
The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 25.05 is looking to be very interesting balance-wise.
The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.
Table of Contents
Advertisement
League of Legends 25.05 (15.5) Patch Notes

We will take a look at some of the upcoming League of Legends Patch 25.05 adjustments as presented by @RiotPhroxzon, here.
LoL 25.05 (15.5) Champion Buffs

Base Stats
- Attack Speed Ratio: .640 ⇒ .658 (base unchanged)

Base Stats
- Base HP: 613 ⇒ 640


High Note (Q)
- Maximum Champion Damage Amp: 60% ⇒ 70%


Shadow Slash (E)
- Damage: 65/90/115/140/165 (+65% bonus AD) ⇒ 70/95/120/145/170 (+80% bonus AD)
Advertisement
LoL 25.05 (15.5) Champion Nerfs


Lacerate (E)
- Damage per Hit: 40/65/90/115/140 (+60% bonus AD) ⇒ 40/60/80/100/120 (+60% bonus AD)


Enchanted Crystal Arrow (R)
- Damage: 250/400/650 ⇒ 200/400/600


The Weirding (E)
- Damage: 70/110/150/190/230 (+80% AP) ⇒ 65/105/145/185/225 (+70% AP)


Rupture (Q)
- Damage: 80/145/210/275/340 ⇒ 80/140/200/260/320

Feral Scream (W)
- Damage: 80/135/190/245/300 ⇒ 80/130/180/230/280

Vorpal Spikes (E)
- Max HP Damage: 3% ⇒ 2.5/2.75/3/3.25/3.5%


Neurotoxin (Human Q)
- Damage: 40/75/110/145/180 (+4% current HP) ⇒ 40/65/90/115/140 (+4% current HP)

Venomous Bite (Spider Q)
- Damage: 60/90/120/150/180 (+8% missing HP) ⇒ 50/80/110/140/170 (+8% missing HP)


Dauntless Instinct (Passive)
- Mark Damage: 20 (+1-2% max HP) ⇒ 12 (1-2% max HP)

Path Maker (W)
- All Out Bonus True Damage: 10-100% ⇒ 10-80%


Shattered Earth (Q)
- Max HP Damage: 10% ⇒ 8%
- Slow Duration: 1.25s ⇒ 1s

Seismic Bastion (E)
- Cooldown: 20/19/18/17/16 seconds ⇒ 22/21/20/19/18 seconds


Eulogy of the Isles (R)
- Monster Damage Cap: 100 ⇒ 50
Advertisement
LoL 25.05 (15.5) Champion Adjustments

Base Stats
- HP Growth: 104 ⇒ 110

Iron Ambassador (Passive)
- Shield: 13/15.5/18% max HP at 1/7/13 ⇒ 11-20% max HP (linear)

Heroic Charge (E)
- Damage: 100/140/180/220/260 (+100% bonus AD) ⇒ 80/120/160/200/240 (+120% bonus AD)
LoL 25.05 (15.5) System Buffs

Runes

Sixth Sense
- Cooldown: 275/350 seconds ⇒ 250 seconds

Unflinching
- Armor and MR: 2-10 ⇒ 6-12
Items

Staff of Flowing Water
- Buff Duration: 4s ⇒ 6s

Yun Tal Wildarrows
- Crit per Stack: .2% ⇒ .4% melee / .2% ranged
Advertisement
LoL 25.05 (15.5) System Nerfs

Runes

Axiom Arcanist
- Ultimate Amp: 14% ⇒ 12%
- AoE Mod: 9% ⇒ 8%
Lane Swaps
- If a team has 0 junglers, this never fires
- With 1 jungler, two non-junglers in top/mid
- With 2 junglers. any two champions in top/mid
- Lane Swap zone covers the lane from enemy Inhibitor to allied outer turret and reached ~500 units into the jungle
- Warning ping and message shows when you are about to trigger a swap
- Warning messages repeat while triggering Lane Swap
- Duration: 0:00-5:00 ⇒ 1:30-3:30
- Turret damage reduction: 50% ⇒ 95% (only when swap detected)
- Defending tower executes minions in one hit
- Offending champions receive 50% less XP/Gold from Lane Minions
- Buff/debuff lingers for 20s in the top lane, 6s in the mid lane
- [Top only] Defending tower executes enemy champions in one hit
- Defending champion takes 50% less damage under top turret
And that concludes what we can expect to change in the next patch as presented by the League of Legends devs.
Advertisement