The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 25.S1.3 is looking to be very interesting balance-wise.
The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.
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League of Legends 25.S1.3 (15.3) Patch Notes
We will take a look at some of the upcoming League of Legends Patch 25.S1.3 adjustments as presented by @RiotPhroxzon, here.
LoL 25.S1.3 (15.3) Champion Buffs
Whiplash (E)
- Base Damage: 55-115 (+3% HP) ⇒ 60-180 (+3% HP)
- Empowered Base Damage: 75-175 (+4% HP) ⇒ 80-240 (+4% HP)
Base Stats
- Mana Regen: 7.6 ⇒ 8.2
- Health Per Level: 100 ⇒ 103
Grandmaster-At-Arms (R)
- 3-Hit Damage: 70/120/170 ⇒ 75/130/185
Reaping Slash (Q) Blue Form
- Base Damage: 75/95/115/135/155 ⇒ 75/100/125/150/175
Soul Eater (Passive)
- Life Steal: 9-21% ⇒ 12-24%
Heightened Senses (W)
- Attack Speed: 28/36/44/52/60% ⇒ 28/41/54/67/80%
Grand Entrance (W)
- Cooldown: 16/14.5/13/11.5/10 ⇒ 14/13/12/11/10
Wild Rush (E)
- Attack Speed Duration: 3s ⇒ 5s
We will update the article once more information is provided.
Ravenous Flock (Passive)
- Max HP per Stack: 12 ⇒ 15
Nevermove (E)
- AP Ratio: 60% ⇒ 70%
Base Stats
- Armor: 33 ⇒ 35
Death Sentence (Q)
- Damage: 100/150/200/250/300 (+90% AP) ⇒ 100/155/210/265/320 (+100% AP)
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LoL 25.S1.3 (15.3) Champion Nerfs
Noxious Blast (Q)
- AP Ratio: 70% ⇒ 65%
Miasma (W)
- AP Ratio per sec: 15% ⇒ 10%
Base Stats
- Health: 632 ⇒ 600
Shock Blast (rQ)
- Damage: 60/115/170/225/280/335 (+125% bAD) ⇒ 60/110/160/210/260/310 (+140% bAD)
To the Skies! (mQ)
- Damage: 60/110/160/210/260/310 (+120% bAD) ⇒ 60/105/150/195/240/285 (+135% bAD)
Lightning Field (mW)
- Damage per Tick: 40/55/70/85/100/115 ⇒ 35/50/65/80/95/110
Transform Mercury Hammer (mR)
- Damage: 25-145 (+25% bAD) ⇒ 25-130 (+30% bAD)
Base Stats
- Armor: 28 ⇒ 25
- Armor Growth: 4.2 ⇒ 4
- Armor by level: 28-99 ⇒ 25-93
Base Stats
- Health: 640 ⇒ 620
- Armor Growth: 4.3 ⇒ 4
Base Stats
- Armor Growth: 4.8 ⇒ 4.5
Ixtal's Impact (E)
- Stun Duration: 1.5s ⇒ 1.1s
Toxic Shot (E)
- On-Hit Damage: 14/27/40/53/66 ⇒ 9/23/37/51/65
Base Stats
- Attack Damage: 60 ⇒ 57
Warrior Trickster (W)
- Cooldown: 18/17/16/15/14 ⇒ 20/19/18/17/16
Nimbus Strike (E)
- Attack Speed: 40/45/50/55/60% ⇒ 35/40/45/50/55%
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LoL 25.S1.3 (15.3) System Buffs
Attack Speed Cap
- Champion Attack Speed Cap: 2.5/s ⇒ 3.0/s
Chemtech Soul
- Below 50% Health Buff: 11% increased damage and damage reduction ⇒ 13% increased damage and damage reduction
Domination Keystones
Electrocute
- Base Damage: 50-190 ⇒ 70-240
Dark Harvest
- Base Damage: 20 ⇒ 30
- Damage per Soul: 9 ⇒ 11
Hail of Blades
- Melee Attack Speed: 110% ⇒ 140%
- Cooldown: 12 ⇒ 10
LoL 25.S1.3 (15.3) System Nerfs
Voracious Atakhan
- Stasis Duration increased
Items
Bloodsong
- Increased Damage (Melee): 10% ⇒ 8%
- Duration: 6s ⇒ 4s
Zaz'Zak's Realmspike
- Cooldown: 10 ⇒ 11
- Base Damage: 10 ⇒ 5
Cloud Soul
- Movement Speed Increase: 20% ⇒ 15%
Void Grubs
- Structure Damage per Stack: 8/4 every 1s for 4s ⇒ 6/3 every 1s for 4s
- On Spawn, stats for 6 minutes update immediately instead of at 6:04
LoL 25.S1.3 (15.3) System Adjustments
Champion Bounties
- Required lead for champion bounty devaluation reduced by 60%
- Losing team bountins fully turn off 50% sooner when objective bounties spawn, champion bounties are fully suppressed for the losing team
And that concludes what we can expect to change in the next patch as presented by the League of Legends devs.
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