
The latest League of Legends changes for patch 25.14 (formerly 15.14) will surely shake things up on Summoner's Rift. From balancing the strengths and weaknesses of different champions with buffs and nerfs to tuning items and in-game systems, patch notes are usually met with a lot of feedback from the community. Whether good or bad, the changes keep the game exciting and more engaging for both competitive and professional play.
Having said that, let's take a look at the latest patch notes preview and see what Riot Games has been cooking up.
Table of Contents
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League of Legends 25.14 Patch Notes

We will take a look at some of the upcoming League of Legends Patch 25.14 adjustments as presented by @RiotPhroxzon, here.
New Champion
Yunara is being released in patch 25.14, as a "simple" ADC champion. Back to the basics!
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Champion Buffs

Base stats:
- Base Health: 550 ⇒ 575

Arise! (W)
- AP Ratio: 40 / 45 / 50 / 55 / 60% AP ⇒ 45 / 50 / 55 / 60 / 65% AP


Decimate (Q)
- Missing Health Heal: 15/30/45% ⇒ 17/34/51%


Grand Challenge (R)
- Heal per second: 40-100% based on vitals triggered ⇒ 100% always
- Bugfix: R heal VFX is now 5 seconds, regardless of vitals triggered (no gameplay impact)


Seastone Trident (W)
- Cooldown: 7-5 ⇒ 7-3

Playful Trickster (E)
- Damage: 80-280 (+90 AP) ⇒ 80-280 (+95 AP)


Bouncing Bomb (Q)
- Damage: 85-285 + 65% AP ⇒ 80-280 + 60-80% AP

Hexplosive Minefield (E)
- Damage: 30-190 + 30% AP ⇒ 30-190 +25-45% AP

Mega Inferno Bomb (R)
- Max Damage: 300/400/600 +110 AP ⇒ 300/500/700 +100 AP
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Champion Nerfs


Runic Blade (Passive)
- AD Ratio: 30%-60% ⇒ 30%-50%

Base Stats
- Armor Growth: 5.2 ⇒ 4.7


Wild Cards (Q)
- Shield: 14% max HP ⇒ 12% max HP

Base Stats
- Armor: 47 ⇒ 42

Base Stats
- AD: 69 ⇒ 66

Base Stats
- AD Growth: 3 ⇒ 2.5


Final Chapter (R)
- Heal per hit: 30 / 40 / 50 (+0.15AP) ⇒ 30 / 40 / 50 (+0.1AP)


Paddle Star! (Q)
- Damage: 57-220 + 60% AP ⇒ 52-220 + 60% AP

Spell Thief (W)
- Damage: 75-195 + 40% AP ⇒ 60-180 + 45% AP
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System Buffs

- Health on-hit damage: melee 8% / ranged 5% ⇒ melee 9% / ranged 6 %

- Missing health on-hit damage modifier: 1-1,5x ⇒ 1-1,75x
- Price: 3100 ⇒ 3000

- Attack Speed: 60% ⇒ 65%
- Movement Speed: 8% ⇒ 10%

- Mana: 400 ⇒ 500
- Mana per stack: 20 ⇒ 30
- Maximum Mana: 600 ⇒ 800
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System Nerfs

- Inventory Limit: 6 ⇒ 1

- Smite damage per swap: 600/900/1200 ⇒ 600/600/900
And there you have it - an inside look at what you can expect to change in the next patch as presented by the League of Legends devs.
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