Diablo 4: Vessel of Hatred brings many new systems to the game, allowing players to progress and min-max their characters in even more ways than before. One of these systems is the new Runes and Runewords, which can be inserted into the sockets of your gear, creating powerful effects, such as pulling enemies into a Vortex or giving yourself the Druid's Earthen Bulwark shield. There are many combinations available in the game, and knowing how they work is going to be very valuable in this season, as well as the next. In this article, we are going to show you every Rune in Diablo 4: Vessel of Hatred, including Runes of Ritual and Runes of Invocation!
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Diablo 4 Vessel of Hatred: List of All Runes & Runewords
Runes in Diablo 4: Vessel of Hatred are separated in two ways: based on rarity and based on how they work. You can find anything from Magic Runes all the way up to Legendary Runes, which tend to signal how strong they are, as well as how often you are going to be able to find them. They are also separated into two categories: Runes of Invocation, which indicate the effect you can expect them to trigger, and Runes of Ritual, which allow you to modify what the trigger itself is. Here is the full list of Runes in Diablo 4: Vessel of Hatred:
All Runes of Ritual:
Here is the full list of all of the Runes of Ritual in Diablo 4: Vessel of Hatred:
Ritual Rune | Effect |
Ahu | Lucky Hit: Up to 100% chance against Injured enemies. |
Bac | Travel 5 meters. |
Lith | Stand still while fighting for 0.3 seconds. |
Tam | Cast a non-Channeled Core Skill. |
Xol | Evoke power from another Class. |
Yul | Cast a Skill with a Cooldown. |
Cip | Deal three different damage types to an enemy. |
Feo | Become Injured or Crowd Controlled. (Cooldown 10 Sec) |
Neo | Deal damage after not taking damage any within 2 sec (Resets if Invulnerable) |
Noc | Inflict a Crowd Control that isn't a Slow or a Chill. |
Pac | Be near another player for 1 second(s). Benefits from every player up to 3. |
Poc | Spend 5% of your Maximum Resource. |
Tza | If non-channeled skill hits at least 5 enemies. |
Cem | Cast Evade |
Cir | Cast the same non-Channeled Skill 3 times in a row |
Hak | Overpower |
Moni | Cast a Skill after moving (Cooldown: 0.25 seconds) |
Ur | Your Minion or Companion kills an enemy or dies. |
Yax | Drink a Healing potion |
Zan | Cast an Ultimate skill. |
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All Runes of Invocation:
Here is the full list of all of the Runes of Invocation in Diablo 4: Vessel of Hatred:
Invocation Rune | Effect |
Ehe | Your Skills' Maximum Cooldowns are reduced by 4 seconds for 12 seconds. Overflow: Increased Duration Cooldown: 1 second |
Eom | Reduces your active Cooldowns by 0.1 seconds. Overflow: Further Reduced Cooldowns Cooldown: 1 second |
Jah | Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable Cooldown: 2 seconds |
Ohm | Evoke the Barbarian's Warcry, increasing your Movement Speed and damage dealt. Overflow: Increased Duration Cooldown: 2 seconds |
Vex | Gain +3 to all Skills for 7 seconds. Overflow: Increased Duration Cooldown: 1 second |
Xan | Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 second |
Yom | Evoke the Druid's Petrify, Stunning enemies and grants 100 Resource. Cooldown: 5 seconds |
Cha | Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside. Overflow: Increased area size Cooldown: 1 second |
Ixt | For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per Second. Overheal converts to a barrier. Overflow: Increased healing Cooldown: 1 second |
Kry | Evoke the Spiritborn's Vortex, dealing damage and Pulling in enemies. Cooldown: 3 seconds |
Lac | Evoke the Barbarian's Challenging Shout, reducing your damage taken for 3 seconds. Overflow: Increased Duration Cooldown: 1 second |
May | Connect you and another player with a chain for 8 seconds that Freezes enemies. Overflow: Increased duration Cooldown: 1 second |
Mot | Gain a shadow from the Rogue's Dark Shroud, reducing damage taken by shadow. Overflow: 150 Offering Cooldown: 1 second |
Nam | For 4 seconds, 50% of the resource you generate is granted to other party members without this effect. Overflow: Increased amount of resource Cooldown: 6 seconds |
Ner | Evoke the Rogue's Countering Concealment, gaining Dodge Change, Unstoppable, and Stealth. Overflow: Increased duration Cooldown: 6 seconds |
Qax | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Overflow: Further increased damage Cooldown: 1 second |
Qua | Gain 7% Movement speed for 5 seconds, up to 35%. Overflow: Increased duration Cooldown: 1 second |
Que | Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Overflow: Increased duration Cooldown: 1 second |
Thul | Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Overflow: Increased size Cooldown: 2 seconds |
Tzic | Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 second |
Wat | Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 second |
Xal | Gain 20% Maximum Life for 6 seconds Overflow: Increased duration Cooldown: 1 second |
Zec | Reduce your active Ultimate cooldown by 2 seconds Overflow: Further reduced cooldown Cooldown: 2 seconds |
Zec | Summon a Spirit Wolf to attack enemies for 8 seconds. Attack Damage 30%, Leap damage 50%. Overflow: Summon Multiple Wolves Cooldown: 1 second |
Gar | Gain 2.5% Critical Strike Chance for 5 seconds, up to 10 stacks. Overflow: Gain multiple stacks Cooldown: 1 second |
Ixk | Call your Mercenary for Reinforcement Cooldown: 7 seconds |
Lum | Restore 1 Primary Resource Overflow: Increased Resource Restored Cooldown: 1 second |
Tal | Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Rune version damage 300%. Overflow: Increased swarms spawned Cooldown: 1 second |
Teb | Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking 300% base damage from enemies and Healing you when they die. Cooldown: 1 second |
Tec | Evoke the Barbarian's Earthquake, dealing damage to enemies within. Rune version damage 280%. Overflow: Increased size Cooldown: 1 second |
Thar | Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier) Overflow: Consume more resource Cooldown: 1 second |
Ton | Evoke the Sorcerer's Meteor, dealing damage to enemies. Rune version damage 216%. Overflow: Increased Meteors Spawned Cooldown: 1 second |
Tun | Evoke the Rogue's Stun Grenades, Stunning them and dealing damage to enemies. Rune version damage 325%. Overflow: Increased Grenades spawned Cooldown: 1 second |
That is everything you need to know about Runes and Runewords in Diablo 4: Vessel of Hatred. Hopefully, this list has helped you figure out the best possible runes for your character so you can easily progress through the new Torment difficulties, completing the hardest content available in the game. For more Diablo 4 news and guides, make sure to check out the rest of our website!
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