Overwatch 2 Mid-Season 11 Patch Notes: Major Tank Buffs

The mid-season Super Mega Ultrawatch patch notes were just revealed and include many updates for all three hero groups, especially for the Tanks! Check them out!

Overwatch 2 Mid-Season 10 Patch Notes: Major Tank Buffs
Blizzard Entertainment

Blizzard just released the mid-season patch for Super Mega Ultrawatch, and let's just say that tanks will be stronger than ever! While there are a few changes for DPS and Support heroes, the main focus of this patch is the Tanks! Each and every Tank hero is getting buffs that will strengthen their role in the game. Needless to say, these patches will be vital for your upcoming games, so make sure to check them out!

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Tank Hero Changes Mid-Season 11

Tank Role Passive

  • Ultimate generation reduction increased from 30 to 40%.
  • Knockback resistance reduced from 50 to 40%.
D.Va

D.VA

Defense Matrix

 

Defense  Mix

  • Maximum duration increased from 3 to 3.5 seconds.
Micro Missiles

 

Micro Missiles

  • Explosion damage increased from 4 to 5.5 damage (from 126 to 153 max damage with direct impacts).
Junker Queen

Junker Queen

Commanding Shout

 

Commanding  Shout

  • Overhealth increased from 150 to 175 HP
Adrenaline Rush

 

Adrenaline Rush

  • Wound damage self-healing multiplier increased from 2 to 2.5x

Junker Queen's health is already well-balanced, but the increased wound healing will be even more beneficial if you manage her abilities well.

Orisa

Orisa

Fortify

Fortify

  • Duration increased from 3.5 to 4 seconds

Orisa's Fortify was previously nerfed to make her more balanced compared to other roles. However, with the strengthening of the Tank role, her Fortify is back to its stronger version.

Roadhog

Roadhog

Pig Pen

Pig Pen

  • Area damage after activating increased from 30 to 45 damage per second.
  • Recovery time reduced from 0.55 to 0.4 seconds.
  • Cooldown now begins immediately when used instead of after a short delay.

Roadhog is now stronger in closer combat as well.

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Wrecking Ball

Wrecking Ball

Quad Cannons

 

Quad Cannons

  • Automatic reload time while transformed reduced from 2 to 1.6 seconds.
Adaptive Shield

 

Adaptive Shields

  • Allied Overhealth transfer ratio increased by 50% (Use up to 50 Overhealth per target to grant allies up to 75 HP).

Wrecking Ball doesn't get many changes related to his own HP or damage, but he does get a smoother transition between his forms. The main part of his buffs focuses on him protecting his teammates.

Doomfist

Doomfist

The Best Defense

 

The Best Defense...

  • Overhealth gained per target increased from 35 to 40 HP.
  • Delay before Overhealth begins to drain increased from 1 to 3 seconds.

What allows Doomfist to survive longer is his mobility, but now he can stay in a fight longer before leaving the battlefield.

Icon-mauga

Mauga

Overrun

 

Overrun

  • Knockback damage increased from 25 to 30
  • Stomp damage increased from 60 to 75
Cardiac Overdrive

 

Cardiac Overdrive

  • Duration reduced from 5 to 3 seconds.
  • Lifesteal increased from 60 to 100%.
  • Damage reduction increased from 30 to 40%.
  • Allies now receive only half of the lifesteal and damage reduction effect value.
Ramattra

Ramattra

Nemesis Form

 

Nemesis Form

  • Bonus armor increased from 225 to 300.
Pummel

Pummel

  • Pummel damage increased from 60 to 65.

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Reinhardt

Reinhardt

Barrier Field

 

Barrier Field

  • Maximum health increased from 1400 to 1600.
  • Barrier regeneration rate increased from 140 to 160 health per second.
Charge

 

Charge

  • Wall impact damage increased from 275 to 300.

Reinhardt's offensive part of the kit has been mainly prioritized in his most recent updates; however, now it's his barrier that is getting stronger.

Sigma

Sigma

Accretion

 

Accretion

  • Impact damage increased from 40 to 80 (120 damage total).
Winston

Winston

Tesla Cannon

 

Tesla Cannon

  • Secondary fire charge time reduced from 1 second to 0.85 seconds.
Primal Rage

 

Primal Rage

  • Maximum health gained increased from 500 to 700.

Although Winston is one of the best tanks in the game right now, he is getting some buffs to improve his playstyle. Tesla Cannon took too long to charge compared to the damage it dealt, so now it gets a little more balance. Winston's Primal Rage is doing relatively well, but the increase in HP will ensure that he doesn't get killed as quickly.

Zarya

Zarya

Particle Barrier

 

Particle Barrier

  • Health increased from 200 to 225.
  • Duration increased from 2 to 2.5 seconds.
Projected Barrier

 

Projected Barrier

  • Health increased from 200 to 225.
  • Duration increased from 2 to 2.5 seconds.

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DPS Hero Changes Mid-Season 11

Damage Role Passive

  • Now only half as effective against Tank heroes (10% healing reduction).
Ashe

Ashe

BOB

 

B.O.B.

  • B.O.B. now gains the Tank role passive ability.
Cassidy

Cassidy

Peacekeeper

 

Peacekeeper

  • Primary fire falloff range rescaled from 25-35 meters to 20-30 meters.

By making his Peacekeeper's range smaller, the devs are ensuring that Cassidy remains a close-range combat hero.

Pharah

Pharah

Concussive Blast

 

Concussive Blast

  • Explosion damage reduced from 30 to 0.
  • Explosion knockback radius increased from 6 to 8 meters.
  • Knockback increased by 11%.

Pharah's Concussive Blast was allowing her to easily finish off rivals who were low on HP, so this nerf removes its damage.

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Support Hero Changes Mid-Season 11

Ana Hero Portrait

Ana

Sleep Dart

 

Sleep Dart

  • Duration of effect on Tank heroes decreased from 3.5 to 3 seconds.
Illari

Illarri

Healing Pylon

 

Healing Pylon

  • Allies no longer see the "Destroyed" UI when Healing Pylon breaks.
Zenyatta

Zenyatta

Transcendence

Transcendence

  • Ultimate cost decreased 10%.

Make sure  to check our website for more interesting and useful Overwatch 2 content!

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