
It's July 29, 2025, and Counter-Strike 2 has released a new update today. It brings fans of the cult classic game improvements across animation, gameplay, and map design. We love seeing Valve keep pushing towards modernizing this true gem. In this article, you will find full patch notes for the latest CS2 Update.
Table of Contents
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CS2 Update Summary - July 29, 2025

Most notably, the CS2 update overhauls all first-person animations as the game transitions to the new AnimGraph2 system.
The new gameplay improvements focus on smoother combat mechanics, including better damage prediction while moving and more intuitive shotgun reload behavior. Sounds great! Surf maps receive attention with fixes for getting stuck on geometry and the addition of speed-sensitive movement sounds. There are some Audio enhancements in this update, too! This includes improved weapon sounds and ambient tools for community map makers.
The Community Server Browser now functions better in fullscreen exclusive mode. Meanwhile, Overpass, Train, and Inferno have all undergone substantial reworks to geometry, cover, lighting, and visibility. This will supposedly make competitive balance and player navigation better. Dogtown has also been updated to its latest Community Workshop version.
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CS2 Update Full Patch Notes - July 29, 2025
Here are the full patch notes, taken from the official Counter-Strike 2 website.
Animation Changes
- The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
- Replaced/updated all chicken animations
Gameplay Changes
- Improvements to damage prediction when shooting while moving
- Shotgun reloads will no longer resume automatically after being interrupted
- Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
Audio Changes
- Fixed a case where individual player voice volume adjustments weren't working correctly
- Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
- Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
- Various improvements to ambient sound content for community map makers
MISC
- The Community Server Browser will now open in the Steam Overlay when playing in full-screen exclusive mode
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Map Changes
Overpass
- Breakable glass added to B doors
- Adjusted Heaven railing
- Adjusted angle of the truck on A site
- Blocked view from the truckbed to stairs
- Moved up the wall behind the dumpster, by A stairs
- Adjusted texturing on the dumpster back wall
- Removed some grass near A site
- Flattened tops of broken walls near B site
- Re-enabled wires around the map
Train
- Added new cover on A site by Hell train
- Added new cover and adjusted the platform on B site outside of Z
- Added new cover in Upper B halls
- Adjusted cover in Ivy
- Removed horizontal stripes on large doors at A site
- Raised CT side platform in B
- Adjusted lighting on B site
- Adjusted clipping throughout
Inferno
- Church windows opened above Coffins
- Church garden pathway narrowed by entrance door and widened by Coffins
- Adjusted shape of the first box on the B site
- Repairs on A site balcony railing have been completed
- Curbs removed along Mid
- Arch light moved to the ceiling
- Adjusted Banana visuals to improve player legibility
- Adjusted props throughout
Dogtown
- Updated to the latest version from the Community Workshop
And there you have it! All of the changes in the recent CS2 update.
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