
The newest League of Legends gamemode has been a hit-or-miss in the eyes of the community. Whilst some enjoyed the fast-paced ARAM-inspired gameplay, others had major concerns over the balancing, especially when going in blind against all kinds of champion comps.
Having said that, let's take a look at what the devs changed to make the limited gamemode more enjoyable and balanced.
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Brawl Champion Changes


- Damage Taken: 100% ⇒ 95%


Perfect Execution (R)
- Cooldown: 120 / 90 / 60 ⇒ 90 / 70 / 50


Traveler's Call (Passive)
- Chimes per Upgrade: 5 ⇒ 2
- Meep AP Ratio: 40% ⇒ 50%

- Damage Taken: 100% ⇒ 95%

The Hextech Ultimatum (R)
- Cooldown: 140 / 115 / 90 ⇒ 120 / 100 / 80

- Damage Dealt: 100% ⇒ 105%


Last Caress (R)
- Cooldown: 120 / 100 / 80 ⇒ 100 / 80 / 60

- Damage Taken: 100% ⇒ 95%

- Damage Dealt: 100% ⇒ 95%
- Ability Haste: 0 ⇒ -10

Hero's Entrance (R)
- Cooldown: 180 / 160 / 140 ⇒ 120 / 110 / 100


Cannon Barrage (R)
- Cooldown: 170 / 150 / 130 ⇒ 140 / 120 / 100

- Damage Taken: 100% ⇒ 95%

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

Spirit of Dread (W)
- Cooldown: 14 ⇒ 10

Onslaught of Shadows (R)
- Cooldown: 140 / 120 / 100 ⇒ 120 / 105 / 90
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- Damage Taken: 100% ⇒ 95%

Vanguard's Edge (R)
- Cooldown: 125 / 105 / 85 ⇒ 100 / 90 / 80

- Damage Taken: 100% ⇒ 95%

- Damage Taken: 100% ⇒ 95%

- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%

Fate's Call (R)
- Cooldown: 160 / 140 / 120 ⇒ 100 / 80 / 60

- Damage Dealt: 100% ⇒ 95%

Requiem (R)
- Cooldown: 200 / 180 / 160 ⇒ 160 / 140 / 120

- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%

Lamb's Respite (R)
- Cooldown: 180 / 150 / 120 ⇒ 120 / 110 / 100


Final Spark (R)
- Cooldown: 60 / 50 / 40 ⇒ 80 / 70 / 60


Breath of Life (R)
- Cooldown: 160 / 145 / 130 ⇒ 130 / 115 / 100

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

- Damage Taken: 100% ⇒ 95%

Paranoia (R)
- Cooldown: 140 / 115 / 90 ⇒ 120 / 100 / 80

- Damage Taken: 100% ⇒ 95%
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Grand Starfall (R)
- Cooldown: 180 / 165 / 150 ⇒ 120 / 100 / 80

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

Supreme Display of Talent (R)
- Cooldown: 120 ⇒ 100 / 85 / 70

- Damage Dealt: 100% ⇒ 105%

- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%

Void Rush (R)
- Cooldown: 100 / 90 / 80 ⇒ 60 / 50 / 40

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

Dominus (R)
- Cooldown: 120 / 100 / 80 ⇒ 100 / 80 / 60

- Damage Taken: 100% ⇒ 95%

Thrill of the Hunt (R)
- Cooldown: 110 / 100 / 90 ⇒ 90 / 75 / 60

- Damage Taken: 100% ⇒ 95%


Realm Warp (R)
- Cooldown: 180 / 160 / 140 ⇒ 120 / 100 / 80


Absolution (Passive)
- AD per Soul: 0.75 ⇒ 1
- Range per 20 Souls: 20 ⇒ 25
- Crit Chance per 20 Souls: 10% ⇒ 12%

Dawning Shadow (R)
- Cooldown: 140 / 120 / 100 ⇒ 120 / 105 /90


Stand United (R)
- Cooldown: 200 / 180 / 160 ⇒ 140 / 120 / 100
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- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

Fury of the Dragonborn (Passive)
- Bonus Resists per Passive Stack: 2 ⇒ 4
- Dragon Fury Gain per Passive Stack: 0.05 ⇒ 0.1

- Damage Dealt: 100% ⇒ 95%
- Ability Haste: 0 ⇒ -10


Wish (R)
- Cooldown: 150 / 135 / 120 ⇒ 120 / 110 / 100


Weaver's Wall (R)
- Cooldown: 180 / 150 / 120 ⇒ 100 / 80 / 60

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

Assassin's Path (E)
- Cooldown: 160 / 135 / 110 / 85 / 60 ⇒ 10 / 9 / 8 / 7 / 6


Cosmic Radiance (R)
- Cooldown: 180 / 150 / 120 ⇒ 140 / 120 / 100

- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%


Spinning Slash (E)
- Cooldown: 12 / 11 / 10 / 9 / 8 ⇒ 8

Undying Rage (R)
- Cooldown: 120 / 100 / 80 ⇒ 60 / 50 / 40


Destiny (R)
- Cooldown: 180 / 150 / 120 ⇒ 120 / 100 / 80


Event Horizon (E)
- Cooldown: 20 / 18.5 / 17 / 15.5 / 14 ⇒ 23 / 21.5 / 20 / 18.5 / 17

- Damage Taken: 100% ⇒ 95%

Stormbringer (R)
- Cooldown: 160 / 135 / 110 ⇒ 120 / 100 / 80

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

Primal Howl (E)
- Cooldown: 15 / 14 / 13 / 12 / 11 ⇒ 13 / 12 / 11 / 10 / 9


Eulogy of the Isles (R)
- Cooldown: 160 / 130 / 100 ⇒ 80 / 60 / 40

- Damage Taken: 100% ⇒ 95%
- Ability Haste: 0 ⇒ 10

- Damage Dealt: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 95%
And that covers all of the major champions changes for the limited-time Brawl gamemode for League of Legends in patch 25.11. You can check out the official patch notes, here.
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