WoW TWW 11.1 All Mage Class Changes

We will go over the official World of Warcraft The War Within 11.1 Patch Notes for the Mage class.

WoW TWW 11.1 All Mage Class Changes
Blizzard Entertainment

With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.

With that being said, we will take a look at all of the Mage changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.

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Mage 11.1 PvE Changes

WoW The War Within 11.1 Class Changes
Blizzard Entertainment
Frostfire

Frostfire

Developers' notes: Our updates for Frostfire Mage are focused on reducing the incentive to track auras and to make the talents more connected and conducive with each other.  

Sunfury

Sunfury

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mage-arcane

Arcane

  • New Talent: Aether FragmentIntuition’s damage bonus increased by 20%.
  • New Talent: Intuition – Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 50% increased damage and generate 4 Arcane Charges.
  • New Talent: Arcane Rebound – When Arcane Barrage hits more than 2 targets, it explodes, dealing light Arcane damage to all enemies within 10 yards of the primary target.
  • Resonance has been updated – Now increases Arcane Barrage damage by 15% per target it hits beyond the first.
  • Leydrinker has been updated:
    • Now triggers from consuming Clearcasting (was consuming Nether Precision).
    • Chance to trigger increased to 40% (was 25%).
    • Echo damage increased to 70% (was 60%).
    • Leydrinker’s visuals have been updated.

Developers' notes: Our goal with these changes is to increase the likelihood that you'll have Nether Precision available when Leydrinker procs.

  • Enlightened has been updated – Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana regen is increased based on your current mana, up to 20% when out of mana.
  • Nerub-ar Palace 4-set bonus updated – Now increases Arcane Missiles and Arcane Orb damage by 15%.

Developers' notes: With Intuition’s inclusion into the Arcane talent tree, the Season 1 tier bonus needs to be replaced.

Sunfury

Developers' notes: To alleviate having to swap to Arcane Blast in AOE, we’re letting Burden of Power work on Arcane Barrage to help things continue to flow across all target counts.

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mage-fire

Fire

Developers' notes: Fire’s resource economy post-The War Within has been too generous, which has made certain spells like Fireball and Scorch feel unnecessary while also impacting how we can tune Pyroblast and Flamestrike. Our goal here is to reduce access to Phoenix Flames and less-so Fire Blast while amping up your spenders to help increase skill expression, increase your reliance on casting, and make exciting spells hit a bit harder.

Frostfire

Developers' notes: Flash Freezeburn combined with Sun King's Blessing was a large contributor to the resource and proc overflow Fire Mages can experience while using this Hero Talent tree. To remain consistent, we've also adjusted the effect for Frost Mages as well.

Sunfury

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mage-frost

Frost

Developers' notes: Freezing Winds was impacting our ability to increase access to Frozen Orb or put more power into Fingers of Frost. With the addition of Hero Talents, Frost is more flooded with Fingers of Frost than ever before, and we’d like to reduce Fingers of Frost’s proc rate so it can feel more meaningful when you have it while also giving us the design space to do more with it in the future.

Developers' notes: We’re interested in increasing Blizzard’s usability so it remains a compelling option when Frost Mages are in area of effect scenarios without requiring too much cognitive load.

Frostfire

Developers' notes: To remain consistent with Fire Mage's updates to Frostfire, we are updating Flash Freezeburn for Frost to not trigger from Icy Veins procs.

Spellslinger

Developers' notes: Fingers of Frost not consuming Winter’s Chill means that Spellslinger would now not generate Splinters in many situations they would’ve previously. This adjustment is to make the flow of generating Splinters feel more consistent from your core rotation while pulling back on the Splinter generation from ancillary effects.

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Mage 11.1 PvP Changes

WoW TWW PvP Class Changes
Blizzard Entertainment
  • New PvP Talent: Overpowered Barrier – All barriers absorb 100% more damage and have an additional effect, but last 5 seconds.
    • Ice Barrier – If the barrier is fully absorbed, enemies within 10 yards suffer massive Frost damage and are slowed by 70% for 4 seconds.
    • Blazing Barrier – Reflects 100% of damage absorbed.
    • Prismatic Barrier – If the barrier is fully absorbed, your next Blink or Shimmer within 15 seconds grants Invisibility and immunity to damage for 3 seconds.
  • Ring of Fire (PvP Talent) has been redesigned – Now disorients enemies who enter for 3 seconds and burns for 3% of their maximum health over its duration (was 18%). Cooldown increased to 45 seconds (was 30 seconds). Overrides Ring of Frost.
  • Ring of Fire now has a more pronounced visual effect.
  • Alter Time is now affected by healing reduction effects, such as dampening.
mage-arcane

Arcane

mage-fire

Fire

Sunfury

And that covers all of the listed Mage class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T