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The highly-anticipated release of Dragon's Dogma 2 has a lot of players excited to see how Capcom has innovated and enhanced the franchise. With some major changes to the first installment, Dragon's Dogma 2 will bring a lot of fresh and fun gameplay aspects to further enhance the RPG setting.
With that being said, we will be taking a look at the Magick Archer Vocation in Dragon's Dogma 2 as this hybrid class excels at dishing out elemental damage whilst also offering support from afar. The Magick Archer can utilize Magick to heal allies and deal with tough enemies so that your party can easily defeat any number of foes.
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Dragon's Dogma 2: All Magick Archer Vocation Skills
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Magick Archer Vocation
The Magick Archer is an agile caster and damage dealer that imbues arrows with Magick to either provide an offensive or supportive role to your party. Depending on the encounter and what you will need to accomplish to be victorious, the Magick Archer is a jack of all trades that can be useful no matter what.
Dragon's Dogma 2: All Magick Archer Vocation Weapon Skills
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Basic Weapon Skills
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Irradiant Orb
- Rank: 1
- DCP Cost: 200
- Description: Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time.
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Frostseeker Bolt
- Rank: 1
- DCP Cost: 200
- Description: Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite.
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Remedy Arrow
- Rank: 1
- DCP Cost: 200
- Description: Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes.
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Ricochet Seeker
- Rank: 2
- DCP Cost: 300
- Description: Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters.
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Sedative Bolt
- Rank: 2
- DCP Cost: 300
- Description: Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective.
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Flamefang Arrow
- Rank: 3
- DCP Cost: 450
- Description: Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed.
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Vimtaking Arrow
- Rank: 3
- DCP Cost: 450
- Description: Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered.
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Hailstone Bolt
- Rank: 4
- DCP Cost: 700
- Description: Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes.
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Sparkchain Stake
- Rank: 5
- DCP Cost: 1100
- Description: Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes.
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Bartizan
- Rank: 6
- DCP Cost: 1800
- Description: Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed.
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Sagittate Downpour
- Rank: 7
- DCP Cost: 2500
- Description: Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes.
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Advanced Weapon Skills
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Candescent Orb
- Rank: 4
- DCP Cost: 1000
- Description: An advanced form of Irradiant Orb that extends the effect's duration.
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Frosthunter Bolt
- Rank: 4
- DCP Cost: 1000
- Description: An advanced form of Frostseeker Bolt that extends the effect's duration.
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Recovery Arrow
- Rank: 5
- DCP Cost: 1300
- Description: An advanced form of Remedy Arrow that requires less time to charge.
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Ricochet Hunter
- Rank: 5
- DCP Cost: 1300
- Description: An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect.
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Soporific Bolt
- Rank: 6
- DCP Cost: 1600
- Description: An advanced form of Sedative Bolt that requires less time to charge.
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Blazefang Arrow
- Rank: 7
- DCP Cost: 2000
- Description: An advanced form of Flamefang Arrow with an extended effective range.
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Lifetaking Arrow
- Rank: 6
- DCP Cost: 1600
- Description: An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets.
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Arctic Bolt
- Rank: 7
- DCP Cost: 2000
- Description: An advanced form of Hailstone Bolt that inflicts greater harm when fully charged.
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Boltchain Stake
- Rank: 8
- DCP Cost: 2500
- Description: An advanced form of Sparkchain Stake that extends the effect's duration
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Fortalice
- Rank: 8
- DCP Cost: 2500
- Description: An advanced form of Bartizan that extends the barrier's duration.
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Sagittate Avalanche
- Rank: 9
- DCP Cost: 3000
- Description: An advanced form of Sagittate Downpour that increases the number of conjurable arrows.
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Martyr's Bolt
- Rank: Spellbow's Paradox
- DCP Cost: Spellbow's Paradox
- Description: Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging.
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Dragon's Dogma 2: All Magick Archer Vocation Core Skills
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Core Skills
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Conversion
- Rank: 0
- DCP Cost: 0
- Description: Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—OR Rivet Shot that attacks a single target or one point on a target.
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Pinpoint Volley
- Rank: 0
- DCP Cost: 0
- Description: Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving.
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Rivet Shot
- Rank: 0
- DCP Cost: 0
- Description: Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving.
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Climactic Arrow
- Rank: 1
- DCP Cost: 150
- Description: Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn.
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Scopic Sight
- Rank: 2
- DCP Cost: 300
- Description: Extends lock-on range when using Pinpoint Volley or Rivet Shot.
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Tracker's Sight
- Rank: 3
- DCP Cost: 400
- Description: Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot.
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Protracting Arrow
- Rank: 4
- DCP Cost: 600
- Description: After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time.
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Quickfire
- Rank: 0
- DCP Cost: 0
- Description: Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target.
Dragon's Dogma 2: All Magick Archer Vocation Augments
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Augments
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Sustainment
- Rank: 2
- DCP Cost: 300
- Description: Augments the physical Defense and Magick Defense of pawns in your party.
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Voracity
- Rank: 4
- DCP Cost: 900
- Description: Recovers a small amount of Stamina when you deliver the killing blow to a target.
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Prolificity
- Rank: 6
- DCP Cost: 1800
- Description: Increases the likelihood that smaller targets will drop items.
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Ascendancy
- Rank: 8
- DCP Cost: 3000
- Description: Augments the Strength and Magick of pawns in your party.
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Amelioration
- Rank: 9
- DCP Cost: 5000
- Description: Reduces the amount of time taken for fallen pawns to revive.
And that is everything we know about the Magick Archer Vocation skills in Dragon's Dogma 2 thus far. Should there be any updates or changes, we will make sure to cover them on our site.
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