The Thing is one of the two new heroes that were added during the Season 1.5 update on February 21, 2025. The Thing is a strong Vanguard unit that can take a lot of damage for the team while also dishing out some pain himself.
The Thing Overview
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Name: |
The Thing |
Type: |
Vanguard |
Role: |
Tank / Bruiser |
Base Stats |
HEALTH |
700 |
MOVEMENT SPEED |
6 m/s |
The Thing is a Vanguard unit through and through. He is a simple hero to pick up and learn, and while there are some unique traits to some of his skills, he is also not that hard to master. The main point you will want to focus on as The Thing is applying pressure to the enemy team. The Thing is a really short-range unit that can deal a ton of damage. His unlimited attacks and charge make him great for engagements, and while he may prove to be a bit squishier than other Vanguards due to lacking a dedicated shielding ability, he still has a tool to get in and out of a fight, allowing you to have a bit of safety. The Thing is a great hero for those who love to constantly be in the heart of a fight, providing pressure, and giving the opportunity for their teammates to destroy their enemies.
The Thing Skills
Below is a full breakdown of The Thing’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
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Rocky Jab |
- Description: Rapidly punch forward
- Casting: Single-cast Spell Field
- Damage: Double strike, 40 per hit
- Attack Range: 4m
- Attack Interval: Double strike 0.33s between attacks, 1s between sets.
|
Abilities |
RMB |
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Stone Haymaker |
- Description: Deliver a devastating Heavy Blow
- Casting: Single-cast Spell Field
- Damage: 90
- Attack Range: 8m
- Effect: Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation
|
SHIFT |
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Yancy Street Charge |
- Description: Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities
- Movement Boost: 100%
- Duration: 5s
- Damage: Charge: 30; ground slam: 20; immobilization zone: 15 per/s
- Spell Field Range: Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
- Cooldown: 10s
- Effect: Gain 200 Bonus Health during skill activation
|
E |
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Embattled Leap |
- Description: Jump toward your ally and apply damage reduction to both of you
- Casting: Targeted
- Maximum Distance: 20m
- Cooldown: Basic Cooldown 3s, with a charge of 10s per use
- Effect: Apply a 30% damage reduction effect to self and target ally for 3s
|
Q |
 |
Clobberin' Time |
- Description: Use immense power to launch up all enemies in front of the Thing into the air
- Energy Cost: 2800
- Range: Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
- Damage: 100
- Effect: Stun duration 2.5s
|
NONE |
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Unyielding Will |
- Description: Immune to launch-up, knock-back, and other displacement effects
- Effect: Immune to launch-up, knock-back, and other displacement effects
|
Team-Up Abilities |
Z |
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Cosmic Fastball |
- Description: Wolverine and The Thing can interact with each other. Once both parties confirm, The Thing can lift Wolverine and press the key to hurl him forward
- Casting: Targeted
- Maximum Distance: 20m
- Cooldown: 3s when not thrown, 15s when thrown
|
C |
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Cooperative Comrades |
- Description: The Invisible Woman taps into her powers, channeling Psionic Might to fortify Mr.Fantastic. This formidable force bolsters Mr.Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health
- Duration: 5s
- Cooldown: 20s
- Bonus Health Growth: Generate 5 Bonus Health per 0.1s
- Bonus Max Health: 100
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