Namor is one of the numerous Duelist heroes in Marvel Rivals. He is a strong ranged DPS character who focuses on sitting in the back line and slowly whittling down the enemies’ strength. If you like characters who can deal damage from a distance and control summons to sway the fight in your favor, then you might want to check Namor out. Let’s learn more about him below.
Namor Overview
|  | Name: | Namor | 
| Type: | Duelist | 
| Role: | DPS | 
| Base Stats | 
| HEALTH | 275 | 
| MOVEMENT SPEED | 6 m/s | 
Namor is a Duelist with a low Health pool who can deal damage to enemies from a distance. His normal attacks have no falloff and are a good tool to whittle enemies down. Namor is by no means a hard champion to play. The only thing you need to be mindful of when playing him is his summons, the [Monstro Spawns]. You can summon up to 2 Monstro Spawns at any time, and they will deal damage alongside you. In addition, you can redirect the target of these Monstro Spawns by hitting an enemy with your RMB ability [Wrath of the Seven Seas]. 
Knowing which enemy to target and having the skill to land your attacks on said enemy will be the most important skills you’ll need when playing Namor. He is a simple hero to play, but he is not easy to master. Having good positioning and aim will make or break your matches.
Namor Skills
Below is a full breakdown of Namor’s skills.
| Normal Attack | 
| Button | Ability Icon | Name | 
| LMB |  | Trident of Neptune | 
| 
Description: Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack SpeedCasting: Projectile with an arced trajectoryDamage: 70Projectile Speed: 120Fire Rate: 1.09 rounds per secondAmmo: InfiniteCritical Hit: YesAquatic Dominion Charge Per Hit: 0.084 | 
| Abilities | 
| Q |  | Horn of Proteus | 
| 
Description: Summon Giganto to leap atop enemies within range, disabling their mobility abilitiesCasting: Cylindrical Spell FieldMaximum Distance: 30mRange: A cylindrical spell field with an inner circle radius of 3m, an outer circle radius of 8m, and a height of 3mHit Delay: 1.5sDamage: Inner Circle Damage: 500; Outer Circle Damage: 200Immobilize Duration: 1.5sEnergy Cost: 3100 | 
| SHIFT |  | Blessing of the Deep | 
| 
Description: Summon a protective barrier while flying upwardsVertical Moving Distance: 7mMaximum Duration: 3sCooldown: 15s | 
| E |  | Aquatic Dominion | 
| 
Description: Summon a Monstro Spawn that can autonomously attack enemiesCasting: Arced Trajectory (Summon Monstro Spawn), Direct Hit (Monstro Spawn)Projectile Speed (Summon Monstro Spawn): 20m/sMonstro Spawn Maximum Duration: 8sMonstro Spawn Health: 100Monstro Spawn Attack Range: 40mMonstro Spawn Maximum Quantity: 2Charges: 2Default Charging Speed: 0.083/sDefault
Monstro Spawn Fire Rate: 2 rounds per secondMonstro Spawn Damage: 17Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40mEnhanced
Duration: 2sMonstro Spawn Fire Rate: 5 rounds per secondMonstro Spawn Damage: 11Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m | 
| RMB |  | Wrath of the Seven Seas | 
| 
Description: Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, causes Monstro Spawn to enter a berserk state, gaining increased Attack SpeedCasting: Arced projectile that generates a spell field upon impactProjectile Damage: 40Projectile Speed: 120m/sRange: 3m spherical radiusSpell Field Damage: 60Spell Field Damage Falloff: 50% falloff at 3mEnhanced Monstro Spawn Projectile Damage: 60Enhanced Monstrol Spawn Projectile Speed: 120m/sCooldown: 6s | 
| Team-Up Abilities | 
| C |  | Frozen Spawn | 
| 
Description: Luna Snow infuses ice energy into Namor and Jeff the Land Shark, who then can tap into the ice energy to power up abilities at will.Casting: Arced Trajectory (Summon Frozen Spawn), Direct Hit (Frozen Spawn)Projectile Speed (Summon Frozen Spawn): 20m/sFrozen Spawn Maximum Duration: 10sFrozen Spawn Health: 200Frozen Spawn Attack Range: 40mMonstro Spawn/Frozen Spawn Maximum Quantity: 2Slow Rate: -25%Slow Duration: 1sCooldown: 20sTeam-Up Target: Luna SnowDefault
Frozen Spawn Fire Rate: 2 rounds per secondFrozen Spawn Damage: 25Frozen Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40mEnhanced
Duration: 2sFrozen Spawn Fire Rate: 5 rounds per secondFrozen Spawn Damage: 16Frozen Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m |