
With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.
With that being said, we will take a look at all of the Paladin changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.
Table of Contents
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Paladin 11.1 PvE Changes

- Seal of the Crusader healing reduced by 50%.
- Lightforged Blessing now heals 1% of health (was 2%).
- A Just Reward now has a more just reward, its healing increased by 140%.
- Blinding Light and Repentance now break on a damage threshold instead of breaking on any damage.

Herald of the Sun
- Dawnlight now prefers player targets over creatures/summons.

Lightsmith
- Tempered in Battle: Sacred Weapon's health redistribution may only occur once per cast.

Templar
- Empyrean Hammer now prefers player targets over creatures/summons.
- The Hammer of Light implementation has been revamped to resolve issues such as casting delays, tuning difficulties, and the limited scalability of its infrastructure.
- Hammer of Light now displays the correct amount of damage done by its secondary target damage effect for Retribution Paladin.
- Hammerfall internal cooldown reduced to 0.1 second.
- An issue causing Hammerfall to not proc Empyrean Hammer on overlapping procs has been resolved.
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Holy
- New Talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
- Unending Light has been redesigned – Now causes Holy Power spent on Word of Glory to increase the healing of Light of Dawn.
- All healing done increased by 4%.
- Flash of Light mana cost reduced to 0.6% base mana (was 1.8%).
- Flash of Light healing decreased by 25%.
- Holy Light healing increased by 128% and now costs 7% base mana (was 6.4%).
- Truth Prevails healing decreased by 20%.
- Greater Judgment's absorb reduced by 25%.
- Holy Prism healing increased by 20%.
- Holy Shock damage increased by 100%.
- Holy Shock healing increased by 40%.
- Light of Dawn healing increased by 29%.
- Word of Glory healing increased by 15%.
- Hammer and Anvil healing decreased by 33%.
- Infusion of Light now increases the healing of Holy Light by 30% (was 100%).
- Infusion of Light now increases the healing of Flash of Light by 30% (was reduce mana cost).
- Inflorescence of the Sunwell now increases Infusion of Light’s healing increase to Flash of Light by an additional 15%.
- Inflorescence of the Sunwell now increases the healing of Holy Light by an additional 15% (was 50%).
Developers' notes: Flash of Light and Holy Light have a lot of power tied into talents modifying their effectiveness and we would like these spells to be more effective to cast without these talents and casting these spells without Infusion of Light active to be a more viable option.
- Light’s Conviction now additionally causes Holy Shock to refund half its mana cost when cast offensively.
- Echoing Blessings now increases movement speed during Blessing of Freedom by 30% (was 15%).
- Commanding Light now increases the healing transfer of Beacon of Light by 5% (was 10%).
- Divine Favor now increases healing done by Holy Light or Flash of Light by up to 20% (was 40%).
Developers’ notes: These changes are targeted at redistributing some of Holy Paladin’s healing breakdown into a few active healing spells that are not having enough direct impact.
- Beacon of Virtue now costs 4.5% base mana (was 5%).
Herald of the Sun
- Fixed an issue that caused Second Sunrise to sometimes decrease the healing of Holy Shocks from Rising Sunlight.
Lightsmith
- Hammer and Anvil healing decreased by 20%.
- Blessed Assurance now increases the damage of Crusader Strike by 20% (was 180%).
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Protection
- All ability damage increased by 15%.
Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
- Strength in Adversity reduced to 3% parry per enemy struck (was 5%).
- Strength in Adversity now displays with stacks.
- Cooldown reduction from Uther’s Counsel reduced to 15% (was 30%).
- Refining Fire damage reduced by 30%.
Templar
- Undisputed Ruling has been updated – Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 seconds. Additionally, Eye of Tyr grants 3 Holy Power.

Retribution
- Divine Hammer has been redesigned -- Divine Hammers spin around you, striking enemies nearby for Holy damage every 2 seconds for 8 seconds. While active, each Holy Power spent increases the duration of Divine Hammer by 0.5 seconds. Deals reduced damage beyond 8 targets. Costs 3 Holy Power and has a 1 minute cooldown.
- All ability damage increased by 5%.
Developers' notes: Empyrean Hammer's damage output was higher than desired on the overall breakdown. We're redistributing the power across the rest of the abilities.
- Final Reckoning damage increased by 75%.
- Flash of Light healing increased by 35%.
- Word of Glory’s mana cost has been increased to 15% (was 10%).
- Healing Hands now only functions to increase Word of Glory’s healing on the Paladin themselves (was increased healing on allies).
- Divine Toll will now cast Judgments at units near your main target, even if you're not in combat with them.
- Crusade will now consistently display the correct spell visual when Glyph of Winged Vengeance is being used.
Herald of the Sun
- Second Sunrise has been updated – Divine Storm and Hammer of Wrath has a 20% chance to cast again at 50% effectiveness (was 15% chance at 30% effectiveness).
- Sun's Avatar damage increased by 50%.
Templar
- Empyrean Hammer damage reduced by 30%.
- Hammer of Light now benefits from Undisputed Ruling Judgment.
- Hammer of Light now benefits from the stacks it adds to Crusade.
Developers’ notes: The reimplementation of Hammer of Light inadvertently altered its interactions with Crusade and Judgment. We have now adjusted these interactions to match the current live versions.
- Hammer of Light initial hit now benefits from Final Reckoning.
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Paladin 11.1 PvP Changes

- New PvP Talent: Shining Revelation – The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 seconds after Divine Shield fades.
- Luminescence (PvP Talent) has been redesigned – Lightbearer's healing transfer is increased by up to 200% based on your current health. Lower health heals allies for more. Now available to Holy Paladins.

Holy
- New PvP Talent: Blessing of Spellwarding – Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 seconds. Cannot be used on a target with Forbearance. Causes Forbearance for 30 seconds. Shares a cooldown with Blessing of Protection.
- The following PvP talents have been removed:

Protection
- Aura of Reckoning (PvP Talent) has been removed.

Retribution
- The following PvP talents have been removed:
And that covers all of the listed Paladin class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.
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