Human Torch is one of the two new characters that made an appearance during the Season 1.5 update to Marvel Rivals. He is a Duelist unit that specializes in burst and DoT damage while also being great at area denial. He is a unique unit that will definitely find a place in the hands of a ton of people.
Human Torch Overview
|  | Name: | Human Torch | 
| Type: | Duelist | 
| Role: | DPS | 
| Base Stats | 
| HEALTH | 250 | 
| MOVEMENT SPEED | 6 m/s | 
| MOVEMENT MODE | Flight | 
The Human Torch, despite being a 3-star difficulty unit, is not that hard to use. He is great at locking enemies into certain places on the map, allowing your team to then go wild. If you enjoy setting up a lot of great scenarios where your team can shine, all while doing a lot of burst and DoT damage, then the Human Torch might just be for you. Having said that, if your map presence isn’t the best, or you like a more straight-up approach, rather than having to plan how you will trap the enemy team, then you might have to look at some of the other champions Marvel Rivals has to offer.
The Human Torch is a fantastic unit to have on your team thanks to the map presence he provides and the damage he is able to deal with while disrupting the whole enemy team. A good Human Torch player will be able to take control of the battlefield easily while also managing to stay alive for extended periods of time, as the Human Torch’s main weakness is his low HP.
Human Torch Skills
Below is a full breakdown of the Human Torch’s skills.
| Normal Attack | 
| Button | Ability Icon | Name | 
| LMB |  | Fire Custer | 
| 
Description: Launch forward a splittable fireballCasting: Burst ProjectileCharges: 6Charge Speed: 0.33s per useFire Rate: 0.6s per roundProjectile Speed: 120m/sShot Damage: 7 per round
 Damage Falloff: Falloff begins at 15m, decreasing to 60% at 40m.
Crosshair Spread Radius (at 10m): 0.33mCritical Hit: Yes | 
| Abilities | 
| RMB |  | Blazing Blast | 
| 
Description: Launch a fireball to create a Flame Field at the targeted areaCasting: Straight-line projectile that generates a spherical spell field upon impactCharges: 3Charge Speed: 2s per strikeBlazing Blast Projectile Speed: 80m/sBlazing Blast Damage: 40Flame Field Range: 3m spherical radiusFlame Field Duration: 6sFlame Field Continous Damage: 25/s | 
| F |  | Flaming Meteor | 
| 
Description: Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hitMax Dash Speed: 80m/sRange: 5m spherical radiusDamage: 40Flame Field Detonation Range: 3m spherical radiusFlame Field Detonation Damage: 55Cooldown:  12s | 
| SHIFT |  | Plasma Body | 
| 
Description: Enter a state of accelerated ascentMovement Boost: 50%Maximum Energy: 120Energy Cost: 15/sEnergy Recovery Speed: 20/s | 
| E |  | Pyro-Prison | 
| 
Description: Form a fire wall between Fire Fields to burn enemiesMax Link Distance: 40mMax Ling Height: 2mFire Wall Duration: 5sFire Wall Damage: 65Pyro-Prison Continuous Damage: 50/sCooldown: 15s | 
| Q |  | Supernova | 
| 
Description: Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damageEnergy Cost: 3400Duration: 8sActivation Shock Wave Range: 20m spherical radiusActivation Wave Damage: 70Flame Tornado Unleash Speed: 0.7s per useFlame Tornado Range: 3m spherical radius; 8m high capsule-shaped spell field.Flame Tornado Continuous Damage: 100/sSupernova Damage Reduction: -30% | 
| Team-Up Abilities | 
| C |  | Storm Siblings | 
| 
Description: The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost HealthDuration: 5sCooldown: 20sBonus Health Growth: Generate 5 Bonus Health per 0.1sBonus Max Health: 100Team-Up Target: Invisible Woman |