WoW TWW 11.1 All Warrior Class Changes

We will go over the official World of Warcraft The War Within 11.1 Patch Notes for the Warrior class.

WoW TWW 11.1 All Warrior Class Changes
Blizzard Entertainment

With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.

With that being said, we will take a look at all of the Warrior changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.

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Warrior 11.1 PvE Changes

WoW The War Within 11.1 Class Changes
Blizzard Entertainment

Developers' notes: We feel that Warriors are in a good place overall, however, there are a few places we'd like to make improvements to each spec, and to the class as a whole. Warrior survivability in particular has been a weak point, and Endurance Training competing against powerful throughput nodes in the bottom of the Warrior tree makes it difficult to talent into. We’re combining Endurance Training and Reinforced Plates to put the choice in the second tier, which has more choice against other utility and survival nodes and thus be easier to spend points on. The Weapon Specialization nodes have been increased to 2 points to keep the tree structure and overall talent build costs similar, and the nodes have been rearranged slightly to make the choice about how to access Avatar more distinct for each spec.

warrior-arms

Arms

Developers' notes: Arms Warriors should always feel good about using Mortal Strike when it's available, so we're moving damage from the Overpower buff into Mortal Strike and Cleave baseline to open up more rotational and build options.

  • Bloodborne increases Bleed effect damage by 5/10% (was 7.5/15%).
  • Bloodsurge now causes damage from Deep Wounds to have a chance to generate 5 Rage.
  • Colossus Smash and Warbreaker have new visuals.
  • Warbreaker’s area of effect is now centered around a point slightly in front of the Warrior, to better align with the new visuals.

Colossus

Developers' notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.

  • Fixed an issue causing Demolish's animation to not correctly play sometimes.

Slayer

Developers' notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.

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warrior-fury

Fury

Developers' notes: Fury is overall in a place we are happy with, and we're taking this opportunity to redesign some talents to keep their effects unique and powerful.

Developers' notes: We want to provide a new option for Avatar to impact Fury's rotation, and let you make the best use of your Avatar duration with more Rampages and Bloodthirsts. This change will also allow us to maintain Odyn’s Fury as a powerful and signature Fury ability independent of Avatar.

  • Reckless Abandon has been redesigned – Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath.
    • Crushing Blow – A powerful dual-weapon strike that deals 20% increased Critical Strike damage.
    • Bloodbath – A powerful attack that applies a Bleed to the target that is extended by its full duration when reapplied.

Developers' notes: Reckless Abandon has been having an outsized impact on rotations and we’d like to bring the focus of the talent back to Recklessness as well as make Crushing Blow and Bloodbath abilities with unique additional effects.

Slayer

Developers' notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.

Mountain Thane

warrior-protection

Protection

Developer's notes: Protection Warrior is a very active spec, requiring constant decision-making both for tanking decisions as well as managing cooldown resets and free ability uses. However, there are some elements of the current design that can lead to Protection Warriors requiring more active play than we intend. Frequent Shield Slam cooldown resets are one part of the issue, as they occupy a large amount of the rotation and generate a significant amount of Rage. This leaves little room in the rotation to spend Rage on anything that uses the global cooldown, and coupled with most Protection major cooldowns generating a large amount of additional Rage, leads to using Ignore Pain frequently, even when it provides little or no mitigation value. To address this, we are reducing the frequency of Shield Slam cooldown resets and Rage generated by major cooldowns and in exchange, supplementing Rage generation from passive or rotational sources. It is our goal that this will make Protection easier to approach and play, while still leaving plenty of room for skillful and active play at higher levels.

  • All ability damage increased by 26%.

Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.

Colossus

Developers' notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.

  • An issue causing Demolish's animation to not correctly play sometimes is now fixed. 

Mountain Thane

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Warrior 11.1 PvP Changes

WoW TWW PvP Class Changes
Blizzard Entertainment
  • New PvP Talent: Berserker Roar – Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 seconds. Also reduces the duration of the next crowd control effect within 15 seconds by 50% on group members within 40 yards. Replaces Berserker Shout.
  • Dragon Charge (PvP Talent) has been redesigned – You can now move slightly left and right during its effect. Cooldown increased to 45 seconds (was 20 seconds). Now available to all warrior specializations and overrides Heroic Leap.
  • Dragon Charge can no longer be cast while rooted and may be double tapped to cancel early.
  • Rebound (PvP Talent) now increases the damage of reflected spells by 100% (was 50%).
  • Rallying Cry is now 100% more effective in PvP combat.
  • Warbringer (PvP Talent) has been removed.
warrior-arms

Arms

warrior-fury

Fury

warrior-protection

Protection

  • Warpath (PvP Talent) has been removed.

And that covers all of the listed Warrior class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T