
This time around, the League of Legends devs have significantly upped their game with the new iteration of Arena this time around, and players are more than stoked to try it out. Not only did the developers add major quality-of-life changes, but also some very fun new mechanics and features to further elevate the experience.
With that being said, we will take a look at all of Fame levels and rewards that you can earn as you progress through Arena.
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Arena Fame Levels and Rewards

The Arena progression system is split into 9 separate levels which award in-game augments as well as some nice cosmetics.
How the Fame System Works
Fame is earned by participating in the Arena as you earn points based on your result at the end of your run. Here are all of the of the ways you can earn Fame:
- +10 Fame per round played. Increases by 20% for every player in the pre-made party.
- +100 Fame if at least 3 rounds in a row have been won at any point, once per game.
- +30 Fame when choosing "Bravery".
- +10 Fame when choosing a "Crowd Favorite".
Bonus Fame Points
- +50 Fame when playing the champion for the first time.
- +150 Fame when winning with the champion for the first time.
- +200 Fame when achieving 1st place with the champion for the first time.
- The missions do not need to be completed in separate games. Players can complete multiple missions for a champion's campaign in one game.
- These campaigns are tracked in the Journey menu (click the Journey tab to open) via pips under each champion's icon.
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Fame Rewards

Level 1 (100 Fame)
- Unlock the Overflow augment
- Overflow: Your abilities' mana costs are doubled, but you also deal 10% (+0.5% per 100 maximum mana) increased damage

Level 2 (1300 Fame)
- Unlock the Hat Trick augment
- Hat Trick: Gain 3 hats upon selecting this augment and permanently reduce the cost of Cappa Juice in your shop by 350 gold. Upon dropping below 30% of your maximum health, gain 35% total movement speed and a 300 – 500 (based on level) (+75% bonus movement speed) shield for 3 seconds, but lose one hat every time this effect activates (3 second cooldown)

Level 3 (1500 Fame)
- Upgrade your Matchup Intro visuals (1/3)

Level 4 (2000 Fame)
- Unlock the Slow and Steady augment
- Slow and Steady: Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. Additionally, convert every 1% bonus attack speed into 0.75 bonus attack damage

Level 5 (2500 Fame)
- Permanently gain 1 extra re-roll

Level 6 (3000 Fame)
- Upgrade your Matchup Intro visuals (2/3)

Level 7 (4000)
- Unlock the And My Axe! augment
- And My Axe!: Automatically cast Olaf's Undertow (Q), throwing an axe at the nearest visible enemy champion within 950 units. Enemies hit are dealt 60 – 225 (based on level) (+100% bonus AD) (+60% AP) adaptive damage, slowed by 40% for 1.5 seconds and have 20% reduced armor and 20% reduced magic resistance for 4 seconds (8 second cooldown). The caster can pick up the axe by walking within 250 units of its landing location, reducing the effect's current cooldown to 1.5 seconds or immediately resetting it if that has already elapsed. The axe has a width of 180 units and can additionally hit targets in a 100-unit radius upon landing.

Level 8 (5000 Fame)
- Unlock the Transmute: Chaos augment
- Transmute: Chaos: Gain one random Gold augment and one random Silver augment.
- This effect will not grant you a duplicate of your current augments

Level 9 (9000 Fame)
- Upgrade your Matchup Intro visuals (3/3)
And that covers all of the Fame rewards available to players so best of luck in your Arena games. Some players are reporting that it took them approximately 100 games to reach Level 9, so there is some grinding to be done. Fortunately, this new version of Arena has been deemed not only very entertaining, but a cut above the usual expectations the League of Legends community has for temporary game modes.
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