Teamfight Tactics Patch 14.4 - Buffs, Nerfs & More

Here are all of the changes introduced to TFT patch 14.4.

Teamfight Tactics Patch 14.4 - Buffs, Nerfs & More
Riot Games

TFT Patch 14.4 is finally here! It's filled with changes, and it will surely shake up the meta. In this article, you will find everything you need to know, along with the recent Teamfight Tactics patch notes.

TFT Patch 14.4 Highlights

Teamfight Tactics Patch 14.4 - Buffs, Nerfs & More.png
Riot Games

Riot Games is introducing major system and balance changes aimed at helping underperforming comps and nerfing overperformers.

Loot from PvE rounds has been reduced slightly, especially from Scuttle Puddle and Crab Rave, and the Gold Generator Golem is now replaced by the RNGolem, which offers a random Emblem, Artifact, and Radiant item.

Black Market Augments are now more likely to appear on 2-1, and the underwhelming 13-turn Egg Hack has been removed in favor of a stronger version. Trait adjustments buff Cypher, Divinicorp, Nitro, and Vanguard, while nerfs hit Brand, Neeko, and Street Demon. Numerous unit and augment tweaks aim to rebalance power across costs and comps, and cosmetics will be simplified in patch 14.5 with a unified "Standard" tier for older Little Legends.

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TFT Patch 14.4 Full Patch Notes

Simplifying Cosmetic Tiers

 

  • Little Legends released prior to patch 14.5 in the Rare and Epic tiers will be combined into the new Standard tier.
  • Non-upgradable Little Legends and Booms are designated as three-star content.

Starting in patch TFT14.5 (patch after this) TFT's cosmetic will be simplified intp rarity tiers. 

TFT Patch 14.4 System Changes

PVE Loot

Teamfight Tactics Patch 14.4
Riot Games

"At the start of Cyber City, Hacks provided enough loot to typically fully itemize two carries and a primary tank. We've since lowered the amount of total loot you get, but we're still seeing games have ever-so-slightly too much on average. With our loot changes in 14.4 you can expect to see about 1 less Item Component and in a few cases 1 less Silver/Blue Loot Orb.

The most extreme example of the above is Scuttle Puddle and Crab Rave. Not even a crab can hold all those items, so we're reducing the total component drops by two. "

  • Generally lowered the amount of loot you get from PVE rounds
  • Scuttle Puddle and Crab Rave no longer add two additional components

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Black Market Augment Hack

  • Slightly increased odds of Black Market Augment Hack appearing on 2-1

Hack: Golem Armory 

  • The Gold Generator Golem has been replaced with the RNGolem. This Golem is equipped with a random Emblem, a random Artifact, and a random Radiant Item.

Hack: Eggs 

  • Improved the power of the 13-turn egg

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TFT Patch 14.4 Large Changes

Trait Changes

  • Cypher AD/AP After Cashout: 30/45/65% ⇒ 30/50/70%
  • Divinicorp Bonus Stats: 100/110/125/140/160/180/200% ⇒ 100/110/125/140/165/190/210%
  • Golden Ox Base Damage Amp: 12/22/25% ⇒ 12/24/26%
  • Nitro Chrome: 2/3/6/12 ⇒ 2/3/7/25
  • Nitro 4 Piece Laser Damage: 425/450/475/500 ⇒ 460/490/520/550
  • Techie AP: 20/50/85/125 ⇒ 20/50/90/130
  • Vanguard Durability while shielded: 10% ⇒ 12%
  • Vanguard 6 Piece Durability: 16% ⇒ 18%

1-COST UNITS

  • Kog'maw AD: 50 ⇒ 53

2-COST UNITS

  • Illaoi Armor/MR: 45 ⇒ 50
  • Naafiri Alpha AD Damage: 175% ⇒ 165%
  • Shyvana Mana: 40/105 ⇒ 50/100
  • Shyvana HP Gain: 200/250/300 ⇒ 200/270/340
  • Skarner Mana: 25/80 ⇒ 25/70
  • Skarner Spell Damage Armor%: 150/225/350 ⇒ 170/255/385
  • Twisted Fate Empowered Card Damage: 265/400/595 ⇒ 245/365/550

3-COST UNITS

  • Elise Mana: 0/55 ⇒ 0/50

4-COST UNITS

  • Brand Mana: 25/70 ⇒ 10/70
  • Brand's ability now always arrives at his target after .75 seconds. This is similar timing to a current throw at 4 hexes, but will be much faster for long-range throws!
  • Brand's Mana Lockout is now a fixed duration of 1.9 seconds. Previously, it was .5 seconds after the missile landed. (Between 1.4 and 2.9 based on distance from target)
  • Miss Fortune AD: 50 ⇒ 53
  • Neeko Mana 30/85 ⇒ 30/90
  • Vex Primary Spell Damage 190/285/1100 ⇒ 180/270/1100
  • Zeri AS: 0.75 ⇒ 0.8

5-COST UNITS

  • Renekton Mana 70/150 ⇒ 70/140
  • Renekton Ability Cast 300% AD + 30/40% AP ⇒ 100% AD + 260/400% AP
  • Renekton HP Gain on Cast 400/550/10000 ⇒ 400/650/10000
  • Renekton Double Strike AD% 175% ⇒ 180%
  • Renekton Triple Strike AD% 270% ⇒ 300%
  • Three-Star Kobuko's Shield no longer expires.

SILVER AUGMENTS

  • Adaptive Strikes (Jax) Shield: 250/300/350 AP ⇒ 300/350/400 AP
  • Adaptive Strikes (Jax) Base Damage: 120/180/270 AP ⇒ 130/200/300 AP
  • Preparation I HP Per Stack: 20 ⇒ 30
  • Wolf Unchained (Sylas) Health Gain: 180/210/240 ⇒ 220/250/280
  • Wolf Unchained (Sylas) Base Damage: 300/450/675 ⇒ 330/500/750

GOLD AUGMENTS

  • 10,000 IQ Units Granted: Leblanc + Ekko ⇒ Yuumi + Ekko.
  • 10,000 IQ Clarified that the Gold Reward is always granted after 5 rounds.
  • 10,000 IQ Guaranteed Gold Reward: 2 ⇒ 8.
  • 10,000 IQ Reward: Random completed item ⇒ Completed Item Anvil
  • Bronze for Life I Damage Amp per Trait: 3% ⇒ 3.5%
  • Caretaker's Favor Grants items retroactively if picked at higher levels than the level thresholds. Note: Caretaker's Chosen already worked this way.
  • Climb the Ladder II Stats: 6 ⇒ 5
  • Cybernetic Implants II No longer appears on 2-1
  • Flatline Execution Percent: 12% ⇒ 10%
  • Golemify HP Percent: 70% ⇒ 60%
  • Golemify AD Percent: 60% ⇒ 50%
  • High Score no longer grants Cyberbosses Attack Speed per High Score
  • High Score Rewards are slightly reduced at each High Score.
  • High Voltage Damage Increase: 25% ⇒ 15%
  • Hostile Takeover Banned in Double Up
  • No Scout No Pivot HP Per Turn: 12 ⇒ 14
  • No Scout No Pivot AD/AP per Turn: 1.5% ⇒ 2%
  • Pair of Fours HP: 404 ⇒ 344
  • Pair of Fours 4 costs granted: 2 ⇒ 3
  • Preparation II HP Per Stack: 35 ⇒ 45
  • Spirit Link Base HP Regen: 6% ⇒ 5%

PRISMATIC AUGMENTS

  • Blue Battery AP: 15 ⇒ 5
  • Bronze for Life II: Damage Amp per Trait: 3.5% ⇒ 4%
  • Bulky Buddies III HP: 330 ⇒ 300
  • Cybernetic Implants III No longer appears on 2-1
  • Future Sight Disabled
  • Gargantuan Resolve (and +) Armor/MR increase: 50% ⇒ 80%
  • Hard Commit Grants 3g on selection and every stage.
  • High End Shopping Gold Granted: 6 ⇒ 12
  • Shopping Spree Gold Granted: 4 ⇒ 2
  • Wise Spending XP Gained: 2XP Per Reroll ⇒ 3XP Per 2 Rerolls. Effect only counts for rerolls purchased with gold. Tooltip rephrased.

ITEMS

  • Bastion Emblem Armor/MR to AP: 10% ⇒ 20%
  • Dynamo Emblem Damage Amp per 10 mana Spent: 1% ⇒ 1.5%
  • Marksman Emblem Armor Shredded: 2 ⇒ 3
  • Slayer Emblem Healing Increase: 25% ⇒ 33%
  • Manazane Starting Mana 15 ⇒ 5
  • Manazane AS 15% ⇒ 10%
  • Manazane AD 15% ⇒ 10%

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TFT Patch 14.4 Small Trait Changes

  • Anima Squad 7 Piece Armor/MR: 35 ⇒ 40
  • AMP 4 Piece HP: 400 ⇒ 300
  • AMP 4 Piece Charge Power: 3 ⇒ 4
  • Bastion 6 Piece Base Armor/MR: 70 ⇒ 75
  • Dynamo 4 Piece Mana Regen: 10 ⇒ 11
  • Exotech Flux Capacitor AD: 20% ⇒ 25%
  • Marksman 4 Piece AD Bonus: 20% ⇒ 25%
  • Rapidfire 4 Piece AS per stack: 10% ⇒ 11%
  • Street Demon 7 Piece Stats: 17% ⇒ 16%

TFT Patch 14.4 Bug Fixes

  • Always split: Fixed a missing armory choice in one of the Stage 3 variants of the To Split or Not to Split hacked encounter
  • Big if true: Stage 3 Big Carousel no longer has an extra unit with no item
  • But that's what Transit is for!? Anima Squad's Final Transit can no longer hit other boards
  • Spilleng is hard: Tome Carousel banner announcement is now spelled correctly
  • Street Demon empowered hexes now show the correct stats during the planning phase
  • Tagging Spree now correctly grants attack speed to non-Street Demons
  • Two-Star 3-Cost carousel now works
  • More like Missed Fortune: Fixed a bug where Miss Fortune's first wave could fire in an odd direction
  • Fixed a bug where 3-Star Kobuko wasn't doing the intended damage after his rework
  • Masterwork Upgrade no longer duplicates an item when used on a unit during combat that stars up after combat

And there you have it - all of the TFT changes in patch 14.4, taken from the official website post.

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Teamfight Tactics

Teamfight Tactics

Teamfight Tactics (TFT) is an auto-battler game developed and published by Riot Games. Set in the League of Legends universe, TFT features strategic gameplay where players build and upgrade a team of champions to compete against others in automatic battles. The game emphasizes strategy, resource management, and adaptability, as players must draft and position their champions to create powerful synergies and counter their opponents. Teamfight Tactics includes various modes, seasonal updates, and unique mechanics, offering a dynamic and engaging experience for fans of strategy games. The game is praised for its depth, accessibility, and competitive nature.

Genres
Turn-Based Strategy (TBS), Auto-Battler
Platform(s)
PC, iOS, Android
Release Date
Jun 26, 2019
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
E10+