LoL Patch 25.09 (15.9) Notes - All Changes

We will go over the newest changes for League of Legends Patch 25.09 (formerly 15.9).

LoL 25.09 (15.9) Patch Notes - All Changes
Riot Games

A lot of drastic changes were unveiled prior to 2025 as League of Legends is steadily moving towards an even more dynamic and exciting MOBA experience. Given its legacy and player base, LoL is no stranger to feedback from the community, either positive or negative, however, it is interesting to see how the devs will navigate all of the updates to both Splits, game balancing and more for Patch 25.09. 

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LoL Patch Notes 25.09

Notes 25.09
Riot Games

Spirit Blossom Bard, Spirit Blossom Zyra, Spirit Blossom Varus, Spirit Blossom Ivern, Spirit Blossom Ashe, Spirit Blossom Irelia, Prestige Spirit Blossom Lux, and Pool Party Twitch will be available April 30, 2024 at 19:00 UTC.

Spirit Blossom Rift

Spirit Blossom Map
Riot Games 

In honor of our new Season we’ll be giving the map a new, Spirit Blossom-themed update! 

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Season 2 Act 1 Battle Pass

Rewards 1
Riot Games
Rewards 2
Riot Games

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Alongside our Spirit Blossom update we also have a brand new Seasonal Battle Pass. Check it out for loot like Spirit Blossom Ivern, Pool Party Twitch, Prestige Spirit Blossom Lux, emotes, icons, and more! Check out the below list for more details: 

  • Level 1: Cherished Spirit Icon
  • Level 2: Blossoming Orbs
  • Level 3: Hextech Chest + Key
  • Level 4: Baffled Branches Emote
  • Level 5: Ancient Spark
  • Level 6: 2000 Blue Essence
  • Level 7: Blossoming Orbs
  • Level 8: Mystery Icon
  • Level 9: Mystery Emote
  • Level 10: Spirit Blossom Ivern
  • Level 11: Spirit Blossom Ivern Border Icon
  • Level 12: Champion Capsule
  • Level 13: Blossoming Orbs
  • Level 14: Mystery Icon
  • Level 15: Hextech Chest + Key
  • Level 16: 3000 Blue Essence
  • Level 17: With a Flourish Emote
  • Level 18: Mystery Emote
  • Level 19: Ancient Spark
  • Level 20: Hextech Chest + Key
  • Level 21: Mystery Emote
  • Level 22: Champion Capsule
  • Level 23: Hextech Chest + Key
  • Level 24: Blooming Light Icon
  • Level 25: Blossom Buddy Emote
  • Level 26: 4000 Blue Essence
  • Level 27: Blossoming Orbs
  • Level 28: 250 Orange Essence
  • Level 29: Champion Capsule
  • Level 30: 25 Mythic Essence
  • Level 31: Hextech Chest + Key
  • Level 32: Glorious Champion Capsule
  • Level 33: Mystery Icon
  • Level 34: Blossoming Orbs
  • Level 35: Mystery Icon
  • Level 36: Hextech Chest + Key
  • Level 37: Spirit Blossom Lobby Banner Regalia
  • Level 38: Guiding Light Title
  • Level 39: 350 Orange Essence
  • Level 40: Pool Party Twitch
  • Level 41: Pool Party Twitch Border Icon
  • Level 42: Hextech Chest + Key
  • Level 43: 400 Orange Essence
  • Level 44: Blossoming Orbs
  • Level 45: Hextech Chest + Key
  • Level 46: Blooming Darkness Icon
  • Level 47: Blossoming Orbs
  • Level 48: Ancient Spark
  • Level 49: Slipped Through My Fingers Emote
  • Level 50: Prestige Spirit Blossom Lux
  • Level 51: 750 Blue Essence
  • Level 52: 750 Blue Essence
  • Level 53: 750 Blue Essence
  • Level 54: 750 Blue Essence
  • Level 55: 25 Orange Essence

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Thornbound Atakhan

Atakhan
Riot Games

Atakhan's been captured by the Black Rose, who are using him for some dark and mysterious purpose. On the new Spirit Blossom Rift, this means Atakhan now has a singular new Thornbound form in place of Season 1's Voracious and Ruinous—with a new reward for helping the spirits remove him from the Rift.

Just like before, Atakhan spawns on the side of the map which sees the most PvP action, and causes Bloody Roses to spawn near kills and around his own pit. Unlike before, the team that slays Atakhan will get an immediate Bloody Petal bonus as well as all remaining Bloody Roses left on the map, and purify them into Spirit Petals. Additionally, they gain the Spiritual Purification buff for the rest of the game.

Encounter

  • Voracious and Ruinous Atakhan are replaced with a singular form: Thornbound

Rewards

Spirit Petals

  • Cleansed Bloody Petals, which grant 25% increased XP and Adaptive Force

Spiritual Purification

  • On Takedown, bless the area around the target, slowing and damaging any other nearby enemies as well as granting your team a Spirit Petal

Bounties

We’re adjusting Bounties this season to make them a more useful comeback mechanism. They are now more powerful for the losing team, can no longer hurt the losing team, and should more accurately reflect the game state. We’re generally paying out more gold than before and cleaning up some rules for accuracy and fairness.

To explain the shift in champion bounty suppression: Currently in close games where one individual on each team is trying their hardest to carry, they can both get large bounties. The first one to claim the shut down surges far into the lead, which feels unfair, especially if one of them is playing a higher-risk champion like a diver or assassin. Now, both of those champions will be worth the default kill gold until their team starts meaningfully winning. We’re also delaying positive bounty accrual until after a champion leaves combat, as a 1-for-1 trade shouldn’t so obviously benefit the one who died first by potentially giving away a shut down. 

Objective Bounties

Payment

  • No longer pays up to 60% more gold (300g) based upon the calculated lead
  • Now pays up to 10% of the gold difference on top of the base bounty payment, capped at 1000g total
  • Lesser objectives (such as Outer Turrets) that have lower base bounty also have lower payouts from the gold lead

Calculation

  • Adjusted Objective Bounty calculation for accuracy: Gold leads are more important; other objectives are less important.

Champion Bounties

Suppression

  • Still waits until 6 minutes in the game until champion bounty suppression is active
  • No longer suppresses bounties when a team is moderately behind
  • Now suppresses bounties unless a team is moderately ahead

Tuning

  • Base kill gold now scales up by 10g per level from level 7-18 (Maximum: 420g)
  • Positive bounty accrued from kills and assists has been increased by 17%
  • Positive bounty accrued from farming has been increased by 14%

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Position Binding & Role Swapping

We’re making some small, but important, changes to the jungle and support roles: Jungle will be auto-assigned smite and only one smite will be allowed per team. In a similar vein, support players will now automatically be given World Atlas as their starting item. Check out the dev blog for more details.

This shouldn’t impact gameplay, but we think it will lead to less trolling and pre-game mistakes that cost you the game before it’s even started.

To make sure you can arrange your team in light of these new rules, we’re adding the ability to swap roles with other players in champ select.

We’re also taking this time to break out some of our lane swapping rules and attach them to the support specifically. No longer will laners be directly penalized because Pyke walked across the lane after a late invade. Lissandra can freely roam top for a level 3 gank without removing hundreds of experience from her own team. However, we’re still retaining some of the old functionality to prevent situations like Sion and Kai’Sa duo laning top to start the game. 

Lane Swap Detection

  • Detection still requires there to be a jungler on the team
  • Detection is still active from 1:30 to 3:00 in top, and 1:30 to 2:15 in mid
  • Defending champion still receives all gold/xp from the lane, receives 50% less damage while under their tower in top lane, and the defending tower still receives 95% less damage while any two non-junglers are in their lane
  • Non-supports no longer receive reduced gold and XP from lane minions during lane swap detection
  • Supports in mid and top lane, when accompanied by another champion, now receive no gold or XP from lane minions and cannot consume World Atlas charges
  • 1000% increased turret damage in the top lane is now locked behind seeing two non-junglers including a support in the lane

Death Screen

We're making some small improvements to the death screen to make League’s lowest moments slightly less miserable. We’ve added a tiny bit of color and a spectate UI to click around and see what’s going on around the map. Your normal camera controls and hotkeys still work as well. 

Kill Streak SFX

The Kill Streak SFX discussed in the last dev update still need a bit more time in the oven, so they are not included in patch 25.09. Stay tuned for these in an upcoming patch! 

Player Behavior Updates

Griefing Detection Upgrades

We’re releasing significant upgrades to in-game griefing detection in ranked queues with patch 25.09. Check out the dev blog for more details. Participating in a match where your teammates aren’t playing to win or are intentionally playing to lose is miserable and unacceptable. We will detect and action on more subtle behaviors that aren’t just “running down mid lane and dying 20 times.” 

Feedback Specificity

To demonstrate followthrough on the above and to better close the loop with you when you’re affected by negative behavior, we’ll be providing the name of the penalized player when you receive feedback about your reports.

When a player that you reported is penalized for any recent match, the notification you receive will now include the name of the reported player.

When a player you did not report was penalized for the match you played with them, the notification you receive will now include the name of the penalized player. 

Misc Changes

  • Chat restrictions now apply to champion select and post-game chat, in addition to in-game.

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SR Ranked Season 2

Season 2 of ranked will start April 30 at noon according to your local server time. As stated in 25.08 patch notes, season 2 2025 will NOT reset your ranked progression, and will not require placement games. Victorious Missions however will be reset (requiring 15 ranked games won this season).

Ranked Queues (solo/duo and Flex) will be disabled during the season cooldown hours, which will be April 29 midnight to April 30 noon local server time.

You can expect Season 1 rewards to be granted during the 25.09 patch cycle.

As a last note, Shard transfer services will be disabled before season end, and re-enabled after the reward grant is complete. 

LoL 25.09 (15.9) Champion Buffs

Annie
Annie
Disintegrate

 

Disintegrate (Q)

  • Damage: 70 / 105 / 140 / 175 / 210 (+ 80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+ 80% AP)
Incinerate

 

Incinerate (W)

  • Mana Cost: 90 / 95 / 100 / 105 / 110 ⇒ 70 / 75 / 80 / 85 / 90
Summon: Tibbers

 

Summon: Tibbers (R)

  • Passive Magic Penetration: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20%
Ashe
Ashe
Ranger's Focus

 

Ranger's Focus (Q)

  • AD Ratio: 111 / 117 / 123 / 129 / 135% ⇒ 110 / 117.5 / 125 / 132.5 / 140%
  • Bonus Attack Speed: 25 / 35 / 45 / 55 / 65% ⇒ 25 / 37.5 / 50 / 67.5 / 75%
K'Sante
K'Sante
Path Maker

 

Path Maker (W)

  • Base Damage: 40 / 60 / 80 / 100 / 120 ⇒ 45 / 75 / 105 / 135 / 165
Leona
Leona
Sunlight

 

Sunlight (Passive)

  • Duration: 1.5 ⇒ 2.5 seconds
Shield of Daybreak

 

Shield of Daybreak (Q)

  • Mana Cost: 35 / 40 / 45 / 50 / 55 ⇒ 30 / 35 / 40 / 45 / 50
Zenith Blade

Zenith Blade (E)

  • Mana Cost: 60 ⇒ 40 / 45 / 50 / 55 / 60

Morgana
Morgana
Black Shield

 

Black Shield (E)

  • Shield Strength: 80 / 135 / 190 / 245 / 300 (70% AP) ⇒ 100 / 155 / 210 / 265 / 320 (+70% AP)
Soul Shackles

Soul Shackles (R)

  • Damage: 175 / 250 / 325 (+80% AP) ⇒ 200 / 275 / 350 (+80% AP)
  • Bonus Movement Speed: 10 / 35 / 60% ⇒ 20 / 40 / 60%
Orianna
Orianna
Command Attack

 

Command: Attack (Q)

  • Mana Cost: 30 / 35 / 40 / 45 / 50 ⇒ 35 at all ranks
Shen
Shen
Twilight Assault

 

Twilight Assault (Q)

  • Empowered Bonus Magic Damage: 10-40 (based on level) (+4 / 4.5 / 5 / 5.5 / 6% target’s max HP) ⇒ 10-40 (based on level) (+5 / 5.5 / 6 / 6.5 / 7% target’s max HP)

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LoL 25.09 (15.9) Champion Nerfs

Gwen
Gwen

Base Stats

  • Armor Growth: 5.2 ⇒ 4.9
Thousand Cuts

 

Thousand Cuts (Passive)

  • Monster Damage Cap: 5 (+ 15% AP) ⇒ 5 (+10% AP)
Snip Snip!

Snip Snip! (Q)

  • Damage per Snip: 10 / 15 / 20 / 25 / 30 (+ 5% AP) ⇒ 10 / 15 / 20 / 25 / 30 (+2% AP)
  • Maximum Damage: 110 / 160 / 210 / 260 / 310 (+ 60% AP) (+ 6x Passive) ⇒ 110 / 160 / 210 / 260 / 310 (+45% AP) (+ 6x Passive)
Kalista
Kalista

Base Stats

  • Base Health: 600 ⇒ 580
  • Attack Damage: 59 ⇒ 57
  • AD Growth: 3.25 ⇒ 4
Rend

 

Rend (E)

  • Damage: 10 / 20 / 30 / 40 / 50 (+ 70% AD) (+20% AP) ⇒ 5 / 15 / 25 / 35 / 45 (+70% AD) (+20% AP)
Naafiri
Naafiri
The Call of the Pack

 

The Call of the Pack (W)

  • Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 26 / 24 / 22 / 20 / 18 seconds
Eviscerate

Eviscerate (E)

  • Dash Damage: 15 / 25 / 35 / 45 / 55 (+50% bonus AD) ⇒ 15 / 25 / 35 / 45 / 55 (+40% bonus AD)
Yorick
Yone
Shepherd of Souls

 

Shepherd of Souls (Passive)

  • Mist Walker Damage to Monsters: 70% ⇒ 60%

Pinged Abilities

Cho’Gath and Nunu & Willump can ping their Smite-like abilities to display their damage to teammates.

We’re extending the custom ability-ping system to Cho’Gath’s Feast and Nunu & Willump’s Consume. When these abilities are off of cooldown, players can ping them to display their damage to monsters. 

Cho'Gath
Cho'Gath
Feast

 

Feast (R)

  • May be pinged to display the total damage to monsters when off of cooldown
Nunu & Willump
Nunu
Consume

 

Consume (Q)

  • May be pinged to display the total damage to monsters when off of cooldown

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Items

Boots of Swiftness

 

Boots of Swiftness

  • Movement Speed: 60 ⇒ 55
Rod of Ages

 

Rod of Ages

  • Initial Health: 400 ⇒ 350
  • Maximum Health: 500 ⇒ 450
  • Initial Ability Power: 50 ⇒ 45
  • Maximum Ability Power: 80 ⇒ 75
Symbiotic Soles

Symbiotic Soles

  • NEW: Now grants 10 out of combat Movement Speed
  • REMOVED: No longer grants Empowered Recall

Tier 3 Boot Upgrades

Feats of Strength have two rewards: immediate power in the form of Triumphant boot upgrades, and the option to later purchase tier 3 boots. Over time, as we’ve seen players optimize the Feats system, it’s become apparent that having the option to upgrade to T3 boots generally isn’t useful as they are mostly too weak for their cost. We’ve held off on buffing them as we didn’t want to inject significantly more overall MS into the game, but with a rework to Swiftmarch and some small changes to the other tier 3 boots, we’re moving the system to a place where the T3 boots can be made more competitive with other options. 

Swiftmarch

 

Swiftmarch

  • Cost: 750 ⇒ 500 gold
  • Movement Speed: 70 ⇒ 65
  • REMOVED: No longer grants 4% increased total Movement Speed
  • NEW: Now grants Adaptive Force equal to 5% of total Movement Speed
Forever Forward

 

Forever Forward

  • Cost: 750 ⇒ 500 gold
  • Total Bonus Movespeed Out of Combat: 10% ⇒ 8%
Spellslinger's Shoes

 

Spellslinger's Shoes

  • Cost: 750 ⇒ 500 gold
  • Magic Penetration: 8% ⇒ 7%
Armored_Advance_item

Armored Advance

  • Cost: 750 ⇒ 500 gold
Chainlaced Crushers

 

Chainlaced Crushers

  • Cost: 750 ⇒ 500 gold
Crimson Lucidity

 

Crimson Lucidity

  • Cost: 750 ⇒ 500 gold
Gunmetal Greaves

 

Gunmetal Greaves

  • Cost: 750 ⇒ 500 gold

Summoner Spells

Ignite

Ignite

  • Damage: 70-410 ⇒ 70-475 (diverges at level 7)

Runes

Unflinching

Unflinching

  • Bonus Armor and MR: 6-12 (based on level) ⇒ 10 at all levels
Biscuit Delivery

Biscuit Delivery

  • Health Restoration: 12% of missing health over 5 seconds ⇒ 20 (+ 2% maximum health, increased by up to 100% based on user’s missing health) (Note: this maxes out at 70% missing health)

ARAM

ARAM
Riot Games

Hello ARAMers! In this patch, we're continuing to lightly buff champions who have hovered around a 50% win rate, helping them better fit their roles. For Maokai and Kog'Maw, both have been heavily nerfed for a while. We're trading some spell damage for overall damage boosts—giving Maokai more teamfight sustain, and leaning into Kog'Maw's unique anti-tank role while keeping his power in check. 

Buffs

Aurora

  • Ability Haste: 0 ⇒ 10

Irelia

  • Damage Dealt: 100% ⇒ 105%

Ivern

  • Shielding Done: 80% ⇒ 90%

Jhin

  • Damage Dealt: 90% ⇒ 93%

Karthus

  • Damage Dealt: 90% ⇒ 93%

Renata

  • Shielding Done: 80% ⇒ 100%

Samira

  • Damage Taken: 105% ⇒ 100%

Seraphine

  • Damage Dealt: 90% ⇒ 95%

Vladimir

  • Damage Dealt: 95% ⇒ 100%

Veigar

  • Damage Dealt: 90% ⇒ 93%

Yorick

  • Q Healing Ratio: 3-5% ⇒ 4-8% missing health

Adjustments

Kog’Maw

  • Damage Dealt: 88% ⇒ 92%
  • Q Armor and Magic Resistance Shred Amount: 16-32% ⇒ 15-27%
  • W Target Max Health On-Hit Damage: 3-6% ⇒ 2.5-4.5%

Maokai

  • Healing Done: 90% ⇒ 100%
  • Damage Dealt: 80% ⇒ 85%
  • E Base AP Ratio: 25% ⇒ 20%
  • E Enhanced AP Ratio: 50% ⇒ 40%

Nerfs

Soraka

  • Healing Done: 105% ⇒ 100%

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Rotating Game Modes & Arena Changes

Arena
Riot Games

In the last Dev Update we revealed our newest game mode, Brawl. In order to make sure we have something available for our modes enjoyers before Brawl goes live we’ll be extending Arena by one patch, up through 25.09, until Brawl hits live servers in 25.10. Enjoy the bonus patch of Arena and we’ll see you in Brawl afterwards!

If you’d like to learn more about Brawl check out the dev blog we released on it! 

Champions

Bel’Veth

  • E Bonus Lifesteal: 30% ⇒ 20%
  • R On-Hit Damage: 8 / 10 / 12 ⇒ 6 / 8 / 10
  • R Out of Combat Movement Speed: 10-80 ⇒ 5-45

Ezreal

  • R Base Damage: 390 / 540 / 690 ⇒ 350 / 550 / 750

Kalista

  • Base Health: 600 ⇒ 550
  • Health Growth: 114 ⇒ 94
  • Additional Spear AD Ratio: 20-40% ⇒ 15-35%

Katarina

  • Passive Cooldown Reset: 20 ⇒ 30
  • Passive Bonus AD Ratio: 80% ⇒ 100%
  • Q AP Ratio: 50% ⇒ 60%

Lux

  • R Cooldown: 30 ⇒ 45 / 40 / 35 seconds

Naafiri

  • Q Healing: 60 / 82.5 / 105 / 127.5 / 150 ⇒ 80 / 102.5 / 125 / 147.5 / 170
  • E 1st Slash Damage: 15 / 25 / 35 / 45 / 55 (+ 50% bonus AD) ⇒ 30 / 40 / 50 / 60 / 70 (+ 50% bonus AD)
  • E 2nd Slash Damage: 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD) ⇒ 70 / 95 / 120 / 145 / 170 (+ 80% bonus AD)

Qiyana

  • W Bonus Movement Speed: 3 / 5 / 7 / 9 / 11% ⇒ 12 / 14 / 16 / 18 / 20%
  • W Bonus Attack Speed: 5 / 10 / 15 / 20 / 25% ⇒ 30 / 35 / 40 / 45 / 50
  • W Bonus Magic Damage: 8 / 16 / 24 / 32 / 40 (+ 20% bonus AD) (+ 45% AP) ⇒ 8 / 16 / 24 / 32 / 40 (+ 20% bonus AD) (+ 55% AP)

Ryze

  • Q - Bonus Movement Speed: 28 / 33 / 38 / 23 / 48% ⇒ 24 / 28 / 32 / 36 / 40%

Skarner

  • Q Final Hit Damage: 8% ⇒ 12% of target’s maximum health
  • E Damage: 30 / 60 / 90 / 120 / 150 (+ 6% of his maximum health) ⇒ 50 / 80 / 110 / 140 / 170 (+ 6% of his maximum health)
  • E Cooldown: 18 / 17 / 16 / 15 / 14 ⇒ 14 / 13 / 12 / 11 / 10 seconds
  • R Damage: 150 / 250 / 350 (+ 100% AP) ⇒ 250 / 350 / 450 (+ 100% AP)

Warwick

  • Q - Jaws of the Beast: 5 / 6 / 7 / 8 / 9% of target's maximum health (+ 100% AD) (+ 100% AP) ⇒ 6 / 7 / 8 / 9 / 10% of target's maximum health (+ 120% AD) (+ 100% AP)
  • R Damage: 100 / 200 / 300 (+ 167% bonus AD) ⇒ 175 / 300 / 425 (+ 167% bonus AD)

Zilean

  • NEW PASSIVE: Every 2 rounds, Zilean stores enough experience to grant his ally 1 additional level. Zilean still gains a level when leveling his partner.

Augments

Dark Blessing

  • Curses per Heal/Shield: 4 ⇒ 5

Overflow

  • Let it Go: Now also increases healing and shielding from your abilities.

Spellwake

  • Damage: 80-200 ⇒ 100-250

Trueshot Prodigy

  • Cooldown: Every 5 seconds ⇒ 5 second per Target Cooldown
  • Cast Me if You Can: No longer uses the "Autocast" Keyword.

Items

Edge of Night

  • Cooldown: 40 ⇒ 20

Hellfire Hatchet

  • Cooldown: 20 ⇒ 15

Kinkou Jitte

  • Bonus Movement Speed: 15-60% ⇒ 30-75%

Lucky Dice

  • Just High Roll: Lucky Dice can no longer be sold and must be consumed.

Maw of Malmortius

  • Cooldown: 45 ⇒ 30

Rite of Ruin

  • AP Ratio: 20% ⇒ 15%
  • Bonus AD: 30% ⇒ 25%

Sterak’s Gage

  • Lifeline Cooldown: 45 ⇒ 30

Bugfixes

  • Fixed a bug where players were not respawing with as much health, invulnerability, etc when breaking out of the cocoon during the Elise Guest of Honor.
  • Reenabled ADAPt and EscAPADe
  • Fixed a bug where True Shot Prodigy’s tooltip was showing more damage than the augment actually did.
  • Many augments now show your stat conversions, and have updated text colorations in their tooltip.
  • Overlord's Bloodmail now sells for the correct value when you get it from an anvil.
  • Fixed a bug where the Fog of War was not showing properly on the Reckoner's Arena.
  • Hitting level 30 with Wisdom of Ages no longer jumps you to level 40
  • Viego can no longer gain extra rerolls by holding onto his lucky dice or copying other players who still have it.
  • Death Touch now only stacks on enemy champions.
  • Staff of Flowing Waters now correctly grants AP to your target when shielding them.
  • Fixed a bug where Bel’Veth would continue to gain Attack speed if she took Slow and Steady as her 1st augment.

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Prestige Spirit Blossom Lux

In the past, we talked about our dedication to bring a higher-quality feel to Prestige skins by exploring a range of design choices. As Spirit Blossom is one of our most resonant and beloved thematics, it's no surprise we didn't miss the chance to go deeper into the thematic side and really push the beautiful, spiritual VFX and materials. We feel like touches like Lux's hand-animated, flowing sleeves and the pearl and crystal motifs really bring that Prestige feel, but we want to hear what you think as we continue to experiment. Let us know!

Bugfixes & QoL Changes

QoL Changes

  • The setting to change relative team colors has been restricted to minions only.

Bugfixes

  • Fixed an issue where Diana’s Q distance could be slightly affected by flashing during the cast.
  • SFX when Vi’s passive comes off cooldown have been restored for her base, and all skins.
  • Fixed a Practice Tool bug where timers for Magical Footwear, Gathering Storm, and Conditioning runes would not reset after using the Reset Game function.
  • Fixed an issue where Elise’s E would reveal nearby wards.
  • Fixed an issue where Briar would stop moving or attacking enemies in range after being feared while in Blood Frenzy.
  • Fixed an issue where if Warwick would die while his W passive was active on an enemy, a turret could continue attacking his corpse (even after Warwick respawned apparently).
  • Fixed an issue where when using the Final Boss Veigar skin, killing a minion would sometimes cause the gold amount to appear above Veigar’s head.
  • Fixed an issue that caused Bard’s R VFX to sometimes not fully appear due to terrain elevation changes.
  • Fixed an issue where Atakahn’s unique voice line from killing Sahn-Uzal Mordekaiser wouldn’t play.
  • Fixed an issue where Mordekaiser’s Passive aura duration was only 4 seconds instead of the correct 5 seconds.
  • Fixed an issue that caused Vex’s Homeguard animation to not correctly play.
  • Fixed an issue where killing Voidmites could trigger unit kill effects such as Garen’s W or Yorick’s Passive. They should no longer trigger them.
  • Fixed an issue that caused the SFX of champions spawning to not play.
  • Fixed an issue where takedowns with Axiom Arcanist while an ultimate was ready would cause an ultimate to trigger a brief cooldown.
  • Fixed an issue where Poppy’s W could trigger on targets landing after using teleport.
  • Fixed an issue where Bloodsong could increase the damage taken from Death’s Dance bleed effect.
  • Fixed an issue where if Yone uses his W while he’s being hit with a Quinn E it would fire in the incorrect direction. (Our best guess here was he was trying to surprise 360 no-scope a W, he should just fire the W in your desired direction now, or you can choose to imagine he’s doing the 360 correctly, just really fast).
  • Fixed an issue where Yun Tal Wildarrow’s Practice Makes Lethal effect would not stack from certain on-attack abilities.
  • Fixed an issue where Illoai’s Passive or R tentacle slam damage could travel through different realms.
  • Fixed a bug where Dunkmaster Ivern’s shadow was missing after exiting base in ARAM and SR river.
  • Fixed a bug where Base Ivern, Old God, and Candy King’s Friend of the Forest (P) ability clipped through certain walls and did not render above the walls as intended.
  • Fixed a bug where Shan Hai Scrolls Bard’s Traveler's Call (P) ability slow VFX (present on targets) disappears abruptly.
  • Fixed a bug where chime move speed buff SFX persisted on Viego in certain circumstances.

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Upcoming Skins & Chromas

Spirit Blossom Bard

Spirit Blossom Bard
Riot Games

Chromas

Spirit Blossom Bard
Riot Games

Spirit Blossom Zyra

Spirit Blossom Zyra
Riot Games

Chromas

Spirit Blossom Zyra
Riot Games

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Spirit Blossom Varus

Spirit Blossom Varus
Riot Games

Chromas 

Spirit Blossom Varus
Riot Games

Spirit Blossom Ivern

Spirit Blossom Ivern
Riot Games

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Spirit Blossom Ashe

(Note: VO to be added at a later date.)

Spirit Blossom Ashe
Riot Games

Spirit Blossom Irelia

Spirit Blossom Irelia
Riot Games

Chromas

Spirit Blossom Irelia
Riot Games

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Prestige Spirit Blossom Lux

Prestige Spirit Blossom Lux
Riot Games

Pool Party Twitch

Pool Party Twitch
Riot Games

And that covers all of the changes in the League of Legends patch notes which you can view, here

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League of Legends

League of Legends

League of Legends (LoL) is a multiplayer online battle arena (MOBA) game developed and published by Riot Games. Released in 2009, the game features fast-paced, team-based gameplay, where players control champions with unique abilities and battle to destroy the enemy's Nexus. League of Legends is known for its deep strategy, diverse champion roster, and competitive nature. The game includes various modes, such as Summoner's Rift, ARAM, and rotating game modes, offering diverse experiences for players. LoL is a major player in the esports scene, with professional leagues and tournaments worldwide. The game is praised for its engaging gameplay, regular updates, and vibrant community, making it one of the most popular and enduring titles in the gaming industry.

Genres
Multiplayer Online Battle Arena (MOBA)
Platform(s)
PC
Release Date
Oct 27, 2009
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
T