World of Warcraft is preparing for its next huge expansion - The War Within. Not only does this update promise a lot of fundamental changes to the core gameplay of classes, but also it will introduce brand-new features that will further enhance the MMORPG experience.
With that in mind, we will take a look at the most recent patch notes for version 11.0.2 of WoW, so we can see how the game balance will be adjusted not only because of the new Hero Talents but also to accommodate the new raids, loot and many other new aspects of the game coming in The War Within.
Table of Contents
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WoW Patch 11.0.2 Druid Changes
General Druid Changes
- Regrowth initial heal increased by 27% and its healing over time decreased by 3%.
- Swiftmend healing increased by 38%.
- Ironfur increases Armor by 112% of Agility (was 120%).
Balance
- All spell damage increased by 6%.
- Force of Nature melee damage increased by 60%.
- Wild Mushroom damage increased by 20% and it generates up to 20 Astral Power (was 16).
- Umbral Inspiration damage bonus increased to 35% (was 30%).
- Denizen of the Dream damage reduced by 6.5%.
- Denizen of the Dream's attacks are now affected by all abilities that increase all your spell damage or critical strike chance.
- Astral Communion grants 25 Astral Power (was 20).
- Wrath or Starfire cast with Umbral Embrace are now affected by both passive bonuses from Mastery: Astral Invocation.
- Wraths cast by Convoke the Spirits can now trigger Umbral Embrace and Astral Smolder.
- If a player has a free cast available from Touch the Cosmos and Starweaver, only the bonus from Starweaver is consumed on the next cast.
- Touch the Cosmos now highlights Starfall or Starsurge when your next cast will be free.
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Feral
- Melee auto-attack damage increased by 30%.
- Rip damage increased by 15%.
- Rake initial damage increased by 30% and periodic damage increased by 5%.
- Shred initial damage increased by 30%.
- Swipe initial damage increased by 30%.
- Brutal Slash initial damage increased by 30%.
- Thrash initial damage increased by 30% and periodic damage increased by 5%.
- Lunar Inspiration Moonfire initial damage increased by 30%.
- Primal Wrath direct damage increased by 20%.
- Adaptive Swarm direct damage increased by 20%.
- Rampant Ferocity's damage increased by up to 100% (was 50%) when players spend extra Energy on Ferocious Bite.
- Taste For Blood increases Ferocious Bite damage by 12% (was 15%) and an additional 12% (was 15%) during Tiger's Fury.
- Apex Predator's chance to proc against multiple targets increased slightly.
- Berserk now increases all ability and auto-attack damage by 15% (was 10%).
- Berserk: Frenzy now causes enemies to bleed for 150% of all direct damage dealt by combo point generating abilities (was 135%).
- Incarnation reduces the Energy cost of all abilities by 25% (was 20%).
- Ashamane's Guidance's effect now lasts 40 seconds after Incarnation ends (was 30 seconds).
- Savage Fury increases your Haste by 10% (was 8%) and Energy recovery rate by 25% (was 20%).
Guardian
- Melee auto-attack and all bear ability damage increased by 20%.
- Moonfire damage reduced by 15%.
- Twin Moonfire increases Moonfire damage by 8% (was 10%).
- Reinvigoration reduces Frenzied Regeneration’s cooldown by 10/20% (was 20/40%).
- Earthwarden reduces damage taken by 25% (was 30%).
- Survival of the Fittest reduces cooldowns by 12/24% (was 15/30%).
- Tooth and Claw reduces damage taken by 12% (was 15%).
- After the Wildfire triggers after spending 300 Rage (was 200).
- Ursoc’s Fury grants a shield equal to 25% of Thrash and Maul damage (was 45%).
- Elune’s Favored heals you for 25% of Arcane damage dealt (was 40%).
- Rage of the Sleeper duration reduced to 8 seconds (was 10 seconds).
- Rage of the Sleeper damage taken reduction reduced to 20% (was 25%).
- Rage of the Sleeper Leech decreases to 20% (was 25%).
- Pulverize duration reduced to 8 seconds (was 10 seconds).
- Ursoc’s Guidance reduces the cooldown of Incarnation: Guardian of Ursoc by 1 second for each 25 Rage spent (was 20).
- Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
- Dream of Cenarius increases the healing of the affected Regrowth by 130% (was 200%).
- Fixed an issue with the increase to the amount of Rage required to trigger After the Wildfire.
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Restoration
- Lifebloom heal over time increased by 5% and bloom healing increased by 30%.
- Tranquility healing increased by 15%.
- Rejuvenation healing increased by 15%.
- Rejuvenation now costs 2.1% base mana (was 2.2%).
- Wild Growth healing increased by 15%.
- Cenarion Ward healing increased by 20%.
- Embrace of the Dream healing increased by 50%.
- Nourish healing increased by 100%.
- Grove Guardians Nourish and Wild Growth healing decreased by 10%.
- Convoke the Spirits now casts an additional 4 spells over its duration for Restoration Druids.
- Flourish's duration is now 8 seconds (was 6 seconds).
- Regenesis now increases the healing of Rejuvenation by up to 15/30% (was 10/20%).
- Power of the Archdruid now has a 60% chance to activate (was 40%).
- Incarnation: Tree of Life now increases healing done by 10% (was 15%) and increases the healing of Rejuvenation by 40% (was 50%).
- Rip damage decreased by 15%. Does not affect PvP combat.
- Rake damage decreased by 15%.
- Shred damage decreased by 15%.
- Ferocious Bite damage decreased by 15%. Does not affect PvP combat.
- Sunfire damage decreased by 15%.
- Fixed an issue that caused Mastery: Harmony to gain an extra stack on all targets.
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Druid PvP Changes
General Druid Changes
- Rake’s damage is no longer reduced by 23% in PvP combat, and is no longer reduced by 40% in PvP combat when used from stealth.
- Shred’s damage from Stealth is no longer reduced by 30% in PvP combat.
- Ferocious Bite damage is no longer reduced by 25% in PvP combat.
- Bear Form armor is no longer reduced by 20% in PvP combat.
- Moonkin Form armor is no longer reduced by 20% in PvP combat.
- Rip damage is no longer reduced by 18% in PvP combat.
- Shooting Stars astral power generation is no longer reduced by 50% in PvP combat.
- Umbral Embrace damage gain is no longer reduced by 40% in PvP combat.
- Starsurge damage is no longer increased by 20% in PvP combat.
- Rampant Ferocity damage is no longer reduced by 25% in PvP combat.
- Feral Frenzy damage is no longer reduced by 14% in PvP combat.
- Primal Wrath damage is no longer reduced by 9% in PvP combat.
- Fixed an issue where Ravage (Hero Talent) was reduced by 25% in PvP combat.
- Mastery: Harmony is no longer reduced by 15% in PvP combat.
- Mastery: Harmony is now 80% effective in PvP combat.
- Healing is no longer increased by 8% in PvE only.
- Regrowth’s initial healing effect is no longer reduced by 11% in PvP combat, and is instead increased by 25%.
- Lifebloom healing is no longer reduced by 12% in PvP combat.
- Wrath damage decreased by 24% in PvP combat.
- Starfire damage decreased by 24% in PvP combat.
- Moonfire's damage is no longer increased in PvP combat (was 80% increased).
And that covers all of the Druid class changes that were introduced in the 11.0.2 patch for World of Warcraft. Players are already brimming with excitement to try out The War Within expansion as it seems that Blizzard is trying to restore its former glory as a titan in the MMORPG industry.
You can check out the full patch notes by clicking this link.
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