Granblue Fantasy Relink Version 1.1.0 Patch Notes Preview: Fixes & New Content

This article will show you the newest released information about the patch notes for Version 1.1.0 of Granblue Fantasy: Relink.

Granblue Fantasy Relink Version 1.1.0 Patch Notes Preview: Fixes & New Content
Cygames

The first long-anticipated version update for Granblue Fantasy: Relink, Version 1.1.0 is finally here and it comes not only with a new quest but also other new content and a ton of fixes.

In this article, we'll go over the entire list of information that was released by Cygames earlier today.

Version 1.1.0 Patch Notes Preview


Granblue Fantasy Relink Version 1.1.0 Patch Notes
Cygames

Cygames dropped a ton of information regarding Version 1.1.0 for Granblue Fantasy: Relink, and so as to not bore you with all of the information at once, we'll be splitting it into several subcategories that you can navigate to using the table of contents below.

Advertisement

 

New Content


As we already know the biggest content drop is Version 1.1.0, which is the new quest [The Final Vision], however apart from it there are also new Sigils that you can only obtain with materials dropped from this quest and much more.

New Content
  • Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
  • Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
  • Added new trophies.
  • Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
  • Added Camera Smoothing and Battle Camera Correction to Game Options.
  • Added the Clear Voice Feature to Audio options.

Advertisement

 

Quests


There were some slight adjustments to the Quests, with the main point being that you can now take Proud Difficulty quests from Quick Quest!

Quests
  •  Quick quests now include Proud-difficulty quests.
    • *The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
  • The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
  • Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.  

Advertisement

 

Online Multiplayer


Not much changes here apart from some fixes that have to do with the Power Adjustment systems, which weren't working properly, but should now offer a smoother experience.

Online Multiplayer
  • Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
  • Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
  • Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
  • Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Advertisement

 

Battle

The battle changes this time around are a lot, with most of them being character fixes and some other minor things that were impacting gamers' smooth experience with the game.

Battle
General
  • Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
  • Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
  • Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
  • Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
  • Added visual and audio indicators to notify a player if their buffs have been removed.
  • Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.
The Captain (Gran/Djeeta)
  • Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
    • Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
    • Adjusted the skill cooldown shortening effect given by Overdrive Surge.
    • Adjusted the SBA gauge fill rate given by certain Normal and Special attacks.
    • Adjusted the SBA gauge fill rate given by certain skills.
    • Adjusted the amount of SBA gauge that is redistributed by Conduction.
  • Fixed a bug that prevented Djeeta from dodging right after performing an aerial barrage.
  • Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.
Katalina
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Increased the SBA gauge fill rate given by link attacks while Ares is summoned.
Rackam
  • Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
  • Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
  • Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
  • Lowered the damage cap of Slagshot.
Io
  • Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
  • Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.
Eugen
  • Fixed a bug in Chapter 6 that caused the camera to remain in a fixed position when trying to aim.
  • Fixed a bug where grenades wouldn't stick to certain foes.
  • Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
  • Fixed a bug where Sumrak dealt less hits when under specific conditions.
  • Fixed a bug where grenades became less powerful when under specific conditions. 
Rosetta
  • Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
  • Fixed a bug that displayed the wrong element for Lost Love.
Ghandagoza
  • Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
  • Extended the input buffering window for charging Special Attacks following a combo finisher.
  • Quickened the transition timing into charging Special Attacks following a combo finisher.
Ferry
  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
  • Fixed a bug where pets would link attack a foe different from the one you were locked on to.
  • Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
  • Implemented measures to mitigate link attacks from missing due to certain terrain.
  • Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
  • Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
  • Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
  • Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.
Narmaya
  • Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
  • Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.
Lancelot
  • Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.
Vane
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug that prevented Vane from performing a combo finisher despite pressing Special Attacks right after a link attack.
  • Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.
Percival
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
  • Extended the input buffering window for a second charged Special attack following the first charged Special attack.
  • ・Fixed a bug where the charge speed of Special Attacks wouldn't speed up despite being charged after an air combo.
Siegfried
  • Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.
Cagliostro
  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Extended the input buffering window for a second charged Special attack following the first charged Special attack.
  • Objects transmuted as part of a link attack should now hit foes with greater accuracy.
  • Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.
Yodarha
  • Fixed a bug where the Special attack wouldn't counter if Yodarha was under the Invincibility effect.
  • Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
  • Fixed a bug that displayed the wrong element for Flashing Void.
Zeta
  • Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
  • Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.
Vaseraga
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
Id
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
  • Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
  • Fixed an intermittent bug that reduced Id's movement speed while he charged his Special attack.

Advertisement

 

Other Items


Finally we have some miscellaneous fixes to help better player experience.

Other Items
  • Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
  • Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
  • Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
  • Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
  • Adjusted the speed of the Masteries cursor.
  • Adjusted the visibility of the compass when in darker areas.
  • Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
  • Various bug fixes.

That is all for the patch notes review for Version 1.1.0. We'll keep you up to date with any new information that comes up about the game, so make sure to check back regularly!

Advertisement

 

 

Granblue Fantasy: Relink

Granblue Fantasy: Relink

Granblue Fantasy: Relink is an upcoming action role-playing game developed by Cygames and PlatinumGames. Set in the Granblue Fantasy universe, the game features a rich narrative, dynamic combat, and a vibrant world filled with unique characters and creatures. Players can explore various locations, engage in battles, and uncover the story behind Granblue Fantasy: Relink. The game emphasizes storytelling, exploration, and character development, offering a deep and engaging experience. Granblue Fantasy: Relink aims to provide a unique and captivating adventure, with detailed graphics, intriguing plot twists, and a compelling storyline that will keep players hooked from start to finish.

Genres
Action, Role-Playing Game (RPG)
Platform(s)
PC, PlayStation 4, PlayStation 5
Release Date
Feb 1, 2024
Price
$59.99
Developer(s)
Cygames
Publisher(s)
Cygames
ESRB Rating
T