
The latest League of Legends changes for patch 25.12 (formerly 15.12) are looking to shake things up on Summoner's Rift. From balancing the strengths and weaknesses of different champions, to tuning items and in-game systems, patch notes are usually met with a lot of feedback from the community. Whether good or bad, the changes keep the game fresh and more engaging for both competitive and professional play.
Having said that, let's take a look at the latest patch notes preview and see what Riot Games have been cooking up.
Table of Contents
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League of Legends 25.12 Patch Notes

We will take a look at some of the upcoming League of Legends Patch 25.12 adjustments as presented by @RiotPhroxzon, here.
Champion Buffs


Deathbringer Stance (Passive)
- Champion Healing: 80% of damage ⇒ 100% of damage

Umbral Dash (E)
- Champion Omnivamp: 16% (+0.9% base HP) ⇒ 16% (+1.1% base HP)

Base Stats
- Base Attack Speed: .64 ⇒ .665

Calibrum, the Sniper Rifle (Q)
- Base Damage: 60-160 ⇒ 70-160 (Moonshot)

Severum, the Scythe Pistol (Q)
- Bonus MS: 20% ⇒ 25% (Onslaught)

Base Stats
- Base MR: 30 ⇒ 32

Between Worlds (R)
- AP Ratio: 60% ⇒ 70%

Base Stats
- Movement Speed: 330 ⇒ 335


Endless Banquet (R)
- Cast Range: 275 ⇒ 450 (matches E attack range)
- NEW Casting R no longer locks out non-flash summoner spells


Judgment (E)
- Damage: 4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% total AD) ⇒ 4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% total AD)
- NEW Armor Shred bugfix
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Relentless Assault (Passive)
- Bonus AS per stack: 3.5-11% ⇒ 5-12.5%


Ethereal Chains (E)
- AP Ratio of E2: 80 ⇒ 85%

Mimic (R)
- Cooldown: 50/45/30 ⇒ 45/35/25


Tempest (E)
- Cooldown: 9 ⇒ 8
- Slow: 20 / 35 / 50 / 65 / 80% ⇒ 35 / 45 / 55 / 65 / 75%


Obliterate (Q)
- Rank-up Damage: 80 / 110 / 140 / 170 / 200 ⇒ 80 / 115 / 150 / 185 / 220


Swipe (Cougar E)
- AP Ratio: 40% ⇒ 45%


Daredevil Impulse (Passive)
- MS per stack: 2-3.5% ⇒ 2.75-3.5%

Flair (Q)
- Base Damage: 0 / 5 / 10 / 15 / 20 ⇒ 5 / 10 / 15 / 20 / 25


Stacked Deck (E)
- Bonus AS: 10 / 20 / 30 / 40 / 50% ⇒ 15 / 25 / 35 / 45 / 55%

Destiny (R)
- Cooldown: 180 / 150 / 120 ⇒ 160 / 130 / 100


Lightning Crash (R)
- Damage: 175 / 275 / 375 (+85% bonus AD) ⇒ 200 / 300 / 400 (+100% bonus AD)
- Chain Lightning AD Ratio: 30% ⇒ 40%
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Champion Nerfs


Charm (E)
- Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2s ⇒ 1.2 / 1.35 / 1.5 / 1.65 / 1.8s

Spirit Rush (R)
- Cooldown: 130 / 115 / 100 ⇒ 140 / 120 / 100

Base Stats
- Movement Speed: 335 ⇒ 330
- AS Growth: 6% ⇒ 5.5%

Base Stats
- Base HP: 620 ⇒ 600

Hallowed Mist (W)
- Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18

Spirit Rush (R)
- Cooldown: 130 / 115 / 100 ⇒ 140 / 120 / 100

Base Stats
- Base HP: 580 ⇒ 560

Pierce (Q)
- Cooldown: 8 ⇒ 9


Blooming Burst (Q)
- Initial Damage: 80 / 125 / 170 / 215 / 260 (+50% AP) ⇒ 60 / 110 / 160 / 210 / 260 (+60% AP)

Shapesplitter (W)
- On-hit Damage: 40 / 75 / 110 / 145 / 180 ⇒ 30 / 65 / 100 / 135 / 170


Flamespitter (Q)
- % Max Health Damage: 6 / 7 / 8 / 9 / 10% of target max health ⇒ 6 / 6.5 / 7 / 7.5 / 8% of target max health

Electro Harpoon (E)
- Slow: 15% ⇒ 10%


Absolution (Passive)
- Soul drop rate on kill: 15% ⇒ 10%

Base Stats
- Base MR: 30 ⇒ 28

Threaded Volley (Q)
- Empowered Q Amplification: 190% ⇒ 180%

Base Stats
- Base Armor: 27 ⇒ 24


Shepherd of Souls (Passive)
- Mist Walker AS: 0.5x Yorick's bonus AS ⇒ 8-80% (by level)

Last Rites (Q)
- Bonus Damage: 30 / 55 / 80 / 105 / 130 (+50% total AD) ⇒ 30 / 50 / 70 90 / 110 (+50% total AD)
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Champion Adjustments


Spiked Shell (Passive)
- Now scales with Armor/MR

Defensive Ball Curl (W)
- Now gives equal amounts of Armor/MR
- Now scales with Armor/MR
- Dragon now receives damage from W and Thornmail

Soaring Slam (R)
- Damage and Slow are front-loaded


Denting Blows (W)
- Damage: 4 / 5.5 / 7 / 8.5 / 10% (+2.857% bonus AD) ⇒ 4 / 5 / 6 / 7 / 8% (+3.5% bonus AD)
- Attack Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%

Relentless Force (E)
- Damage: 0 / 15 / 30 / 45 / 60 (+120% total AD) ⇒ 10 / 30 / 50 / 70 / 90 (+110% total AD)
System Adjustments
Atakhan
- Top lane damage importance increased by 20-25% (Atakhan will spawn top lane more frequently)
Runes

Grasp of the Undying
- Ranged Champion Effectiveness: 60% ⇒ 40%
And that concludes what we can expect to change in the next patch as presented by the League of Legends devs. This will be the first of two MSI-centered patches for the upcoming 2025 Mid-Season Invitational Tournament.
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