
With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.
With that being said, we will take a look at all of the Mage changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.
Table of Contents
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Mage 11.1 PvE Changes

- Mass Barrier mana cost reduced to 8% base mana (was 12%).
- Polymorph health regeneration reduced by 50%.
- Polymorph now breaks based on a small damage threshold instead of any damage.
- Time Anomaly procs now ignore mana costs.
- Mirror Images now have their Frostbolt missiles hidden for allies in raids and dungeons.

Frostfire
Developers' notes: Our updates for Frostfire Mage are focused on reducing the incentive to track auras and to make the talents more connected and conducive with each other.
- Excess Fire now triggers when you cast Meteor or Comet Storm (was reach max stacks of Fire Mastery).
- Excess Fire may now stack up to 2 times.
- Frostfire Burst damage increased by 70%.
- Excess Frost now triggers when you consume Excess Fire (was reach max stacks of Frost Mastery) and may stack up to twice. Excess Frost now casts Ice Nova at 200% effectiveness (was 125%).
- The cooldown reduction of Excess Frost has been reduced to 3 seconds (was 5 seconds).
- The talent locations of Excess Frost, Excess Fire, Isothermic Core, Imbued Warding, and Meltdown have changed.
- Frostfire Bolt will now appropriately consume Overflowing Energy when it critically strikes.
- Frostfire Empowerment is now tracked on the personal resource display.

Sunfury
- Consuming Glorious Incandescence while at or around max range will now appropriately summon Meteorites.
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Arcane
- New Talent: Aether Fragment – Intuition’s damage bonus increased by 20%.
- New Talent: Intuition – Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 50% increased damage and generate 4 Arcane Charges.
- New Talent: Arcane Rebound – When Arcane Barrage hits more than 2 targets, it explodes, dealing light Arcane damage to all enemies within 10 yards of the primary target.
- Resonance has been updated – Now increases Arcane Barrage damage by 15% per target it hits beyond the first.
- Leydrinker has been updated:
- Now triggers from consuming Clearcasting (was consuming Nether Precision).
- Chance to trigger increased to 40% (was 25%).
- Echo damage increased to 70% (was 60%).
- Leydrinker’s visuals have been updated.
Developers' notes: Our goal with these changes is to increase the likelihood that you'll have Nether Precision available when Leydrinker procs.
- Enlightened has been updated – Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana regen is increased based on your current mana, up to 20% when out of mana.
- Nerub-ar Palace 4-set bonus updated – Now increases Arcane Missiles and Arcane Orb damage by 15%.
Developers' notes: With Intuition’s inclusion into the Arcane talent tree, the Season 1 tier bonus needs to be replaced.
- Arcane Barrage damage increased by 45%.
- Arcane Explosion damage increased by 35%.
- High Voltage bad luck protection chance increased to 15% (was 10%).
- Arcane Surge is now tracked on the personal resource display.
- Arcane Echo’s impact visual is now caster only.
- Concentration has been removed.
Sunfury
- Burden of Power has been updated – Now benefits Arcane Barrage.
Developers' notes: To alleviate having to swap to Arcane Blast in AOE, we’re letting Burden of Power work on Arcane Barrage to help things continue to flow across all target counts.
- Burden of Power is now tracked on the personal resource display.
- Arcane Soul has been updated – Additionally causes each cast of Arcane Barrage during Arcane Soul to increase Arcane Barrage’s damage by 15%.
- Fixed an issue that caused the Invocation: Arcane Phoenix to occasionally cast the player’s version of Meteorite.
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Fire
Developers' notes: Fire’s resource economy post-The War Within has been too generous, which has made certain spells like Fireball and Scorch feel unnecessary while also impacting how we can tune Pyroblast and Flamestrike. Our goal here is to reduce access to Phoenix Flames and less-so Fire Blast while amping up your spenders to help increase skill expression, increase your reliance on casting, and make exciting spells hit a bit harder.
- Heat Shimmer has been updated – No longer makes Scorch instant-cast. Now increases Scorch damage by 10%.
- Pyrotechnics has been updated – Critical chance increased to 20% (was 10%).
- Controlled Destruction has been updated – Now also triggers from Fireball.
- Master of Flame has been updated – Now increases Ignite and Fireball’s damage by 15% when Combustion is not active.
- Call of the Sun King has been updated – No longer grants an additional charge of Phoenix Flames and now grants 15% increased Phoenix Flames damage.
- Fire Blast cooldown increased to 14 seconds (was 12 seconds).
- Hyperthermia duration reduced to 5 seconds (was 6 seconds).
- Hyperthermia’s chance to trigger has been reduced.
- Pyroblast damage increased by 10%.
- Pyroblast mana cost reduced to 1.5% base mana (was 2.5%).
- Flamestrike damage increased by 10%.
- Flamestrike mana cost reduced to 1.5% base mana (was 2.5%).
- Unleashed Inferno damage bonus increased to 70% (was 60%).
- Phoenix Reborn now refunds 1 Phoenix Flames charge on use (was 2).
- Phoenix Reborn's Phoenix Flames damage bonus increased to 200% (was 100%).
- Phoenix Reborn's description, auras, and tooltips have been updated to better communicate their effects.
- Fixed an issue that caused Pyromaniac to grant Hyperthermia more often than it should.
- You can no longer trigger Hyperthermia when you already have it and it’s chance to trigger has been reduced.
Frostfire
- Frostfire Infusion damage reduced by 10%.
- Excess Fire Phoenix Flames cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost Ice Nova effectiveness decreased to 150% (was 200%).
- Excess Frost now reduces the cooldown of Meteor by 5 seconds when consumed (was 3 seconds).
- Isothermic Core now causes Comet Storm at 250% effectiveness (was 200%).
- Flash Freezeburn can no longer trigger from Combustions granted from Sun King's Blessing or Time Anomaly.
Developers' notes: Flash Freezeburn combined with Sun King's Blessing was a large contributor to the resource and proc overflow Fire Mages can experience while using this Hero Talent tree. To remain consistent, we've also adjusted the effect for Frost Mages as well.
Sunfury
- Glorious Incandescence Fire Blast cooldown reduction increased to 2 seconds when a meteorite strikes (was 1 second).
- Memory of Al’ar will now extend an existing Hyperthermia instead of replacing it.
- Fixed an issue causing Ignite the Future to not increase Mana Cascade stacks.
- Fixed an issue that caused the Invocation: Arcane Phoenix to occasionally cast the player’s version of Meteorite.
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Frost
- Freezing Winds has been redesigned – Now causes Frozen Orb to deal 15% more damage to units affected by your Blizzard.
Developers' notes: Freezing Winds was impacting our ability to increase access to Frozen Orb or put more power into Fingers of Frost. With the addition of Hero Talents, Frost is more flooded with Fingers of Frost than ever before, and we’d like to reduce Fingers of Frost’s proc rate so it can feel more meaningful when you have it while also giving us the design space to do more with it in the future.
- Wintertide has been updated – Now grants 2/4% increased Icicle and Glacial Spike damage, stacking up to 2 times. Glacial Spike no longer consumes Wintertide.
- Ice Lance damage increased by 20%.
- Blizzard damage increased by 8%.
- Blizzard increased to a 12 yard radius (was 8 yards).
- Blizzard duration increased to 12 seconds (was 8 seconds).
Developers' notes: We’re interested in increasing Blizzard’s usability so it remains a compelling option when Frost Mages are in area of effect scenarios without requiring too much cognitive load.
- Winter’s Chill duration increased to 8 seconds (was 6 seconds).
- Fingers of Frost’s Frozen Orb chance to trigger reduced to 5% (was 10%).
- Ice Lances empowered by Fingers of Frost no longer consume Winter’s Chill.
- Glacial Assault’s description has been updated to better communicate its effects.
- Permafrost Lances talent icon has been updated to match its aura icon.
- Fixed an issue with Wintertide’s aura being removed inconsistently.
- Water Jet is now hidden for allies in raids and dungeons.
Frostfire
- Frostfire Infusion damage reduced by 10%.
- Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost Ice Nova effectiveness decreased to 150% (was 200%).
- Flash Freezeburn can no longer trigger from Icy Veins granted by Time Anomaly.
Developers' notes: To remain consistent with Fire Mage's updates to Frostfire, we are updating Flash Freezeburn for Frost to not trigger from Icy Veins procs.
Spellslinger
- Consuming Fingers of Frost or Winter’s Chill now generates a Splinter (was Winter’s Chill).
Developers' notes: Fingers of Frost not consuming Winter’s Chill means that Spellslinger would now not generate Splinters in many situations they would’ve previously. This adjustment is to make the flow of generating Splinters feel more consistent from your core rotation while pulling back on the Splinter generation from ancillary effects.
- Splintering Orbs now generates 4 Splinters for Frost Mages (was 6).
- All Splinter damage increased by 8%.
- Spellfrost Teachings' Frozen Orb damage bonus reduced to 15% (was 30%).
- Spellfrost Teachings chance to trigger reduced to 2% (was 2.5%).
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Mage 11.1 PvP Changes

- New PvP Talent: Overpowered Barrier – All barriers absorb 100% more damage and have an additional effect, but last 5 seconds.
- Ice Barrier – If the barrier is fully absorbed, enemies within 10 yards suffer massive Frost damage and are slowed by 70% for 4 seconds.
- Blazing Barrier – Reflects 100% of damage absorbed.
- Prismatic Barrier – If the barrier is fully absorbed, your next Blink or Shimmer within 15 seconds grants Invisibility and immunity to damage for 3 seconds.
- Ring of Fire (PvP Talent) has been redesigned – Now disorients enemies who enter for 3 seconds and burns for 3% of their maximum health over its duration (was 18%). Cooldown increased to 45 seconds (was 30 seconds). Overrides Ring of Frost.
- Ring of Fire now has a more pronounced visual effect.
- Alter Time is now affected by healing reduction effects, such as dampening.

Arcane
- Arcane Familiar damage increased by 250% in PvP combat.
- Temporal Shield (PvP Talent) has been removed.

Fire
- New PvP Talent: Ignition Burst – Heat Shimmer now additionally causes your next Scorch to become instant cast and cast at 100% effectiveness.
- Fireheart (PvP Talent) has been removed.
Sunfury
- Invocation: Arcane Phoenix non-exceptional spell damage increased by 100% in PvP combat.
- Invocation: Arcane Phoenix exceptional spell damage increased by 50% in PvP combat.
- Invocation: Arcane Phoenix will now only use single target spells in PvP combat.
- Fixed an issue that caused the Invocation: Arcane Phoenix to occasionally cast the player’s version of Meteorite.
And that covers all of the listed Mage class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.
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