Deadlock is already setting new records as it recently reached a whopping 150,000 players whilst being invite-only. The game is quickly rising to the top in the Steam charts as Valve is developing quite the fun MOBA shooter with over 21 heroes and a ton of items.
Given how the development is still in its early stages, players are overwhelmed having to learn so many aspects and in-game systems. The Shop offers a ton of items for you to choose from, but luckily, we are here to explain everything you need to know specifically about the Vitality Items in Deadlock.
Table of Contents
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All Vitality Items in Deadlock
Vitality Items primarily offer upgrades to your survivability with stats like Max Health, Health Regen, Bullet Resist, Stamina Cooldown, etc. There are also special Active items you can purchase that give you an extra ability.
The shop is split into multiple sections, offering early-game items that cost 500 Souls, leading up to late-game ones that can go over 6,300 Souls.
Each tier of Vitality Items also grants innate Base Health on top of the item stats:
- 500 Souls Tier - 11% Base Health
- 1250 Souls Tier - 14% Base Health
- 3000+ Souls Tier - 17% Base Health
- 6300+ Souls Tier - 20% Base Health
500 Souls Vitality Items
These are your laning phase items that you can grab pretty early. Most of these can be later assembled into much more powerful items as the game progress.
Enduring Spirit
- +11% Base Health
- +75 Bonus Health
- +8% Spirit Lifesteal
- +4 Spirit Power
Extra Health
- +160 Bonus Health
- +5% Weapon Damage
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Extra Regen
- +2.8 Health Regen
- +8% Ammo
- +25 Bonus Health
Extra Stamina
- +1 Stamina
- +10% Stamina Recovery
- +7% Fire Rate
- Is a Component of Superior Stamina
Melee Lifesteal
- +15% Melee Damage
- +75 Bonus Health
- Passive: Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes. (7-second Cooldown)
- Is a Component of Lifestrike
Sprint Boots
- +2m/s Sprint Speed
- +1 Health Regen
- +4% Weapon Damage
- Is a Component of Enduring Speed
Healing Rite (Active)
- +45 bonus health
- Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast (370 Total Health Regen, +2m/s Sprint Speed, 17-second Regen Duration, 30m Cast Range)
- Is a Component of Rescue Beam
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1,250 Souls Vitality Items
These items are a bit stronger that the previous ones, making them more lucrative to pick to increase your survivability and utility.
NOTE: The Vitality Items that cost over 1250 Souls will have the exact amount needed to purchase them under the icon.
Bullet Armor
- +20% Bullet Resist
- +6% Weapon Damage
- Is a Component of Improved Bullet Armor
Bullet Lifesteal
- +28% Bullet Lifesteal
- +75 Bonus Health
Combat Barrier
- +300 Bullet Shield Health
- Passive: When you have a Bullet Shield, gain Weapon Damage and Fire Rate (+28% Weapon Damage While Shielded, +8% Fire Rate While Shielded)
Debuff Reducer
- +75 Bonus Health
- +6% Weapon Damage
- Passive: Reduces the duration of all negative effects applied to you (30% Debuff Resist)
- Is a Component of Debuff Remover
Enchanter's Barrier
- +300 Spirit Shield Health
- Passive: While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction (+20 Spirit Power While Shielded, +8% Cooldown Reduction While Shielded)
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1750
Enduring Speed
- Components: Sprint Boots
- +1.4m/s Move Speed
- +2m/s Sprint Speed
- +75 Bonus Health
- +1.5 Health Regen
- Passive: Reduces the effects of enemy Movement Slow (+40% Movement Slow Resist)
Healbane
- +75 Bonus Health
- Passive: Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal (40% Healing Reduction, 350 Heal on Hero Kill, 6-second Duration)
Healing Booster
- +6% Spirit Resist
- +2 Health Regen
- Passive: Increases the effectiveness of your Healing and increases your resistance to healing reduction (+25% Healing Effectiveness, +15% Heal Reduction Resistance)
Reactive Barrier
- +15% Ammo
- +75 Bonus Health
- +2 Health Regen
- Passive: Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept (400 Bullet Shield Health, 200 Spirit Shield Health, 9-second Duration, 30-second Cooldown)
Spirit Armor
- +20% Spirit Resist
- +5 Spirit Power
- Is a Component of Improved Spirit Armor
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Spirit Lifesteal
- +23% Spirit Lifesteal
- +75 Bonus Health
Divine Barrier (Active)
- +1m/s Sprint Speed
- +75 Health
- +8% Ability Range
- Active: Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast (300 Bullet Shield, 300 Spirit Shield, +2m/s Move Speed, 5-second Duration, 35m Cast Range. 28-second Cooldown)
Health Nova (Active)
- +10% Weapon Damage
- +100 Bonus Health
- Active: Heal yourself and nearby allies. Heals an additional 20% per ally (260 Total HP Regen, 2-second Regen Duration, 18m Radius, 60-second Cooldown)
Restorative Locket (Active)
- +8% Spirit Resist
- +5 Spirit Power
- Passive: When an enemy uses an ability within 50m range from you, store one Restoration Stack
- Active: Consume all stacks to heal target ally. If used at the max stacks it replenishes a stamina point on the target. Can be self-cast (28-second Cooldown)
Return Fire (Active)
- +125 Bonus Health
- +7 Spirit Power
- +7% Fire Rate
- Active: Automatically fire a bullet towards any attacker who damages you with their abilities or weapon (70% Bullet Damage Returned, 30% Spirit Damage Returned, 7-second Duration, 24-second Cooldown)
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3000+ Souls Vitality Items
Now these Vitality Items sure do offer great stats to ensure you can survive any fight.
NOTE: The Vitality Items that cost over 3000 Souls will have the exact amount needed to purchase them under the icon.
Fortitude
- +275 Bonus Health
- +50% Slide Distance
- Passive: After not taking damage for 11s, gain 4% Max Health Regen
- Passive: When you are above 75% health, you have bonus Weapon Damage and Movement Speed (+25% Weapon Damage, +2m/s Move Speed)
4250
Improved Bullet Armor
- Components: Bullet Armor
- +45% Bullet Resist
- +10% Weapon Damage
4250
Improved Spirit Armor
- Components: Spirit Armor
- +45% Spirit Resist
- +8 Spirit Power
3500
Lifestrike
- Components: Melee Lifesteal
- +40% Melee Damage
- +125 Bonus Health
- +8% Bullet Resist
- Passive: Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes (60% Movement Slow, 2.5-second Duration, 5-second Cooldown
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3500
Superior Stamina
- Components: Extra Stamina
- +3 Stamina
- +20% Stamina Recovery
- +30% Air Jump/Dash Distance
- +7% Fire Rate
- +8 Spirit Power
- Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
Veil Walker
- +200 Bullet Shield Health
- +200 Spirit Shield Health
- +12% Ammo
- +10% Weapon Damage
- Passive: Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine (3m/s Invis Move Speed, +30% Fire Rate, 5-second Invisibility Duration, 17-second Cooldown)
4250
Debuff Remover (Active)
- Components: Debuff Reducer
- +125 Bonus Health
- +20% Weapon Damage
- Passive: Reduces the duration of all negative effects applied to you (35% Debuff Resist)
- Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept (+3m/s Movement Speed, 3-second Duration, 45-second Cooldown)
Majestic Leap (Active)
- +10 Spirit Power
- +125 Bonus Health
- Active: Launch yourself high into the air. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero (24-second Cooldown)
Metal Skin (Active)
- +125 Bonus Health
- +8 Spirit Power
- +8% Fire Rate
- Active: Become immune to bullets and melee attacks (3.5-second Duration, 22-second Cooldown)
3500
Rescue Beam (Active)
- Components: Healing Rite
- +125 Bonus Health
- +2m/s Sprint Speed
- +9 Spirit Power
- Active: Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast (30% Heal Amount, 2.5s Channel Duration, 45m Cast Range, 25-second Cooldown)
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6300+ Souls Vitality Items
These are the creme de la creme of Deadlock Vitality Items so once you reach the late-game, be ready to survive tons of damage
Inhibitor
- +25% Weapon Damage
- +175 Bonus Health
- Passive: Your bullets apply Movement Slow and reduce the target's outgoing damage on hit (25% Movement Slow, -35% Damage Penalty, 2.5-second Debuff Duration)
Leech
- +35% Spirit Lifesteal
- +35% Bullet Lifesteal
- +175 Bonus Health
- +12 Spirit Power
- +15% Weapon Damage
Soul Rebirth
- +18% Cooldown Reduction
- +20% Weapon Damage
- +12 Spirit
- Passive: If you die, after 4s you will respawn at your death location with partial health (+50% Rebirth Health, 170-second Cooldown)
Colossus (Active)
- +600 Bonus Health
- +20% Melee Damage
- +20% Weapon Damage
- Active: Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20% (+40% Bullet Resist, +40% Spirit Resist, +35% Movement Slow, 10m Radius, 7-second Duration, 45-second Cooldown)
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Phantom Strike (Active)
- +15% Bullet Resist
- +30% Weapon Damage
- Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage (3-second Disarm & Slow Duration, 50% Movement SLow, 150 Damage, 25m Cast Range, 25-second Cooldown)
Shadow Weave (Active)
- +15 Health Regen
- +300 Spirit Shield Health
- +30% Ammo
- Active: Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power (25-second Stealth Duration, +2m/s Invis Spring SPeed, 18m Spot Radius, +40% Ambush Fire Rate, +55 Ambush Spirit Power, 8-second Ambush Duration, 45-second Cooldown)
Unstoppable (Active)
- +150 Bonus Health
- +15% Spirit Resist
- +1m/s Move Speed
- +12 Spirit Power
- Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm (6-second Duration, 60-second Cooldown)
And that covers all of the Vitality Items in Deadlock so far. Make sure to experiment and try out different community builds as more and more players are starting to appreciate just how fun the game is.
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