
With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.
With that being said, we will take a look at all of the Warlock changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.
Table of Contents
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Warlock 11.1 PvE Changes

- Drain Life damage increased by 300%.

Affliction
Developers' notes: Soul Rot provides Affliction with a burst damage window that focuses on casting Malefic Rapture in quick succession. While the Drain Life functionality of Soul Rot is unique and has some niche uses, it goes largely unused and can be confusing to newer players as to what they should be doing while Soul Rot is active. To address this, we are updating Soul Rot to heal its caster for a percentage of the damage dealt. This retains some of Soul Rot’s identity as an Affliction spell while providing a benefit that doesn’t clash with throughput.
- Soul Rot has been redesigned - Devour the life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer Shadow damage and secondary targets to suffer Shadow damage over 8 seconds. Damage dealt by Soul Rot also heals you for 50% of damage done.
- Summon Darkglare has been adjusted – Darkglare damage increased by 40% and each damage over time effect you have active on their current target increases their damage dealt by 45% (was 25%).
- Focused Malignancy has been adjusted – Malefic Rapture deals 40% increased damage to targets suffering from Unstable Affliction (was 25%). Does not affect PvP combat.
- Unstable Affliction damage increased by 30%. Does not affect PvP combat.
- Shadow Bolt damage increased by 20%. Does not affect PvP combat.
- Drain Soul damage increased by 20%. Does not affect PvP combat.
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Demonology
Developers' notes: In Undermine(d), the duration of Doom is now reduced for each Soul Shard spent on Hand of Gul’dan. Our goal with this change is to provide more control over when Doom explodes since its application is dependent on randomly receiving a Demonic Core. In addition, Doom Eternal wasn’t attractive enough to warrant a talent point but still felt missed as it made Doom feel incomplete since its duration reduction wasn’t maximized. Considering this, we’ve redesigned Doom Eternal to increase the uptime of Doom and provide a slight nudge to the Demonic Core economy.
- Doom has been updated – Consuming a Demonic Core no longer reduces the duration of Doom. The duration of Doom is now reduced by 1 second per Soul Shard spent on Hand of Gul’dan.
- Doom Eternal has been redesigned – When Doom expires, you have a 30% chance to generate a Demonic Core.
- Demonic Calling now has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time (was 10%).

Destruction
Developers' notes: War Within introduced a lot of new spells to Destruction’s kit, increasing its complexity considerably compared to prior versions of the specialization. In Undermine(d), we are adding passive versions of Dimensional Rift and Channel Demonfire as well as adding the ability to change Rain of Fire’s targeting to an enemy target rather than a reticle. These changes are aimed at providing more options for players to customize their gameplay to fit their preferred level of complexity when it comes to playing Destruction.
- New Talent: Demonfire Infusion – Periodic damage from Immolate/Wither has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.
- Dimension Ripper has been redesigned – Periodic damage dealt by Immolate/Wither has a 5% chance to tear open a Dimensional Rift.
- Havoc duration is now 15 seconds (was 12 seconds).
- Mayhem now has a 35% chance to activate (was 25%).
- Decimation will now highlight Soul Fire while active.
- Diabolic Embers has been moved to row 10.
- Rain of Fire is now a choice node that can be used to change the targeting from reticle to your current target.
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Warlock 11.1 PvP Changes

- New PvP Talent: Bloodstones – Your Healthstones are replaced with Bloodstones which increase their user's Haste by 20% for 12 seconds instead of healing.
- Call Observer (PvP Talent) has been removed.

Destruction
- Bonds of Fel (PvP Talent) damage increased by 40%.
And that covers all of the listed Warlock class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.
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