
A lot of drastic changes were unveiled prior to 2025 as League of Legends is steadily moving towards an even more dynamic and exciting MOBA experience. Given its legacy and player base, LoL is no stranger to feedback from the community, either positive or negative, however, it is interesting to see how the devs will navigate all of the updates to both Splits, game balancing and more for Patch 25.12.
Table of Contents
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LoL Patch Notes 25.12

Risen Legend Vayne, Risen Legend Kai'Sa, Immortalized Legend Kai'Sa, Inkshadow Renekton, Inkshadow Pyke, Inkshadow Lee Sin, and Inkshadow Nilah will be available June 11, 2025 at 19:00 UTC.
Hall of Legends

Every year, LoL Esports inducts a pro player into the Hall of Legends to honor their achievements within the sport and game. Players are chosen by an independent voting panel of esports industry veterans and experts from every region who select players based on criteria including international berths, international and regional titles, role-specific stats, and overall contributions to the sport.
This year, we’re proud to welcome Jian "Uzi" Zihao as the second inductee into the Hall of Legends, an honor reserved for the most legendary players in League of Legends Esports history. Known for his unparalleled skill as a bot laner, dedication to the game, and lasting influence on the global esports scene, Uzi’s induction is a testament to his remarkable career and contributions to the sport.
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Widely hailed as one of the greatest bot laners in League of Legends history, Uzi electrified fans with his mechanical precision and fearless play. Rising through the LPL with Royal Club and later dominating with Royal Never Give Up (RNG), he helped redefine the pro scene’s limits. Uzi’s fierce competitiveness and deep connection with fans were pivotal in bringing LoL Esports and the LPL into the mainstream in China. His standout performances at the 2013 and 2014 World Championship Finals — and his crowning achievements in 2018 — cemented his legacy as a global icon.

We’re celebrating Hall of Legends with an in-game event pass that will take you on a journey through Uzi's career, highlighting pivotal moments, achievements, and more! You can earn and purchase commemorative cosmetic items, collections, and skins themed after the Mad Dog himself in celebration of this moment. Also available are the Legend and Immortalized Legend Kai’Sa collections, featuring Kai’Sa skins co-developed with Uzi himself.
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Experience the incredible peaks of Uzi's career in the Hall of Legends battle pass with 100 total levels of unlockable rewards, including commemorative skins, icons, and an exclusive callback honoring an iconic Uzi champion. Reward highlights include:
- Risen Legend Vayne Skin & Border
- Risen Legend Vayne Event Chroma (Mythclimber)
- Frosted Ezreal, PROJECT: Lucian, Fae Dragon Ashe Skins
- 125 Mythic Essence
- 11 Loot Chests
- 13 Uzi-Themed Icons & Emotes
- Soak It Up Ward
- Relentless Hunter Banner
- “Crazy Little Dog” Title
- and more!
For more information about Hall of Legends you can check out our full blog post or the Hall of Legends website.
Upcoming Battle Pass Improvements
We’ve been looking a lot at how all of you progress through the battle pass over the course of each Season, and we want to make sure it feels good and respects the time each of you invests in League. Whether you play 4 hours a day or 4 hours a week, we want to reward the time you dedicate to playing. In the spirit of this, we’ll be introducing some changes to improve how Battle Pass XP (BXP) can be acquired in Act 2 when patch 25.13 goes live.
Champion Mastery BXP
Starting with Champion Mastery, we’ll be moving Mastery Set BXP to a mission instead of tying it to Mastery set champions. Under this new system, you’ll be able to obtain the full 2,500 BXP with champions of your choice instead of the ones offered by Mastery Sets.
When we originally introduced Mastery sets our intention was for them to be a way for you to find a new main or two based on the personalized recommendations it provided, gaining some Battle Pass XP along the way. Now that they've been live for a while, we've looked at how players engaged with these missions. The completion rates we're seeing aren't quite hitting our expectations nor are they increasing different champions played, so we're making the call to remove Mastery sets in Patch 25.13. That said, we'll keep this learning in mind as we continue to improve the Mastery system in the future.
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Catch Up Missions
We’re also introducing some changes to how the weekly missions will work so that Battle Passes feel better in terms of progression and how often you’re able to complete them. Starting in patch 25.13, instead of weekly missions lasting for 7 days, weekly missions will stick around for 21 days. This means that every week you’ll get a set of new weekly missions and you’ll have multiple weeks to complete them.
Currently, there’s no catchup method for BXP that exists for players jumping in partway through the Act, or for someone who just missed some weeklies because they were busy. With this update you’ll be able to accumulate missions for a while in case you aren’t able to play for a week or two, so you’ll still be able to make meaningful progress on your battle pass. You won’t need to log in or do anything special for this to work, they’ll be in your missions list when you log in. Here’s what this will look like in practice:
- Week 1: You’ll get Week 1 missions.
- Week 2: You’ll get Week 2 missions, and still have any uncompleted Week 1 missions.
- Week 3: You’ll get Week 3 missions, and still have any uncompleted Week 1 and 2 missions.
- Week 4: You’ll get Week 4 missions, you’ll still have any uncompleted Week 2 and 3 missions, and any unfinished Week 1 missions will expire.
- Rinse and repeat.
We’ll monitor how these changes go, your feedback to them, and continually look for opportunities to make the pass feel better for those of you that choose to get it.
Your Shop

Your Shop returned last patch, but no worries if you didn’t catch it. The shop will be available until June 24, 2025, so make sure to try your luck and see if any of the skins you’ve been eyeing will show up for a discounted price!
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Champion Buffs


Deathbringer Stance (Passive)
- Healing Ratio vs Champions: 80% ⇒ 100%
- Healing Ratio vs Minions: 20% ⇒ 25%

Umbral Dash (E)
- Champion Damage Healing Ratio: 16% (+0.9% per 100 bonus HP) ⇒ 16% (+1.1% per 100 bonus HP)

Base Stats
- Level 1 Attack Speed: .640 ⇒ .665

Calibrum, the Sniper Rifle (Q)
- Moonshot Damage: 60-160 (+42-60% bonus AD) ⇒ 70-160 (+42-60% bonus AD)

Severum, the Scythe Pistol (Q)
- Onslaught Movement Speed: 20% ⇒ 25%

Base Stats
- Base Magic Resistance: 30 ⇒ 32

Between Worlds (R)
- Damage: 175 / 275 / 375 (+60% AP) ⇒ 175 / 275 / 375 (+70% AP)

Base Stats
- Base Movement Speed: 330 ⇒ 335


Endless Banquet (R)
- Cast Range: 275 ⇒ 175 / 275 / 375 / 450 (matches E attack range)
- Bugfix: Casting R no longer locks Bel’Veth out of non-Flash summoners spells


Judgment (E)
- Damage: 4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% AD) ⇒ 4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% AD) (Note: This will be a buff after 100 total AD)
- Bugfix: Armor shred is now properly extended by additional spins instead of occasionally failing to stack up if the remaining duration was low
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Relentless Assault (Passive)
- Bonus Attack Speed per Stack: 3.5 / 5 / 6.5 / 8 / 9.5 / 11% (based on level) ⇒ 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)


Ethereal Chains (E)
- Damage: 80 / 120 / 160 / 200 / 240 (+80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+85% AP)

Mimic (R)
- Cooldown: 50 / 40 / 30 ⇒ 45 / 35 / 25


Tempest (E)
- Cooldown: 9 ⇒ 8
- Slow Amount: 20 / 35 / 50 / 65 / 80% ⇒ 35 / 45 / 55 / 65 / 75%


Obliterate (Q)
- Damage: 0–45 (based on level) (+80 / 110 / 140 / 170 / 200) (+70% AP) ⇒ 0–45 (based on level) (+80 / 115 / 150 / 185 / 220) (+70% AP)


Swipe (Cougar E)
- Damage: 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 40% AP) ⇒ 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 55% AP)


Daredevil Impulse (Passive)
- Style Bonus Movement Speed per Stack: 2 / 2.5 / 3 / 3.5% (max stacks: 12 / 15 / 18 / 21%) ⇒ 2.75 / 3 / 3.25 / 3.5% (max stacks: 16.5 / 18 / 19.5 / 21%)

Flair (Q)
- Damage: 0 / 5 / 10 / 15 / 20 (+95 / 102.5 / 110 / 117.5 / 125% AD) ⇒ 5 / 10 / 15 / 20 / 25 (+95 / 102.5 / 110 / 117.5 / 125% AD)


Stacked Deck (E)
- Bonus Attack Speed: 10 / 20 / 30 / 40 / 50% ⇒ 15 / 25 / 35 / 45 / 55%

Destiny (R)
- Cooldown: 180 / 150 / 120 ⇒ 160 / 130 / 100 seconds


Lightning Crash (R)
- Damage: 175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP) ⇒ 200 / 300 / 400 (+100% bonus AD) (+110% AP)
- Chain Lightning Damage: 30% AD ⇒ 40% AD
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Champion Nerfs


Charm (E)
- Charm Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 ⇒ 1.2 / 1.35 / 1.5 / 1.65 / 1.8

Spirit Rush (R)
- Cooldown: 130 / 115 / 100 ⇒ 140 / 120 / 100

Base Stats
- Movement Speed: 335 ⇒ 330
- Attack Speed per Level: 6% ⇒ 5.5%

Base Stats
- Base Health: 620 ⇒ 600

Hallowed Mist (W)
- Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18 seconds

Base Stats
- Base Health: 580 ⇒ 560

Pierce (Q)
- Cooldown: 8 ⇒ 9 seconds


Blooming Burst (Q)
- Damage: 80 / 125 / 170 / 215 / 260 (+50% AP) ⇒ 60 / 110 / 160 / 210 / 260 (+60% AP)

Shapesplitter (W)
- Bonus Magic Damage: 40 / 75 / 110 / 145 / 180 ⇒ 30 / 65 / 100 / 135 / 170


Flamespitter (Q)
- Total Magic Damage: 60 / 90 / 120 / 150 / 180 (+110% AP) (+6 / 7 / 8 / 9 / 10% of target's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+110% AP) (+6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)

Electro Harpoon (E)
- Slow: 15 / 20 / 25 / 30 / 35% ⇒ 10 / 15 / 20 / 25 / 30%
- Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5% ⇒ 15 / 22.5 / 30 / 37.5 / 45%


Absolution (Passive)
- Soul Drop Chance per Minion Kill: 14% ⇒ 10%


Shadow Dash (E)
- Damage: 60 / 85 / 110 / 135 / 160 (+15% bonus HP) ⇒ 60 / 85 / 110 / 135 / 160 (+11% bonus HP)

Base Stats
- Base Magic Resist: 30 ⇒ 28

Threaded Volley (Q)
- Empowered Damage: 190% ⇒ 180%

Base Stats
- Base Armor: 27 ⇒ 24


Shepherd of Souls (Passive)
- Mist Walker Attack Speed: 0.5 (+100% of Yorick’s bonus attack speed) ⇒ 0.5 (+8-80% attack speed)

Last Rites (Q)
- Damage: 30 / 55 / 80 / 105 / 130 (+50% AD) ⇒ 30 / 50 / 70 / 90 / 110 (+50% AD)
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Champion Adjustments

Base Stats
- Base Armor: 40 ⇒ 35
- Armor Growth: 5.5 ⇒ 4.5
- Level 1 Attack Speed: 0.656 ⇒ 0.7
- Base Attack Damage: 55 ⇒ 65

Spiked Shell (Passive)
- REMOVED: Rammus’ basic attacks no longer gain 10 (+10%) armor (increased by 50% during W) magic damage on-hit
- NEW: Rammus now gains 15% of his total Armor and Magic Resist as bonus AD

Powerball (Q)
- Damage: 80 / 110 / 140 / 170 / 200 ⇒ 80 / 120 / 160 / 200 / 240
- Smooth Moves: Powerball no longer locks Rammus out of casting his E for ~0.375 seconds after colliding with an enemy

Defensive Ball Curl (W)
- Duration: 6 ⇒ 7 seconds
- Duration on Basic Attack: W’s duration is no longer increased on basic attacks
- Bonus Armor: 40 (+35 / 45 / 55 / 65 / 75% total armor) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total armor)
- Bonus Magic Resistance: 10 (+30 / 35 / 40 / 45 / 50% total magic resistance) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total magic resistance)
- Reflected Damage: 15 (+15% of total armor) ⇒ 15 (+10% of total armor) (+10% of total magic resistance)
- Dragon Damage: Rammus’ W now properly reflects damage from Dragon’s basic attacks (same for Thornmail)
- Tooltip Improvements: W’s tooltip now more clearly states how much Armor and MR will be gained from the ability
- Tooltip Improvements: W’s tooltip is no longer blank when the ability is active and will now show the amount of damage returned

Frenzying Taunt (E)
- Attack Speed: E no longer provides Rammus with 20 / 25 / 30 / 35 / 40% bonus attack speed.
- Damage to Monsters: E now deals 80 / 100 / 120 / 140 / 160 (+70% AP) to monsters on cast (Note: This ability does not deal damage to champions)

Soaring Slam (R)
- Cooldown: 90 ⇒ 120/105/90 seconds
- Initial Damage: 100 / 175 / 250 (+60% AP) ⇒ 150/ 250 / 350 (+60% AP)
- Epicenter Damage: R no longer deals 50% bonus damage at the center of the impact
- Aftershock Damage Removed: R no longer deals 20 / 30 / 40 (+10% AP) damage on aftershocks
- Slow: 15 / 17.5 / 20% per stack, up to 60 / 70 / 80% ⇒ 30 / 40 / 50%, no longer stacks
- QoL Improvement: Rammus can now Powerball soar even if Rammus is on top of an enemy if Soaring Slam is cast quickly enough
- QoL Improvement: Re-timed R’s animation to play the full animation over the dash
- Bugfix: R No longer breaks its animation and fails to deliver Powerball if they are cast too quickly together
- Bugfix: Fixed a bug where R’s animation bugged out at short ranges


Denting Blows (W)
- Target Max Health Damage: 4 / 5.5 / 7 / 8.5 / 10% (+2.857% bonus AD) ⇒ 4 / 5 / 6 / 7 / 8 (+3.5% bonus AD)
- Bonus Attack Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%

Relentless Force (E)
- Bonus Damage: 0 / 15 / 30 / 45 / 60 (+120% AD) (+100% AP) ⇒ 10 / 30 / 50 / 70 / 90 (+110% AD) (+100% AP)
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System Changes
Atakhan
- We’re re-tuning Atakhan’s spawn logic in order to make top lane vs. bot lane spawns more equitable, as he currently spawns too often in bot lane relative to top.
Runes

Grasp of the Undying
- Ranged Effectiveness: 60% ⇒ 40%
Dragon
We’re fixing a longstanding bug where all dragon attacks were almost basic attacks but were missing a few key tags. Now they’ll behave more like other epic monster attacks and interact with Thornmail, Rammus, and Jax as expected.
- Dragon Hits: All dragon basic attacks now trigger on-hit events (e.g. Thornmail, Defensive Ball Curl)
- Dragon Dodges: All dragon basic attacks now respect dodge
ARAM

Hello ARAMers, In this patch, we're making some targeted updates to help a couple of champions feel better in ARAM. Assassin Kayn is getting a bit more access to his damaging abilities and mobility to help him secure kills more reliably. Meanwhile Shyvana, who has been struggling with Fury generation compared to other non-mana champions, will find it easier to build up her Fury and transform more often. We're also nerfing Exhaust slightly to give more breathing room to engage-focused champions and make fights a bit more dynamic.
As always, thanks for playing and we’ll see you on the Howling Abyss!
Champions
Bel’Veth
- Tenacity: 100% ⇒ 120%
- Damage Taken: 100% ⇒ 95%
Kayn
- Q Bonus AD Ratio: 85% ⇒ 95%
- E Cooldown (Shadow Assassin): 10 ⇒ 7 seconds
Kennen
- Damage Dealt: 105% ⇒ 100%
Shyvana
- Fury Regeneration per Siege, Cannon Minion, and Heal: 0.05 ⇒ 0.1
Sion
- W Health per Unit/Chapion Takedown: 8 ⇒ 5
Items
Blade of the Ruined King
- Passive Damage: 10/8% ⇒ 12/10% of the target’s current health
Summoner Spells
Exhaust
- Cooldown: 240 ⇒ 290 (Note: ARAM has 70 summoner haste, so in practice this is going from 140 to 170 seconds)
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Brawl

We think it’s important that Brawl encompasses the entire power growth journey of a League game. However, we’ve observed that players aren’t getting to spend as long as we (or they) would like at late game power levels. We think Brawl occupies an important niche with its super-short gametime, so, instead of increasing game duration, we’re increasing the rate of power acquisition so players can experience powered-up gameplay for longer. We’re also adding an outlet for spending additional gold above 6 items, for you enterprising power-farmers.
Champions
Kayle
- Passive XP: Kayle will no longer gain passive experience in Brawl
Systems
Passive Gold
- Passive Gold: 65g per 10s ⇒ 75g per 10s, increased to 100g per 10s after 5 minutes
Passive Experience
- Passive Experience: 20exp per 10s ⇒ 20exp per 10s, increased to 30exp per 10s after 5 minutes
Juice
- New Offerings: Added Bandle Juice of Power, Vitality, and Haste to the item shop. These consumables grant a permanent stacking buff, and can only be purchased after level 16. They also come with hats. Since they come with hats we’re getting rid of Cappa Juice.
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Clash - MSI Cup
- Registration Begins: June 16 @ 11:00 AM (Local Time)
- Tournament Dates: June 21 and 22 (~4-7 PM Local Time, varies by region)
Position Binding in Swiftplay Champ Select
ARAM Champ Swap
We got feedback that the new ARAM champ swap modal is not as straightforward as the old one you all loved, so we are removing the extra click involved in swapping since there's only one option. Now you can save that extra click for in-game!
Bugfixes & QoL Changes
QoL Changes
- Thornmail now properly reflects damage from Dragon’s basic attacks.
Bugfixes
- Fixed a bug that caused Rift Herald to not dance upon the Nexus being destroyed nearby.
- Fixed a bug that caused Rengar’s leap to fail when targeting the Nexus, very large units, or when his range is increased.
- Fixed a bug that caused Bloodsong’s damage amp to not amplify Death’s Dance’s bleed effect.
- Fixed a bug that caused Blood Song’s audio to play every instance, even if you already had the buff.
- Fixed a bug that caused Brand’s R to fizzle out if the next targeted unit had died.
- Fixed a bug that caused Akali’s passive indicator to sometimes appear around the incorrect characters.
- Fixed a bug that caused Sylas’ E2 to apply his W’s damage and heal multiple times.
- Fixed a bug that caused Aurelion Sol’s passive execute indicator to sometimes become inaccurate.
- Fixed a bug that caused Shadowflame to increase Ignite’s damage.
- Fixed a bug that caused Rift Herald to be able to collide with a Nexus Turret without doing damage if a player was piloting it.
- Fixed a bug that caused Rift Herald to sometimes fail its charge attack.
- Fixed a bug that caused some of Lunar Beast Darius’ SFX to not play or be cut off early.
- Fixed a bug that caused Senna’s Mist Wraiths to consume on-hit bonuses like Statikk Shiv or Sheen procs.
- Fixed a bug that caused Mordekaiser’s Q VFX to follow Mordekaiser’s facing direction instead of remaining where he had cast and hit the ability.
- Fixed a bug that caused Mordekaiser’s Q to turn with the direction he was facing when Flash was used during its channel.
- Fixed a bug that caused Swain’s E to be able to pull Yone back to the starting location of his R.
- Fixed a bug that caused the Death Screen improvements to not correctly function in various game modes.
- Fixed a bug that caused Ivern’s Daisy to be unable to attack Inhibitors and Nexuses.
- Fixed a bug that caused debug text to appear when players with Honor Level 5 used their pings.
- Fixed a bug that caused the chat pings for Lethal Tempo and Sixth Sense to not appear correctly.
- Fixed a bug that caused Samira’s VO upon taking down a champion to not play correctly.
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Upcoming Skins & Chromas
Risen Legend Vayne

Chromas

Risen Legend Kai'Sa

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Immortalized Legend Kai'Sa

Inkshadow Renekton

Chromas

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Inkshadow Pyke

Chromas

Inkshadow Lee Sin

Chromas

Inkshadow Nilah

Chromas

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Fae Dragon Ashe Chroma

Frosted Ezreal Chroma

PROJECT: Lucian Chroma

And that covers all of the changes in the League of Legends patch notes which you can view, here.
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