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Patch 14.15 is here and it introduces a lot of changes to League of Legends. There are plenty of buffs, nerfs, and adjustments to champions in the new update. We will see champs such as Talon, Varus, and Yasuo get buffed, while the new champ Aurora is being nerfed. There is also a new batch of Anima Squad skins. Here's everything there is to uncover in LoL Patch 14.15.
Table of Contents
- LoL 14.15 Patch Champion Buffs
- LoL 14.15 Patch Champion Nerfs
- LoL 14.15 Patch Champion Adjustments
- LoL 14.15 Patch System Buffs
- LoL 14.15 Patch System Nerfs
- LoL 14.15 Patch System Adjustments
- LoL 14.15 Patch ARAM Changes
- LoL 14.15 Patch Ranked Changes
- LoL 14.15 Patch New Skins
- LoL 14.15 Patch SWARM Changes
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LoL 14.15 Patch Champion Buffs
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Varus
Base Stats
- Base Attack Damage: 57 ⇒ 59
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Living Vengeance (Passive)
- Minion Kill Attack Speed: 10% ⇒ 10/15/20% (at level 1/7/13)
- Champion Takedown: 40% Attack Speed and 15% Attack Speed as Attack Damage ⇒ 50% Attack Speed and 25% Attack Speed as Attack Damage and Ability Power
- Champion Takedown AS cap: 2.763 ⇒ 3.0
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Blighted Quiver (W)
- On-Hit Damage: 7-35 ⇒ 5-25
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Yasuo
Base Stats
- Base Armor: 30 ⇒ 32
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Sweeping Blade (E)
- Damage: 60/70/80/90/100 (+20% Bonus AD) (+60% AP) ⇒ 70/85/100/115/130 (+20% Bonus AD) (+60% AP)
- Stack Scaling: 15-25% (Level Scaling) ⇒ 25% (Max 60-100% ⇒ 100%)
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Talon
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Noxian Diplomacy (Q)
- NEW: Short-range casts now dash to within 150 units of his target
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LoL 14.15 Patch Champion Nerfs
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Aurora
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Spirit Abjuration (Passive)
- Base Movement Speed: 5 (+0.25% per level) ⇒ 5 (+0.2% per level)
- Bonus Movement Speed per spirit: 5% ⇒ 2% (+.015% AP)
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Twofold Hex (Q)
- Recast Cooldown: 0.5 seconds ⇒ 0.1 seconds
- Q2 can no longer miss its original target
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Across the Veil (W)
- Cooldown: 18/17/16/15/14 ⇒ 22/21/20/19/18
- Invisibility breaking on auto attacks will now happen on launch of auto attack instead of pre-attack
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The Weirding (E)
- Dash Speed: 800 speed ⇒ 150+2x move speed
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Between Worlds (R)
- Damage: 250/375/500 (+65% AP) ⇒ 200/325/450 (+60% AP)
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Aurelion Sol
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Breath of Life (Q)
- Cost per Second: 30/35/40/45/50 ⇒ 35/40/45/50/55
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Astral Flight (W)
- Range: 1500/1600/1700/1800/1900 ⇒ 1500
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Singularity (E)
- Mana Cost: 80 ⇒ 90
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Leona
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Sunlight (Passive)
- Damage: 32-168 ⇒ 32-151
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Eclipse (W)
- Damage: 55/90/125/160/195 ⇒ 55/85/115/145/175
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Ezreal
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Mystic Shot (Q)
- Damage: 20/45/75/95/120 (+140% AD) (+15% AP) ⇒ 20/45/75/95/120 (+130% AD) (+15% AP)
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Shyvana
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Flame Breath (E)
- Base Damage: 60/100/140/180/220 (+40% Total AD) (+90% AP) ⇒ 85/125/165/205/245 (+50% Bonus AD) (+80% AP)
- R-Empowered Damage: 60/100/140/180/220 (+75-135 based on level) (+70% Total AD) (+120% AP) ⇒ 85/125/165/205/245 (+75-135 based on level) (+100% Total AD) (+100% AP)
- R-Empowered Damage-over-Time: 30-60 based on level (+5% Total AD) (+10% AP) ⇒ 30-60 based on level (+15% Bonus AD) (+10% AP)
- Bugfix: Damage over time no longer states that it deals 12% more damage than it really does
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LoL 14.15 Patch Champion Adjustments
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Skarner
Base Stats
- Health Growth: 105 ⇒ 110
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Shattered Earth (Q)
- Mana Cost: 50 ⇒ 45
- NEW: QoL around attacking after casting
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Ixtal's Impact (E)
- REMOVED: No longer can grab units behind Skarner
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Cassiopeia
Base Stats
- Base Mana: 350 ⇒ 400
- Mana Growth: 60 ⇒ 40
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Noxious Blast (Q)
- Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
- Damage: 75/110/145/180/215 (+90% AP) ⇒ 5/110/145/180/215 (+70% AP)
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Miasma (W)
- Mana Cost: 70/80/90/100/100 ⇒ 70/75/80/85/90
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Twin Fang (E)
- Mana Cost: 50/48/46/44/42 ⇒ 40
- Bonus Magic Damage: 20/40/60/80/100 (+60% AP) ⇒ 20/40/60/80/100 (+55% AP)
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Irelia
Base Stats
- Base Health: 590 ⇒ 630
- Health Regen: 8.5 ⇒ 6
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Akali
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Twilight Shroud (W)
- Cooldown: 20 seconds ⇒ 20/19/18/17/16 seconds
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Perfect Execution (R1)
- Initial Damage: 80/220/360 (+30% AP) (+50% Bonus AD) ⇒ 110/220/330 (+30% AP) (+50% Bonus AD)
- Second Cast Minimum Damage: 60/130/200 (+30% AP) ⇒ 70/140/210 (+30% AP)
- Second Cast Maximum Damage: 180/390/600 (+90% AP) ⇒ 210/420/630 (+90% AP)
- Cooldown: 100/80/60 ⇒ 120/90/60
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Yone
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Mortal Steel (Q)
- Damage: 20/40/60/80/100 (+105% AD) ⇒ 20/45/70/95/120 (+105% AD)
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Fate Sealed (R)
- Cooldown: 120/90/60 seconds ⇒ 120/100/80 seconds
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Zed
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Razor Shuriken (Q)
- Damage: 80/115/150/185/220 (+110% Bonus AD) ⇒ 80/120/160/200/240 (+100% Bonus AD)
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Death Mark (R)
- Cooldown: 120/100/80 seconds ⇒ 120/110/100 seconds
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Sylas
Base Stats:
- Armor: 27 ⇒ 29
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Chain Lash (Q)
- Cooldown: 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
- Q2 Damage: 70/125/180/235/290 (+90% AP) ⇒ 60/115/170/225/280 (+80% AP)
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Kingslayer (W)
- Heal Ratios: 35% AP ⇒ 20% AP (+5% Bonus HP)
- Damage: 65/100/135/170/205 (+80% AP) ⇒ 65/100/135/170/205 (+70% AP)
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Abduct (E2)
- Damage: 80/130/180/230/280 (+100% AP) ⇒ 80/130/180/230/280 (+80% AP)
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LoL 14.15 Patch System Buffs
Runes
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Dark Harvest
- Cooldown: 40 seconds ⇒ 35 seconds
- On-takedown reset timer: 1.5s ⇒ 1s
Items
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Stormsurge
- Passive Movement Speed: 25% ⇒ 35%
- Ranged Passive Damage: 75% ⇒ 90%
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Cosmic Drive
- Health: 250 ⇒ 350
- Spelldance MS: 25-60 (level 1-18) ⇒ 40-60 (level 8-18)
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Hextech Rocketbelt
- Health: 300 ⇒ 400
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Void Staff
- Ability Power: 90 ⇒ 95
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Death's Dance
- Armor: 40 ⇒ 50
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Wit's End
- Fray: 15-80 ⇒ 40-80
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Abyssal Mask
- Total Price: 2300 ⇒ 2500
- Unmake Magic Resist Shred: 20% ⇒ 30%
- Unmake Aura Radius: 600 ⇒ 700
LoL 14.15 Patch System Nerfs
Items
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Kraken Slayer
- Movement Speed: 7% ⇒ 5%
- Bring it Down Damage: 80% effective on Ranged Champions
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Statikk Shiv
- Movement Speed: 7% ⇒ 5%
- Price: 2800 Gold ⇒ 2900 Gold
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Lord Dominik's Regards
- Armor Penetration: 40% ⇒ 35%
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Mortal Reminder
- Attack Damage: 40 ⇒ 35
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Null Magic Mantle
- Cost: 450 ⇒ 400
- Magic Resist: 25 ⇒ 20
- Resulting items have total price and final MR values unchanged.
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Mercury Threads
- Total Price: 1100 ⇒ 1200
- Magic Resist: 25 ⇒ 20
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Berserker's Greaves
- Attack Speed: 35% ⇒ 30%
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Ionian Boots of Lucidity
- Total Price: 900 ⇒ 1000
- Summoner Haste: 12 ⇒ 10
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Plated Steelcaps
- Total Price: 1000 ⇒ 1200
- Plating: 8% ⇒ 10%
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Sorcerer's Shoes
- Magic Penetration: 18 ⇒ 15
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Boots of Swiftness
- Total Price: 900 ⇒ 1000
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Sorcerer's Shoes
- Magic Penetration: 18 ⇒ 15
LoL 14.15 Patch System Adjustments
Runes
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Fleet Footwork
- Heal: 8-110 (Linear) ⇒ 5-120 (Stat Progression Multiplier)
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LoL 14.15 Patch ARAM Changes
Buffs
Ashe: R Cooldown: 110/90/70s ⇒ 100/80/60s
Nerfs
- Aphelios: Damage Taken: 95% ⇒ 100%
- Hwei: Damage to minions: 100% ⇒ 80%; Damage Dealt: 100% ⇒ 95%
- Milio: Ability Haste: 0 ⇒ -10
- Sejuani: Damage Dealt: 105% ⇒ 100%
Adjustment
Sion:
- W Max health gained from killing unit: 4 ⇒ 2
- W Max health gained from killing large unit or champion: 15 ⇒ 8
- W Shield Strength 8/10/12/14/16% ⇒ 6/8/10/12/14% maximum health
- Shield Received: 80% ⇒ 100%
- Tenacity: -20% ⇒ 0%
Bugfixes
- Hexgate: Increased the hovering and selection radius for Hexgate to reduce the chance of being blocked by other champions.
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LoL 14.15 Patch Ranked Changes
After several of the changes earlier this year, we're happy to report that we no longer see legitimate new players being placed significantly above their skill levels. However, we still want to ensure that we have better signals of where we should be seeding some of these new accounts, especially ones that play predominantly (or exclusively) ARAM or Bot games to be eligible for Ranked.We'll be requiring that accounts play 10 games in Normal Summoner’s Rift queues as a prerequisite to playing ranked in addition to the existing prerequisites (must be level 30, must own 20 or more champions). With Vanguard we will be preventing and auditing accounts being leveled and exchanging owners for purposes like boosting and account selling. We will also be paying attention to accounts that attempt to misrepresent their skills in these calibration games in order to be matched with lower skilled players.
New accounts will now be required to play 10 Normal Summoner’s Rift games prior to being eligible to play Ranked queues
ADJUSTMENTS TO QUEUE DECLININGRecently we’ve noticed more players abusing the decline button to manipulate which games they will get into for nefarious purposes. We think it's reasonable to decline the queue sometimes to get food or go to the restroom, but multiple declines causes difficulties for nine other players trying to get into their games. Due to this, we’ll be making the required amount of declines to trigger penalties less lenient. We have a few other plans in the works, but they aren’t quite ready yet.
- Amount of declined queues required to trigger lockout: 4 ⇒ 2 declines
- Warning that next declined queue will trigger a lockout: 3 ⇒ 1 declines
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LoL 14.15 Patch New Skins
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LoL 14.15 Patch SWARM Changes
Systems
Boss Enrages- Old Enrage: After 5 minutes bosses would enrage (invisibly) causing all damage to (invisibly) one-shot players. After 7 minutes bosses would (invisibly) kill all players who somehow managed to survive.
- New Enrage: After 5 minutes bosses will visibly enrage and start to glow red. For the next 30 seconds they deal 20% increased damage, after which they will unleash a nova that kills all players. Enrage timers on Aatrox reset when he transitions to his second phase.
Aatrox has realized that some COWARDLY champions have found areas where his flying swords cannot reach during phase two. NO LONGER.
Briar has been working out for her boss fight. Everything deals more damage.
Rek’Sai no longer shotguns champions with missiles while knocking them up, resulting in unclear “funshots”
Decreased Rek’Sai’s missile hitbox to match the visuals.
Generic champ thingsUntargetable champions can now res allies and pickup cards, health, bombs, and vacuums.
Removed a small window where reviving champions were not invulnerable (allowing them to be killed/damaged the instant they got up).
Champion- Savage Slice (weapon evolve) no longer permanently loses its ability to apply bleed when Briar dies
- Fish Frenzy (E) damage reduction is now doubled from 25% to 50% when Briar is below 50% health. This effect previously occurred when Briar was below 30% health and wasn’t included in the tooltip due to an oversight.
- E now detonates existing hex marks on cast
- Now gains Untargetability during R casts
- Fixed a bug where Aurora would sometimes remain targetable while teleporting between sides of her ultimate
- Tentacle length now scales with Area Size
- Area Size now makes Tentacles visibly larger
- Wandering Storms (weapon evolve) tornado zones now scale with Duration and Area Size
- Base Area Size: 250 ⇒ 200
- Base duration: 4 ⇒ 2.5
- Now properly multicasts Cyclonic Slicers, Ani-mines, Battle Bunny Crossbow, and Searing Shortbow
- No longer permanently loses her ability to slow enemies when she dies
- Passive move speed is no longer multiplicative (at higher MS values she would lose control of her character by going TOO FAST)
- Shield of Daybreak Cooldown: 3/2.75/2.5/2.25/2/1.75 ⇒ 2.75/2.5/2.25/2/1.75/1.5
- Armor Ratio: 2.0 ⇒ 3.0
- Sunlight damage: 75 ⇒ 300
- Light of the Lion’s Sunlight effect is now properly triggered by all weapons
- Eclipse (E) now only removes other shields on expiration
- R no longer permanently loses its ability to stun when Leona die
- No longer permanently stops dealing damage on death
- Damage: 16/36/56/76/96/96 ⇒ 15/35/55/75/95/115
- Evolve damage amp vs stunned targets: 10% ⇒ 15%
- Cooldown now starts at the start of the duration instead of the end. CD and Duration have been adjusted to account for this (these are buffs).
- Cooldown: 10/10/9/9/8/8 ⇒ 20/20/18/18/16/16
- Duration: 12/14/14/16/16/16 ⇒ 10/12/12/14/14/14
- Can now spawn multiple Yuumi bots at once (she’s an AI, this makes sense)
- Yuum.AI.Hologram now properly scales with Area Size
- Damage: 100 - 400 ⇒ 100 - 500
- Cooldown: 15 ⇒ 13
- Damage: 5/15/25/35/45/45 ⇒ 5/15/25/35/45/55
- Health Ratio: 3.5% maximum health ⇒ 5% maximum health
- Now counts as an Emotional Support Pet :3
- Damage: 150/325/500/675/850/850 (+1.0 armor) ⇒ 125/325/525/725/925/925 (+5.0 armor)
- Damage: 50/50/55/55/60/60 ⇒ 55/55/60/60/65/65
- Slowed down missiles so they create less visual noise
- Fixed a bug where evolved missiles weren’t hitting as often as they should
- Damage: 45/50/55/60/65/70 ⇒ 45/50/55/60/65/65
- Damage increase is now multiplicative, rather than additive
Bullet-Mania
- Damage Reduction: 20% ⇒ 15%
Immobile Immolation
- No longer stacks or deals self-damage while dead, dying now resets the counter to zero
- No longer stacks or deals self-damage while in a cinematic, now resets the counter to zero
- No longer deals self-damage while invulnerable
- Damage/HP/Area per stack: 4% ⇒ 3%
Ramming Runner
- Damage increase per movement speed %: 1 ⇒ 0.5
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