Note: The information in this article is based on leaks and is subject to change before official release.
Archer is an upcoming 5-star Quantum character in Honkai: Star Rail that follows the Path of the Hunt. He is one of the two collaboration units from the HSR x Fate collaboration that players will be able to claim for free. In this guide, you can find leaked details on Saber’s skills and constellations.
Archer Skills
Skills |
Skill values display Level 10 skills |
Type |
Name |
Basic ATK |
Kanshou and Bakuya |
- Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.
|
Energy Regeneration |
20 |
Weakness Break |
Single Target: 10 |
Skill Points |
+1 |
Type |
Name |
Skill |
Caladbolg: Fake Spiral Sword |
- Enters the "Circuit Connection" state. Deals Quantum DMG equal to 400% of Archer's ATK to one designated enemy target. In the "Circuit Connection" state, the turn does not end after using Skill, and increases the DMG dealt by Archer's Skill by 100%. This effect can be stacked up to 2 times, lasting until he exits the "Circuit Connection" state. After actively using Skill 5 times or when there are insufficient Skill Points, using Skill again causes him to exit the "Circuit Connection" state and ends the turn. Exits the "Circuit Connection" state after all enemies have been defeated in each wave.
|
Energy Regeneration |
30 |
Weakness Break |
Single Target: 20 |
Skill Points |
-2 |
Type |
Name |
Ultimate |
Unlimited Blade Works |
- Deals Quantum DMG equal to 1200% of Archer's ATK to one designated enemy and gains 2 Charge, up to a maximum of 4 Charge.
|
Energy Regeneration |
5 |
Weakness Break |
Single Target: 30 |
Type |
Name |
Technique |
Clairvoyance |
- Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 Charge.
|
Type |
Name |
Talent |
Mind's Eye (True) |
- When Archer's teammate attacks an enemy target, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to 240% of Archer's ATK and recovering 1 Skill Point.
|
Type |
Name |
Bonus Ability 1 |
Guardian |
- After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 60% for 1 turns.
|
Type |
Name |
Bonus Ability 2 |
Hero of Justice |
- When Archer enters battle, gains 1 Charge.
|
Type |
Name |
Bonus Ability 3 |
Projection Magecraft |
- When Archer is on the field, increases the maximum Skill Point limit by 1.
|
Archer Constellations
Constellations |
Order |
Icon |
Name |
1 |
 |
The Unreached Dream |
- After using Skill 3 time(s) in a single turn, the next Skill use in the current turn will not consume Skill Points.
|
2 |
 |
The Unfulfilled Happiness |
- Increases DMG dealt by Ultimate by 120%.
|
3 |
 |
The Untamed Will |
- Ultimate Lv. +2, up to a maximum of Lv. 15.
- Basic ATK Lv. +1, up to a maximum of Lv. 10.
|
4 |
 |
The Unsung Life |
- If the target of the Ultimate does not possess Quantum Weakness, Quantum Weakness will be applied during the Ultimate and reduces the target's Quantum RES by 10% for 2 turn(s).
|
5 |
 |
The Nameless Watch |
- Skill Lv. +2, up to a maximum of Lv. 15.
- Talent Lv. +2, up to a maximum of Lv. 15.
|
6 |
 |
The Endless Pilgrimage |
- When the turn begins, immediately recovers 1 Skill Point for allies. Increases the maximum stacks for the DMG boost provided by his own Skill by 1 stacks. DMG dealt by his Skill ignores 20% of DEF.
|