Tsuki Iroha is one of the available characters in TRIBE NINE. She is a 2-star unit that players get for free at the beginning of the game. Tsuki Iroha is a unit that focuses on dealing damage from a distance, and she’s a great character to have in your team when you’re first starting out.
Tsuki Iroha Character Info
 |
Name |
Tsuki Iroha |
HP |
1336 |
Attack |
322 |
Defense |
272 |
Note: All stats are for Level 50 |
A character that can perform consecutive long-ranged attacks, constantly granting pressure to the enemies. She excels at setting up combo attacks with her allies, creating opportunities for the party to go on the offensive.
Tsuki Iroha is a unit that can quickly break enemies. If combined with Yo Kuronaka, you can easily Break enemies to then annihilate them with follow-up attacks. A good strategy with Iroha is to try and maintain having both her alpha and beta balls on the field so that you can unleash her kit. In addition, Iroha is also a great unit to have on auto, so don’t be shy about using her as a teammate rather than your main driver.
Tsuki Iroha Skills
Below is a full breakdown of Tsuki Iroha’s skills.
Skills |
Type |
Icon |
Name |
Basic |
 |
Iroha Starter |
- Primary Attack
- Perform up to 3 stages of Ranged Attack. When the 3rd stage hits, grants oneself [alpha Ball] for a certain period of time.
- Secondary Attack
- Perform a tracking pitch that is able to pierce through the target.
- When the attack hits, grant oneself [beta ball] for a certain period of time.
- Counterattack
- Perform a Dodge Counterattack.
- When executing Counterattack successfully, limit enemy actions by using attacks that will make the enemy lose their balance more easily.
|
Status |
Primary Attack |
- 1st stage Action DMG: 35%
- 2nd stage Action DMG: 35% x3
- 3rd stage Action DMG: 240%
- 1st stage Break Value: 20
- 2nd stage Break Value: 18
- 3rd stage Break Value: 60
- [alpha ball] duration: 7s
|
Secondary Attack |
- Action DMG: 250%
- Break Value: 250
- Stamina Consumption: 480
- [beta ball] Duration: 7s
|
Counterattack |
- Action DMG: 50 x3
- Break Value Successful Counterattack: 501
- Stamina Consumption: 625
|
Type |
Icon |
Name |
Strategy Skill |
 |
Iroha Ball: Delta |
- Can be executed when both [alpha ball] and [beta ball] are granted.
- perform a splitting pitch towards the target. Make the enemy lose their balance more easily.
|
Status |
Strategy Skill |
- Action DMG: 120 x5
- Break Value: 400
- Stamina Consumption: 500
|
Type |
Icon |
Name |
Ultimate Skill |
 |
Iroha Ball: Omega |
- Perform an [Ace Up One's Sleeve?] pitch, which will transform into a huge missile, towards the target.
|
Status |
Ultimate Skill |
- Action DMG: 7500%
- Required Tension Phase: 2
- Tension Gauge Maximum Consumption: 200
|
Type |
Icon |
Name |
Chain Skill |
 |
Winning Pitch |
- Can be triggered when inflicting Break on the enemy.
- Perform a follow-up attack towards the target, and grant party member [Courage] for a certain period of time.
|
Status |
Chain Skill |
- Action DMG: 1200%
- Tension Gauge Recharge: 50
- [Courage] Duration: 10s
- [Courage] Critical Rate Increase: 10%
|
Type |
Icon |
Name |
Overdrive |
 |
Iroha Ball: Epsilon |
- More likely to strike the batter out, the batter is less likely to hit the ball far out, and allies are more likely to win a bout on base.
- Additionally, obtain [Defense Factor].
|
Notes |
Alpha Ball |
- When oneself is granted [Beta Ball] at the same time, [Iroha Ball: Delta] can be executed.
- After executing [Iroha Ball: Delta], this effect will be removed.
|
Beta Ball |
- When oneself is granted [Alpha Ball] at the same time, [Iroha Ball: Delta] can be executed.
- After executing [Iroha Ball: Delta], this effect will be removed.
|
Courage |
- Increase Critical Rate by 10%.
|