With The War Within expansion arriving soon, the devs are busy balancing all of the classes and in-game systems in preparation for Retail's next journey. World of Warcraft has seen a lot of expansions and it seems that it is not going away anytime soon.
Having that in mind, we will go over all of the Priest class changes that were added to this week's development notes so we can get an idea of how the class will perform during WoW's newest expansion.
Table of Contents
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WoW The War Within Beta Priest Hero Talent Changes
Archon (Holy/Shadow)
- Fixed an issue causing Energy Cycle to not benefit from Apotheosis.
- Empowered Surges increases Mind Spike: Insanity and Mind Flay: Insanity damage by 60% (was 25%).
- Empowered Surges increase to Mind Spike: Insanity and Mind Flay: Insanity damage is now reduced by 50% in PvP combat.
- Perfected Form now increases damage during Voidform by 20% (was 15%) and damage during Dark Ascension by 12% (was 10%).
Oracle (Holy/Discipline)
- Fixed an issue causing Premonition of Insight to lose multiple stacks when Purify dispels multiple debuffs.
- Resolved an issue causing Preemptive Care to increase the duration of Atonement for longer than intended.
- Preventive Measures now increases Penance, Smite, and Holy Nova damage by 40% (was 25%).
- Preventive Measures now increases Smite, Holy Fire, and Holy Nova damage by 25% (was 15%).
Voidweaver (Discipline/Shadow)
- Void Blast damage reduced by 18%.
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WoW The War Within Beta Priest Changes
- Healing done from Void Shift to the Priest’s ally is now capped at twice the Priest’s Health.
- From Darkness Comes Light now increases the healing of Flash Heal by 3% (was 1%), and stacks up to 20 times (was 50).
- Cauterizing Shadows healing increased by 60%.
- Resolved an issue causing Holy Nova to not benefit from Phantom Reach.
- Resolved an issue causing Halo to damage enemies out of combat.
- Updated the visuals and animations for Void Shift.
- Fixed an issue causing Divine Image’s teleport to fail on transports.
- The following talents are now 1 point:
Discipline
- All damage increased by 5%.
- Holy Nova healing increased by 23%.
- Power Word: Shield absorption increased by 30%.
- Power Word: Radiance cooldown reduced to 18 seconds (was 20 seconds).
- Bright Pupil now reduces the cooldown of Power Word: Radiance by 3 seconds (was 5 seconds).
- Abyssal Reverie now increases Atonement healing from Shadow spells by 5%/10% (was 10%/20%).
- Fixed an issue causing Indemnity to not increase Atonement duration by its intended amount.
- Fixed an issue where Atonement healing was only being increased by 50% outside raid instead of the intended 70%.
- The following talents are now 1 point:
Holy
- All damage increased by 10%.
- Prayer of Healing healing increased by 30%.
- Circle of Healing healing increased by 30%.
- Healing Chorus now increases the healing done by Circle of Healing by 3% (was 5%).
- Lightweaver now increases Heal healing by 25% (was 15%).
- Fixed an issue causing the values for the Gales of Song talent to be incorrect.
- Trail of Light is now a 1-point talent.
Shadow
- All damage increased by 3%.
- Dark Ascension now increases non-periodic damage dealt by 20% (was 25%).
- Mind Flay: Insanity now channels the same amount of damage over 1.5 seconds (was 2 seconds).
- Mind Spike: Insanity now generates 12 Insanity (was 8).
- Mind Melt now stacks up to 3 times (was 4).
- Mind Melt now increases the critical strike chance of Mind Blast by 30% (was 20%).
- Mind Flay and Mind Sear from Idol of C’Thun now deals damage 10 times over their channel’s duration (was 15).
- Mind Flay and Mind Sear damage from Idol of C’Thun increased by 50%.
- Fixed an issue causing Psychic Link to not always hit when near the max range of its effect.
- Fixed an issue causing the targeted version of Shadow Crash to not follow a moving target.
And that covers all of the class changes for this round of development notes as The War Within is setting up to be quite the expansion in terms of balancing. Not only do most of the classes have some core adjustments to their specs but it seems that the new Hero Talents will also shake things up in terms of the identity of each separate class.
You can check out the full development notes, here.
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