Marvel Rivals Season 1.5 Balance Changes

This piece will go over the hero balance changes for the Marvel Rivals Season 1.5 balance update, or version 20250221.

Marvel Rivals Season 1.5 Balance Changes
Netmarble

The midway point of Marvel Rivals’ first season is almost upon us, and with an update schedule for this Friday, we can expect that there will be a ton of grinding going into the weekend. The Season 1.5 balance update will bring fresh air to some heroes, while also nerfing others to even out the odds and make the game more enjoyable and fair. Below you’ll find the full list of balance changes coming to both Super Heroes and Villains, as well as a list of Team-Up Ability changes. We hope that your mains haven’t suffered greatly and wish you the best of luck with climbing after the update!

Vanguard

Vanguards
Icon Name
Captain_America Captain America

 

  • Will be able to shield himself with Living Legend mid-leap.
  • Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
  • Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
  • Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.

 

Doctor Strange Doctor Strange

 

  • Reduce base health from 650 to 600.

 

Groot Groot
  • Increase Thornlash Wall placement range from 15 meters to 18 meters.
Magneto Magneto
  • Increase Iron Volley projectile damage from 35 to 40.

     

  • Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.

Thor Thor
  • Remove the shared cooldown time after the duration of Awakening Rune ends.
Venom Venom

 

  • Adjust the knockback effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°.
  • Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.

 

Advertisement

 

Duelist

Duelists
Icon Name
Black Widow Black Widow
  •  Increase the magazine capacity of the Red Room Rifle from 8 to 15.
  • Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.
Hawkeye Hawkeye
  •  Increase base health from 250 to 275.
  • Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
  • Reduce the cooldown time for Crescent Slash from 15s to 12s.
  • Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.
Hela Hela
  • The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.
Iron Fist Iron FIst
  • Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.
  • Increase the maximum Bonus Health converted from damage blocked during Dragon's Defense from 150 to 200.
  • Increase base health from 250 to 300.
Magik Magik
  • Decrease the damage dealt by Demon's Rage (regular state) from 80/s to 72/s.
  • Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.
Mister Fantastic Mister Fantastic

 

  • Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.
  • Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.

 

Moon Knight Moon Knight

 

  • Reduced the Hand of Khonshu talons falling speed.
  • Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.

 

Scarlet Witch Scarlet Witch
  • Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s.
Spider-Man Spider-Man
  • Reduce Web-Cluster energize time from 3s to 2.5s.
Star-Lord Star-Lord
  • Increase Rocket Propulsion's maximum energy from 1200 to 1800.
Storm Storm

 

  • The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%.
  • Reduce Storm's damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%.
  • Reduce Storm's damage increase from Enhanced Thunder during Weather Control from 30% to 25%.

 

Advertisement

 

Strategist

Strategists
Icon Name
Adam Warlock Adam Warlock
  •  Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%.
  • Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s.
Cloak & Dagger Cloak & Dagger
  • Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond.
  •  Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%.
Invisible Woman Invisible Woman
  • Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.
Loki Loki
  • Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.
  • Increase Mystical Missile charges from 10 to 12.
Luna Snow Luna Snow
  • Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.

Advertisement

 

Team-Up Abilities

Team-Up Abilities
Ability Change
Atlas Bond
  • Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%.
Dimensional Shortcut
  • Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.

     

  • Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.

Gamma Charge

 

  • Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s.
  • Reduce Hulk's Team-Up Anchor health bonus from 150 to 100.

 

Lunar Force
  • Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area.
Symbiote Bond

 

  • Reduce Spider-Man's Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
  • Reduce Peni Parker's Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.

 

Advertisement

 

 

 

Marvel Rivals

Marvel Rivals

Marvel Rivals is a mobile fighting game developed and published by [Developer Name]. The game features a roster of Marvel superheroes and villains, each with unique abilities and fighting styles. Marvel Rivals emphasizes strategic combat, dynamic environments, and a rich narrative, offering a thrilling and immersive experience for fans of the Marvel universe. Players can engage in various modes, such as story missions, PvP battles, and special events, providing diverse gameplay options. Marvel Rivals aims to deliver a unique and captivating fighting game, with detailed graphics, engaging gameplay, and a compelling storyline.

Genres
Role-Playing Game (RPG), Gacha Game, Strategy
Platform(s)
PC, iOS, Android
Release Date
Jun 10, 2024
Price
Free
Developer(s)
Netmarble
Publisher(s)
Netmarble
ESRB Rating
T