You can check out the full Patch 14.22 Preview, here.
With Patch 14.21 now live, we already have information for the upcoming update coming to League of Legends. FrankTheBoxMonster on Reddit has shared more valuable details from the PBE so we will be taking a closer look. League of Legends is constantly seeing balance changes to either stop overpowered champions from dominating ranked or to bring more viable picks into the champion pool.
We will go through all of the changes in this recent data mine to see what we can expect in the next League of Legends patch. Please keep in mind that the information is not final and is subject to change as Rioters test out different ideas and stats.
Table of Contents
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LoL 14.22 Patch PBE Champion Changes
Drakehound's Step (Passive)
- Range Bonus: 100 ⇒ 75
- Total Attack Range: 225 ⇒ 200
- Damage Bonus: 5-15 (linear) ⇒ 5-30 (linear)
- bAD Scaling: 25% ⇒ 30%
Cunning Sweep (Q)
- Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 14/13/12/11/10 seconds
Repudiation (W)
- Parry Damage Increase: 160% ⇒ 150%
- Shield Duration: 1.5 seconds ⇒ 2.5 seconds
- Base Shield: 85-250 (stat growth scaling) ⇒ 85-325 (linear scaling)
- bAD Shield Scaling: 150% ⇒ 160%
Lacerate (E)
- Base Damage per strike: 40/70/100/130/160 ⇒ 40/65/90/115/140
Public Execution (R)
- bAD Scaling: 100% ⇒ 80%
Ionian Fervor (Passive)
- [NEW] Passive now applies to structures for 50% damage
- [NEW] Passive now refreshes stacks when attacking structures
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Base Stats
- Magic Resistance: 30 + 1.3 ⇒ 31 + 1.55
Death's Hand (Q)
- Base Damage: 60/85/110/135/160 ⇒ 60/90/120/150/180
Demonic Ascension (R)
- Heal per second bHP Scaling: 125% ⇒ 150%
Wingborne Storm (RR)
- [NEW] Bonus Damage Monster Cap: 7.5 (+50% AP) (+100% bAD) per 0.5 tick
Blood Hunt (W)
- Mana Cost: 70 ⇒ 55
- Cooldown: 100/85/70/55/40 seconds ⇒ 80/70/60/50/40 seconds
- [REMOVED] No longer cools down twice as fast while not currently hunting anybody
- [NEW] Active now goes on 30% reduced cooldown if nobody is found
- [NEW] Active no longer goes on a 3-second cooldown in combat
Infinite Duress (R)
- Range Indicator Halfwidth: 50 ⇒ 125
- [REMOVED] No longer hits targets behind you on cast
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LoL 14.22 Patch PBE System Changes
Items
Opportunity
- Recipe: Serrated Dirk + Rectrix + 925g = 2700g ⇒ Pickaxe + Serrated Dirk + Long Sword + 475g = 2700g
- [REMOVED] No longer grants an innate +4% movement speed
- Attack Damage: 50 ⇒ 55
- Passive Lethality: 10/6 (melee/ranged) ⇒ 11/7 (melee/ranged)
Youmuu's Ghostblade
- Recipe: Serrated Dirk + Rectrix + Pickaxe + 150g = 2800g ⇒ Serrated Dirk + Rectrix + Long Sword + 675g = 2800g
- [NEW] Now grants an innate +4% movement speed
- Attack Damage: 60 ⇒ 55
Statikk Shiv
- Cost: 2900g ⇒ 2700g
- Attack Damage: 50 ⇒ 45
- Attack Speed: 35% ⇒ 30%
- [REMOVED] On-kill passive
- [NEW] Your first 3 attacks within 8 seconds fire chain lightning on-hit, dealing 60 magic damage up to 5 targets (500 bounce range), increased to 85 against non-champs. Cooldown of 25-10 seconds (linear 7-12), starting on first attack, fully reset by takedowns (3s damage window)
- Primary Target counts as one target, so the lightning hits them + four others
- Guinsoo's and Runaan's will trigger a new set of bounces, but still consumes a stack for doing so (i.e. Runaan's will let you trigger all three procs in one attack but then you won't get any more)
Yun Tal Wildarrows
- Recipe: Pickaxe + Noonquiver + 775g = 2950g ⇒ BF Sword + Scout's Slingshot + Long Sword + 750g = 3000g
- Attack Damage: 60 ⇒ 50
- [NEW] Now grants +20% Attack Speed
- [REMOVED] No longer grants an innate +25% crit
- [NEW] Practice Makes Lethal Passive: On attack, gain +0.2% crit change permanently, stacking up to +25% at 125 stacks
- ARAM Only: +0.5% per stack, max +25% at 50 stacks
- [REMOVED] On-crit bleed passive removed
- [NEW] Flurry Passive: Attacking an enemy champion grants +30% Attack Speed for 4 seconds, 40-second cooldown, attacks refund 1s cooldown, increased to 2s on crits
Summoner Spells
Barrier
- Shield: 120-480 ⇒ 100-460
Smite
- Targeting Forgiveness Epic Monster Radius: 300 ⇒ 125
Systems
- Bounty values now show on the scoreboard and count as "shutdown" announcements starting at: 150g --> 100g
- Adjustments to minion side lane crash timings, here
And that covers everything we know so far. We will make sure to monitor for any updates or interesting changes as the Riot devs unveil more information as to what they are planning on balancing and updating in League of Legends. You can check out FrankTheBoxMonster's account, here.
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