
With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.
With that being said, we will take a look at all of the Death Knight changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.
Table of Contents
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Death Knight 11.1 PvE Changes

Developers' notes: Currently Frost and Unholy Death Knights are incredibly survivable often boasting lower death rates then tanks and far above any other specs in the game. From a fantasy perspective it makes sense for Death Knights to be incredibly durable and their kit lends itself well to it, but it currently leans too far in the unkillable direction. We fully expect Frost and Unholy Death Knight to continue being one of the more survivable specs but this should bring them closer to a more sane level.

Blood
- All ability damage increased by 20%.
Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.

Frost
- All ability damage increased by 5%.
- Obliterate damage increased by 20%.
- Frost Strike damage increased by 15%.
- Rime now increases the damage of Howling Blast by 275% (was 225%).
- Breath of Sindragosa damage increased by 10%.
- Veteran of the Third War now increases Stamina by 12% (was 20%), and 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 5% (was 8%), and 3% in PvP combat (was 4%).
- Permafrost now generates an absorb shield at 30% of your auto attack damage (was 40%).
- Glacial Advance visual has been updated.

Unholy
- All ability and pet damage increased by 5%.
- Soul Reaper damage increased by 35%.
- Clawing Shadows damage increased by 15%. Does not affect Vampiric Strike.
- Scourge Strike damage increased by 15%. Does not affect Vampiric Strike.
- Gargoyle Strike damage increased by 50%.
- Apocalypse ghoul damage increased by 25%.
- Magus of the Dead damage increased by 55%.
- Doomed Bidding now summons a Magus of the Dead for 6 seconds (was 8 seconds).
- Commander of the Dead now increases the damage of Summon Gargoyle and Army of the Dead by 45% (was 35%).
- Apocalypse and Raise Dead now summon ghouls instantly and visuals have been updated.
- Veteran of the Third War now increases Stamina by 12% (was 20%), and 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 5% (was 8%), and 3% in PvP combat (was 4%).
- Permafrost now generates an absorb shield at 30% of your auto attack damage (was 40%).
Rider of the Apocalypse
- All Horsemen damage increased by 10%. Does not include Undeath and Trollbane's Icy Fury.
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Death Knight 11.1 PvP Changes


Blood
- Walking Dead (PvP Talent) has been removed.

Frost
- New PvP Talent: Death’s Cold Embrace – Pillar of Frost grants you Remorseless Winter and increases its damage by 1000% and its radius by 150%, but your movement speed is heavily reduced for its duration. Pillar of Frost's cooldown increased by 15 seconds.
- Veteran of the Third War now increases Stamina by 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 3% in PvP combat (was 4%).
- Dead of Winter (PvP Talent) has been removed.

Unholy
- Veteran of the Third War now increases Stamina by 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 3% in PvP combat (was 4%).
- Necrotic Wounds no longer has a healing component.
And that covers all of the listed Death Knight class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.
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