
A lot of drastic changes were unveiled prior to 2025 as League of Legends is steadily moving towards an even more dynamic and exciting MOBA experience. Given its legacy and player base, LoL is no stranger to feedback from the community, either positive or negative, however, it is interesting to see how the devs will navigate all of the updates to both Splits, game balancing and more for Patch 25.10.
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LoL Patch Notes 25.10

Stargazer Vex, High Noon Yorick, and Blood Moon Ryze will be available May 14th, 2025 at 18:00:00 UTC.
New Game Mode: Brawl!

Our newest game mode, Brawl, comes out with this patch! Brawl is designed to be a quick game mode where teams of five battle over a small area, killing each other and pushing minions into the enemy base to win. It's a low-strategy, high-action, mode where games run about 10 minutes each. Think ARAM, but you get to pick your favorite champ, don't have to worry about things like objectives or towers, and you can focus on the pure team death match vibes.
Each team will start with 250 health and the first team to reduce the opponent's health to 0 wins. You can reduce your enemy teams health by:
- Takedowns on enemy champions deals 5 damage to the enemy team.
- While the enemy team is not at low health, takedowns on enemy minions also deal 1 damage.
- Pushing your minions into your opponent's Bandle portal deals 1 damage each.
You'll find some interesting camps on the side of the singular lane that will have some powerful buffs and gold available to be claimed, but you'll need to find a balance of taking these while not letting your opponent push into your portal!
We're excited to see people jump into Brawl and try out our newest mode. As always, please tell us what you think about it! We'll be monitoring the data and your feedback on socials to make adjustments as needed. Enjoy and we'll see you in Bandle City!
Brawl Activation Schedule
- EUW, EUN, RU, TR, ME1: 5/14 8:00 AM Pacific
- Rest of Riot Regions: 5/14 11:00 AM Pacific
Brawl will be around until patch 25.13 goes live on June 24th, 2025 so make sure to give it a try while it's here!
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SEA Servers LP Gains
With the launch of Season 2, we wanted to address how hard it is to reach certain ranks for the SEA servers following the merge we completed earlier this year. While we're pretty happy with the overall results of this merge and it accomplished our goals, not all servers are created equally so merging them had some impacts to ranked climbs for some servers; different player sizes, breadth of skill brackets, etc. So with the data from a full ranked season we made some adjustments to that climb. These adjustments ended up being a bit too harsh so we're rolling it back a bit. Players on the Singapore server should see better LP gains this patch as a result of this adjustment
LoL 25.10 (15.10) Champion Buffs


Absolution (Passive)
- Crit chance per 20 stacks: 8% ⇒ 10%
- Soul drop rate on minion/monster kill: 8.4% ⇒ 14%

Piercing Darkness (Q)
- Heal: 40 / 55 / 70 / 85 / 100 (+40% Bonus AD) (+60% AP) ⇒ 40 / 55 / 70 / 85 / 100 (+40% Bonus AD) (+50% AP)


Dragon Practice (Passive)
- Q damage per stack: .3 ⇒ .4
- Q burn damage per 100 stacks: 0.4% ⇒ 0.5%
- E hit damage per stack: .1 ⇒ .12
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LoL 25.10 (15.10) Champion Nerfs

Base Stats:
- Health Growth: 109 ⇒ 103

Base Stats:
- Armor Growth: 4.9 ⇒ 4.6

Wild Growth (R)
- Cooldown: 100 / 90 / 80 ⇒ 120 / 100 / 80


We Are More (Passive)
- Packmate Monster Damage Multiplier: 155% ⇒ 135%

Base Stats:
- Armor Growth: 5 ⇒ 4.4


Final Chapter (R)
- Base Heal per Hit: 35 / 50 / 65 ⇒ 30 / 40 / 50
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LoL 25.10 (15.10) Champion Adjustments

Base Stats:
- Level 1 Attack Speed: 0.625 ⇒ 0.658

Rupture (Q)
- Damage: 80 / 140 / 200 / 260 / 320 (+100% AP) ⇒ 80 / 135 / 190 / 245 / 300 (+100% AP)

Vorpal Spikes (E)
- Damage: 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5 / 2.75 / 3 / 3.25 / 3.5% (+0.5% per Feast stack) of target's maximum Health) ⇒ 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5 / 2.85 / 3.2 / 3.55 / 3.9% (+0.5% per Feast stack) of target's maximum Health)


Terrify (Q)
- Fear Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 ⇒ 1.2 / 1.4 / 1.6 / 1.8 / 2
- Damage: 5 / 6 / 7 / 8 / 9% (+2% per 100 AP) of target's current health ⇒ 4 / 4.5 / 5 / 5.5 / 6% (+3% per 100 AP) of target's current health
- Empowered Damage: 10 / 12 / 14 / 16 / 18% (+4% per 100 AP) of target's current health ⇒ 8 / 9 / 10 / 11 / 12% (+6% per 100 AP) of target's current health

Bountiful Harvest (W)
- Damage per second: 60 / 90 / 120 / 150 / 180 (+35% AP) ⇒ 60 / 90 / 120 / 150 / 180 (+40% AP)


Vault Breaker (Q)
- Minimum Damage: 45 / 70 / 95 / 120 / 145 (+80% Bonus AD) ⇒ 40 / 60 / 80 / 100 / 120 (+60% Bonus AD)
- Maximum Damage: 90 / 140 / 190 / 240 / 290 (+160% Bonus AD) ⇒ 100 / 150 / 200 / 250 / 300 (+150% Bonus AD)
- Cooldown refund when canceled is now more responsive.

Relentless Force (E)
- Fixed a bug where E would crit for +100% total AD instead of the intended +75% total AD.

Cease and Desist (R)
- Mana: 100 / 125 / 150 ⇒ 100
- Damage: 150 / 275 / 400 (+90% Bonus AD) ⇒ 150 / 250 / 350 (+90% Bonus AD)
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Items

Bloodletter's Curse
- Ability Power: 60 ⇒ 65
- Health: 350 ⇒ 400
- Magic Resist Shred per Stack: 5% ⇒ 7.5%
- Max Shred: 30% (unchanged)

Cryptbloom
- Ability Power: 60 ⇒ 75
- Life from Death Heal: 100 (+25% AP) ⇒ 100 (+20% AP)
- Recipe: Blighting Jewel + Fiendish Codex + 900 Gold ⇒ Blighting Jewel + Fiendish Codex + Fiendish Codex + 200 Gold
- Total Gold Cost: 2850 ⇒ 3000

Hextech Rocketbelt
- Ability Power: 60 ⇒ 70
- Health: 350 ⇒ 300
- Ability Haste: 15 ⇒ 20
- Recipe: Alternator + Kindlegem + 700 Gold ⇒ Alternator + Fiendish Codex + Ruby Crystal + 300 Gold
- Total Gold Cost: 2600 ⇒ 2650
- Updated cast indicator to more accurately represent bolt angles and ranges.
- Item may now be manually cast with a click to confirm.

Horizon Focus
- Ability Power: 75 ⇒ 110
- Hypershot Damage Amp: Removed
- Recipe: Fiendish Codex + Fiendish Codex + Amplifying Tome + 600 Gold ⇒ Fiendish Codex + Fiendish Codex + Blasting Wand + 350 Gold
- Total Gold Cost: 2700 ⇒ 2900

Liandry's Torment
- Ability Power: 70 ⇒ 60

Lich Bane
- Ability Power: 115 ⇒ 100
- Recipe: Sheen + Aether Wisp + Needlessly Large Rod + 200 Gold ⇒ Sheen + Aether Wisp + Blasting Wand + 250 Gold
- Total Gold Cost: 3200 ⇒ 2900

Luden's Companion
- Total Gold Cost: 2850 ⇒ 2750
- Tooltip now shows the maximum single target damage.

Malignance
- Ability Power: 85 ⇒ 90

Morellonomicon
- Total Gold Cost: 2950 ⇒ 2850

Nashor's Tooth
- Total Gold Cost: 3000 ⇒ 2900

Rabadon's Deathcap
- Total Gold Cost: 3600 ⇒ 3500

Seraph's Embrace
- Lifeline Shield: 200 (+20% Current Mana) ⇒ 18% Max Mana

Stormsurge
- Total Gold Cost: 2900 ⇒ 2800
- Move Speed: 4% ⇒ 6%
- Gold on preemptive takedown: Removed
- Move Speed on Squall: Removed
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Runes

Unsealed Spellbook
- Base recharge cooldown: 5 minutes ⇒ 4 minutes
- Recharge cooldown at maximum swaps: 2.5 minutes ⇒ 1.5 minutes
Mythic Shop Content Update
With this patch, we'll be adding in a significant amount of icons (bringing the total to 457 items that have a chance to appear each day!) that had previously been bundled with chromas to the daily Mythic Shop category. Those icons will be available at 5 ME each, and should make it much more common to see fresh offerings each day. As always, we'll be keeping an eye on how y'all experience the shop, and will continue to make adjustments and additions in the future!
Bugfixes & QoL Changes
QoL Changes
- We've made some changes under the hood to the social hub/friend's list this patch to pave the way for some work we have planned down the road. This may result in a few bugs popping up but we'll be keeping an eye out for any and address them as they come.
- Irelia W now pauses the duration of her passive instead of letting it go all the way down to .5 seconds and holding it there. If your passive cooldown is below 1 second when you press W, it'll be put to 1 second after releasing W. Also fixed a rare bug where W would not refresh passive stacks when it damaged an enemy.
- Elise Human W's Spiderling will now look for targets immediately upon being cast rather than after going to the location it was cast to.
- The Death Screen spectator UI can now be dragged around the screen, similar to Death Recap.
Bugfixes
- Fixed a bug that allowed players to be able to sell their recalls. Sorry but the shop keepers had no idea what to do with them.
- Fixed a bug that caused Mordekaiser to cast Q towards the mouse's position instead of the direction he is facing after using Flash or being displaced. We thought we addressed this bug back in 25.07, so we're (hopefully) back to squish it for good this time.
- Fixed a Practice Tool bug where using Reset Game after Atakhan spawns causes the river dot brush to be nonfunctional.
- Fixed a Practice Tool bug where minion buffs based on team advantage (damage, resistances, move speed) don't reset after using the Reset Game function.
- Fixed an issue where holding multiple F-Keys at once will move the camera back to your champion rather than allies. It should now stay on the first ally key that was pressed.
- Fixed an issue where Zac, Gangplank, and Nocturne's passive tooltip cooldown values were not functioning correctly.
- Fixed an issue where obtaining the Baron buff while having Symbiotic Soles equipped would grant infinite Empowered Recalls.
- Fixed an issue where the Rift Herald wouldn't regain a second charge after destroying an inhibitor if you used a charge on it.
- Fixed an issue where Ashe's E VFX for her and her skins would disappear if player sight didn't follow.
- Fixed an issue where Elise's E would reveal nearby wards if the champion hit by it was standing near one.
- Fixed an issue where Mel's Passive would fail to apply stacks on Mundo when his passive is active.
- Fixed an issue where Scryer's Bloom wouldn't reveal Voidgrubs.
- Fixed an issue where Final Boss Veigar would have gold from killing minions with his Q appear over his head.
- Fixed an issue where if Sylas would Hijack Olaf's R it wouldn't convert to AP.
- Fixed an issue where Nocturne moving to a feared enemy wouldn't trigger his E passive.
- Fixed an issue where Yorick's Mist Walker damage to jungle monsters would be inconsistent.
- Fixed an issue where if Leblanc would cast W and RW in quick succession, the RW would fail to deal the appropriate amount of damage.
- Fixed an issue where certain Hwei spells would be blocked by minions.
- Fixed an issue where Morde would cast his Q towards the mouse location instead of the direction he's facing.
- Fixed an issue where Aurora's Q recast and E would fail to trigger Horizon Focus.
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Skin Updates
We don't usually talk about PBE in patch notes, but we wanted to call out that in 25.11 you'll see updates to the previous Black Rose Masquerade skins for Elise, Vladimir, Samira, and Renata Glasc. If you already own these skins, no action from you is required.
We hit pause on skins that would've normally dropped in this upcoming window so we could go back and give the Black Rose skins a little extra love; a mix of updates across models, textures, and VFX. We'll be sharing those skins here next patch when they release.
Upcoming Skins & Chromas
Stargazer Vex

Chromas

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High Noon Yorick

Chromas

Blood Moon Ryze

Chromas

And that covers all of the changes in the League of Legends patch notes which you can view, here.
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