickers.
- Added code to correct packets arriving out of order in quick succession, which were appearing as net graph loss.
- Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting and then stick to that route for too long.
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