Note: The information in this article is based on leaks and is subject to change before official release.
Trigger is one of three units that will be added in Zenless Zone Zero Version 1.6. She is also one of the two S-Rank Agents and an Electric Stun unit. Trigger is an interesting character that will introduce a new way of playing Stun units in the game. She will mostly focus on a new mechanic known as [Additional Attack], which will allow her to attack even when she’s off the field. This allows Trigger to still build up Daze and deal damage even while your main carry is on the field and going wild.
Trigger Skills
In the table below you can find early leaked information about Trigger’s full kit, featuring her Core Passive, Skill, and more. It is worth noting that the translations for Trigger’s kit are still in an early version, and there might be translation mistakes. As such, please take the information below with a grain of salt, and expect it to change before the official release of Version 1.6.
Basic Attack |
Type |
Name |
Activation |
Basic Attack |
TBA |
BASIC ATTACK BUTTON |
- Shoot fourth consecutive shots forward. The first three shots deal Physical DMG, while the fourth shot deals Electric DMG.
|
Type |
Name |
Activation |
Basic Attack |
TBA |
BASIC ATTACK BUTTON |
- HOLD
- Trigger enters [Sniping Stance] and continuously shoots forward, dealing Electric DMG.
- While shooting continuously, Trigger will automatically dodge enemy attacks. This can trigger once within 12 seconds.
- While shooting continuously, the control stick can be dragged to adjust the character's position in the corresponding direction.
- When dodging attacks or adjusting position just before an attack, [Perfect Dodge] will trigger, followed by a charged counterattack, dealing Electric DMG.
- RELEASE
- After the final shot, Trigger will withdraw and perform a finishing blow, exiting [Sniping Stance].
- While continuously shooting and hitting enemies, Trigger will gain 1 [Sniping] point.
- When the charged counterattack hits an enemy, Trigger will gain 2 [Sniping] points.
- When the finishing blow hits an enemy, Trigger will apply [Trigger: Special Attack] effect to the whole team, lasting 50 seconds. The duration will not refresh with repeated triggers.
- During the charged counterattack and finishing blow, Trigger will have invincibility.
|
Type |
Name |
Activation |
Basic Attack |
TBA |
BASIC ATTACK BUTTON |
- When [Call] points are sufficient and Trigger is not the currently controlled character, it will automatically activate.
- Launch a support shot at the enemy, dealing Electric DMG and accumulating Daze.
- This move is an [Additional Attack].
- The move will have invincibility during activation.
|
Special Attack |
Type |
Name |
Activation |
Special Attack |
TBA |
SKILL BUTTON |
- Perform a forward charge slash, dealing Electric DMG.
- The move has increased resistance to interruption during activation.
|
Type |
Name |
Activation |
Special Attack |
TBA |
SKILL BUTTON |
- Perform a forward charge slash, followed by a powerful shot to the ground after jumping, dealing massive Electric DMG.
- The move has invincibility during activation.
- After the move, the next [Basic Attack: Support Shooting] by Trigger will not consume [Call] points.
|
Chain |
Type |
Name |
Activation |
Chain Attack |
TBA |
PASSIVE |
- Launch a series of powerful shots forward, dealing massive Electric DMG.
- The move has invincibility during activation.
|
Type |
Name |
Activation |
Ultimate |
TBA |
CHAIN BUTTON |
- Launch a powerful shot at a large group of enemies in front, dealing massive Electric DMG.
- The move has invincibility during activation.
|
Core |
Type |
Name |
Activation |
Core Passive |
TBA |
Passive |
- When Trigger lands a finishing blow during [Basic Attack" Crounching Sniper] on an enemy, it will apply the [Trigger Special Attack] effect to the entire team, lasting for 50 seconds. Repeated triggers will not refresh the duration.
- The Daze caused by Trigger's additional attacks increases by 20%.
- During the duration of [Trigger Special Attack], whenever any character in the team hits an enemy, the target's Stun Multiplier will increase by 20%. This increase is effective both before and after the enemy enters the Stun state.
- During the duration of [Trigger Special Attack], whenever another character in the team hits an enemy, it will accumulate 1 [Call] point for Trigger. This can trigger once per second at most.
- If the call points are sufficient, and Trigger is not the currently active character, [Basic Attack Support Shooting] will automatically be triggered, dealing Electric DMG to the enemy and accumulating Daze.
- When [Basic Attack: Crouching Sniper] triggers Continuous Shooting or Charged Counter and hits an enemy, Trigger will earn [Sni[er] points, up to a maximum of 3 points.
- The [Call] points required for [Basic Attack Support Shooting] will depend on the current [Sniper] points of Trigger.
- When Trigger has 0/1/2/3 [Sniper] points, the corresponding initial [Call] points required will be 19/16/13/10 points. Each time [Basic Attack Support Shooting] is triggered, the required [Call] points will be further reduced by 2 points, up to a maximum of 4 points.
- At the end of [Trigger Special Attac], the enemy's Stun Multiplier, the [Sniper] points of Trigger, and the additional reduction effect of [Call] points will be reset.
|
Type |
Name |
Activation |
Additional Ability |
TBA |
Passive |
- Triggers when there is an [Attack] character or character of the same faction in the team.
- During the duration of [Trigger Special Attack], Trigger's CRIT Rate is increased by 10%.
- If Trigger's CRIT Rate exceeds 40%, each additional 1% of CRIT Rate will increase the Daze caused by [Additional Attacks] by 65%. Up to a maximum of X increase.
|