The Atal'Dazar Dungeon undergoes significant changes with a hotfix introduced during the Weekly Reset. Discover all the latest updates on World of Warcraft Dragonflight, with credit to WOWHead's comprehensive information (cr: SQUISHEI).
Count Changes
Atal'Dazar now requires 225 counts, a notable increase from the previous 198 counts. Monzumi and T'lonja receive a count buff, raising it from 6 to 8. Pulling the middle pack awards the extra count needed with the same route.
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Yazma's 'Wracking Pain'
Yazma's 'Wracking Pain' ability is undergoing significant changes. As you may already know, it inflicts 82,397 Shadow damage and an additional 38,452 Shadow damage every 2 seconds for 6 seconds.
Notably, this ability is now no longer interruptible, rendering it even more dangerous. On a +20 Tyrannical difficulty, Wracking Pain can now deal ~450k damage upfront and ~212k every 2 seconds until the Damage over Time (DoT) effect expires. Given that players typically have health in the range of 700k to 800k, this may not seem excessively challenging. Additionally, it's worth noting that the ability can be reflected, providing a substantial advantage to those able to use this tactic strategically.
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Reverse Snapping Fix
Dazar'ai Juggernaut and Toxic Saurid can no longer reverse snap. Instead, these mobs leap onto the "safe" platforms, utilizing Merciless Assault and Leaping Thrash, respectively.
Community Reactions
Blizzard is earning praise from fans for eliminating snapping from the Atal'Dazar Dungeon, a change viewed as a relief by many due to its tedious and annoying nature. Nevertheless, there is a growing call for a damage nerf for Wracking Pain despite the recent adjustment. The primary concern revolves around its non-interruptible status.
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