With The War Within expansion arriving soon, the devs are busy balancing all of the classes and in-game systems in preparation for Retail's next journey. World of Warcraft has seen a lot of expansions and it seems that it is not going away anytime soon.
Having that in mind, we will go over all of the Paladin class changes that were added to this week's development notes so we can get an idea of how the class will perform during WoW's newest expansion.
Table of Contents
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WoW The War Within Beta Paladin Hero Talent Changes
Herald of the Sun (Holy/Retribution)
- Sun’s Avatar damage increased by 20%.
- Eternal Flame is now 35% more effective on self (was 25%).
Lightsmith (Holy/Protection)
- Blessed Assurance now increases the damage of your next Crusader Strike by 20% (was 100%).
Templar (Retribution/Protection)
- Wrathful Descent now deals 100% of the damage dealt to nearby enemies when Empyrean Hammer critically strikes (was 80%).
- Templar Sacrosanct Crusade healing can no longer crit.
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WoW The War Within Beta Paladin Changes
Holy
- Righteous Judgment now has a 50% chance to create a consecration (was 30%).
- Blessing of Dawn now increases the damage and healing of holy power spenders by 5% per stack (was 20%).
- Fading Light and Seal of Order now increase Blessing of Dawn’s effect by an additional 5% (was 10%).
- Word of Glory healing increased by 15%.
- Light of Dawn healing increased by 15%.
- Hammer of Wrath damage increased by 50%, but its cooldown has been increased by 15 seconds (was 12 seconds).
- Awakening now requires 15 stacks to activate (was 12) and increases the damage of Judgment by 40% (was 30%).
- Tyr’s Deliverance healing increased by 30% and now increases healing taken by 12% (was 10%).
- Crusader’s Might now reduces the cooldown of Judgment and Holy Shock by 2 seconds (was 1.5 seconds).
- Sanctified Wrath now decreases the cooldown of Holy Shock by 50% for its duration (was 20%).
- Overflowing Light now converts 30% of Holy Shock’s healing into an absorb shield (was 15%).
- Holy Infusion now increases the damage of Crusader Strike by 50% (was 25%).
- Crusader Strike damage increased by 25%.
- Moment of Compassion now increases the healing of Flash of Light by 50% (was 15%). Does not apply in PvP combat.
- Saved by the Light now activates when an ally drops below 50% health (was 30%). Does not apply in PvP combat.
- Blessing of Summer now transfers 12% of healing into damage (was 20%) and transfers 12% of damage into healing (was 10%).
- Shield of the Righteous damage increased by 25%.
- Power of the Silver Hand now increases the healing of your next Holy Shock by 20% of all damage and effective healing done (was 10%).
- Power of the Silver Hand has moved to the final gate.
- Empyrean Hammer and Inflorescence of the Sunwell are no longer on a choice node with each other.
- The locations of Righteous Judgment and Liberation have swapped.
Protection
- All ability damage increased by 15%.
Retribution
- Nerub’ar Palace (4) Set Bonus – Wake of Ashes increases your damage done by 8% for 8 seconds (was 10%).
- Blessed Champion now deals 25% reduced damage to secondary targets (was 50% reduced damage).
- Final Verdict damage reduced by 10%.
- Templar’s Verdict damage reduced by 10%.
- Justicar’s Vengeance damage reduced by 10%.
- Hammer of Wrath damage reduced by 15%.
- Blade of Justice damage reduced by 20%. Does not effect Blade of Vengeance.
- Blade of Vengeance damage increased by 25%.
- Expurgation damage reduced by 10%.
- Divine Storm damage increased by 25%.
- Templar Strike damage reduced by 10%.
- Templar Slash damage reduced by 10%.
- Crusading Strikes damage reduced by 10%.
- Crusader Strike damage reduced by 10%.
- Word of Glory healing increased by 20%.
- An issue causing Radiant Glory to not function with fast back to back procs has been resolved.
And that covers all of the class changes for this round of development notes as The War Within is setting up to be quite the expansion in terms of balancing. Not only do most of the classes have some core adjustments to their specs but it seems that the new Hero Talents will also shake things up in terms of the identity of each separate class.
You can check out the full development notes, here.
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