Kingdom Come Deliverance 2: All Swords Perks

This guide will show you details about each sword perk available in Kingdom Come Deliverance 2.

Kingdom Come Deliverance 2: All Swords Perks
Warhorse Studios

Perks are one of the unique aspects of Kingdom Come Deliverance 2. They are special abilities and various passive bonuses that allow you to change various parts of your build. Perks allow you to customize Henry’s build and create a unique playstyle. Swords Perks is one of the perk categories in the game. They offer bonuses to sword-related aspects of the game such as greatly boosting your efficiency when using swords. Below you can find details on each perk in this category, what they do, and how to unlock them.

Swords Perks List

Perk Details
Opening Strike Name Opening Strike
Category Swords Perk
Minimum Level Swords 6
Effect
  • The first strike doesn't have to be the final one. Instead, your intention may be to prepare your opponent, especially if he is armored so that you can strike a powerful blow later.
  • If you successfully wound an opponent by a strike to an uncovered zone (i.e. a zone your opponent isn't blocking from), it will be more difficult for the opponent to block your subsequent attacks.
Perk Details
Gladiator Name Gladiator
Category Swords Perk
Minimum Level Swords 10
Effect
  • The term "gladiator" is derived from the short Roman sword, the gladius. However, in the Middle Ages, the term "gladiators" was used for professional fighters, most often swordsmen. They didn't fight in the sands of the Colosseum but were often hired as proxies in duels if the law allowed it.
  • If you fight with only a one-handed Sword weapon and keep your other hand free except for a torch, you gain a +5 bonus to your Sword Fighting skill.
Perk Details
Swordmaker's Wisdom Name Swordmaker's Wisdom
Category Swords Perk
Minimum Level Swords 10
Effect
  • You have a special affinity for swords, probably because of your father Martin, and your knowledge of these weapons goes far beyond swordsmanship techniques.
  • Your Craftsmanship level will count as 3 levels higher during blacksmithing, and all sword-like weapons will get 25 % less damage in combat.
Perk Details
Cleaver Name Cleaver
Category Swords Perk
Minimum Level Swords 12
Effect
  • The hunting sword is unique in its construction. The massive blade is more reminiscent of a knife than a sword – the back side is always flattened and reinforced, giving it more penetrating power.
  • You know how to make good use of this and deal 15% more crushing damage with hunting swords.
Perk Details
Precise Strike Name Precise Strike
Category Swords Perk
Minimum Level Swords 6
Effect
  • Fortune favors the bold, which is certainly true, but it often favors the prudent too. And when it comes to sword fighting, you can be prudent and not rush your attack unnecessarily.
  • With a fully charged sword attack, your Sword Fighting skill will count 3 higher. So your attack will not only be stronger, but it will also be harder to parry.
Perk Details
Showtime Name Showtime
Category Swords Perk
Minimum Level Swords 8
Effect
  • A true master of the sword can handle multiple opponents without breaking a sweat.
  • After performing a sword combo or a master strike, you instantly regain some of your stamina and can attack again!
Perk Details
Tendon Slicer Name Tendon Slicer
Category Swords Perk
Minimum Level Swords 8
Effect
  • If you can't take out an opponent, especially an armored one, in one hit, you'll at least leave him shaken and with a reduced ability to continue fighting.
  • Each successful sword combo significantly reduces your opponent’s agility and strength, making it harder for them to keep fighting and easier for you to defeat them.
Perk Details
Cutting Edge Name Cutting Edge
Category Swords Perk
Minimum Level Swords 12
Effect
  • The curved blade of the saber is especially useful for quick slashes, which cut deeper and leave longer and more terrible slashes compared to a long sword. You can exploit the advantages of this design to the detriment of your opponents.
  • If you cause bleeding with a saber attack, the target will bleed a quarter faster, making them easier to deal with.
Perk Details
Whirlwind Name Whirlwind
Category Swords Perk
Minimum Level Swords 12
Effect
  • While short swords lack the reach of a long sword, they are great as a sidearm or in combination with a shield due to their dexterity and versatility.
  • If you fight with a short sword (not a hunting sword or saber) its defense will be 30% higher and your attacks and blocks will cost you 20% less stamina.
Perk Details
Magister Dimicator Name Magister Dimicator
Category Swords Perk
Minimum Level Swords 14
Effect
  • You're a master swordsman and it shows! Not only are you good at blade work, but you enjoy it very much.
  • When you perform a combo, you gain +5 to your Swordsmanship skill, making subsequent attacks easier to perform and more powerful. The effect lasts for 30 seconds.
Perk Details
Opening Strike II Name Opening Strike II
Category Swords Perk
Minimum Level Swords 14
Effect
  • There are few as accurate with a blade and sword tip as you!
  • The effect of a successful opening strike will be greatly enhanced.
Perk Details
Arm of Beowulf Name Arm of Beowulf
Category Swords Perk
Minimum Level Swords 16
Effect
  • Like the legendary heroes of old, you can wield a heavy sword with only one hand.
  • You can use a longsword together with a shield or a torch. While its superior range can prove useful, your attacks with such a weapon will be 30% slower, 20% weaker, and will cost you 20% more stamina. You will be able to perform shortsword combos, but not longsword combos.
Perk Details
Slice and Dice Name Slice and Dice
Category Swords Perk
Minimum Level Swords 18
Effect
  • If you get an opportunity to attack, you can overwhelm your opponent with a chain of blows, not allowing him to counterattack and eventually break through his defenses.
  • Each of your subsequent sword strikes in an unbroken series will deal more damage than the previous one. A series of strikes can be interrupted by a successful block, a dodge on the opponent's side, by too much delay between attacks, or a wound on your side.

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