
With the new The War Within "Undermine(d)" patch coming to live servers, Blizzard has posted some very significant patch notes, detailing all of the changes, additions and quality-of-life adjustments to World of Warcraft.
With that being said, we will take a look at all of the Warrior changes for WoW TWW 11.1 so you can stay up to date with your favorite class and better navigate the very exciting Season 2 full of new content you can explore and participate in.
Table of Contents
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Warrior 11.1 PvE Changes

Developers' notes: We feel that Warriors are in a good place overall, however, there are a few places we'd like to make improvements to each spec, and to the class as a whole. Warrior survivability in particular has been a weak point, and Endurance Training competing against powerful throughput nodes in the bottom of the Warrior tree makes it difficult to talent into. We’re combining Endurance Training and Reinforced Plates to put the choice in the second tier, which has more choice against other utility and survival nodes and thus be easier to spend points on. The Weapon Specialization nodes have been increased to 2 points to keep the tree structure and overall talent build costs similar, and the nodes have been rearranged slightly to make the choice about how to access Avatar more distinct for each spec.
- Reinforced Plates is now a 2-point talent that grants 5% Stamina and 5% Armor per point.
- Overwhelming Rage is now a 1-point talent that increases maximum Rage by 30.
- Two-Handed Weapon Specialization (Arms) is now a 2-point talent that grants 3% damage and 2% reduction of damage from area-of-effect attacks while wielding a 2-hand weapon per point.
- Dual Wield Specialization (Fury) is now a 2-point talent that grants 3% damage and 2% movement speed while dual-wielding per point.
- One-Handed Weapon Specialization (Protection) is now a 2-point talent that grants 3% damage and 2% Leech per point.
- Thunderous Words increases your Bleed damage by 20% on affected targets (was 30%).
- Cruel Strikes, Wild Strikes, and the Weapon Specialization nodes have changed positions in the tree.
- Endurance Training has been removed.

Arms
- All ability damage reduced by 5%.
- Mortal Strike damage increased by 66%.
- Cleave damage increased by 26%.
- Overpower damage increased by 44%.
- Dreadnaught damage increased by 44%.
- Execute damage increased by 32%.
- Slam damage increased by 45%.
- Whirlwind damage increased by 40%.
- Martial Prowess' Overpower now increases the damage of your next Mortal Strike or Cleave by 15% per stack, up to 2 (was 30%).
Developers' notes: Arms Warriors should always feel good about using Mortal Strike when it's available, so we're moving damage from the Overpower buff into Mortal Strike and Cleave baseline to open up more rotational and build options.
- Bloodborne increases Bleed effect damage by 5/10% (was 7.5/15%).
- Bloodsurge now causes damage from Deep Wounds to have a chance to generate 5 Rage.
- Colossus Smash and Warbreaker have new visuals.
- Warbreaker’s area of effect is now centered around a point slightly in front of the Warrior, to better align with the new visuals.
Colossus
- Demolish damage increased by 30%.
- Practiced Strikes increases Mortal Strike and Cleave damage by 20% (was 15%).
- Arterial Bleed increases Rend and Deep Wounds damage by 5% per stack of Colossal Might (was 3%).
- Colossal Might is no longer applied by Execute.
Developers' notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.
- Fixed an issue causing Demolish's animation to not correctly play sometimes.
Slayer
- Opportunist increases the damage and critical strike damage of your next Overpower by 25% (was 20%).
- Cleave will only trigger Reap the Storm if 3 or more targets are hit.
- Imminent Demise and Death Drive now correctly require the Sudden Death talent to be taken to function.
Developers' notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.
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Fury
Developers' notes: Fury is overall in a place we are happy with, and we're taking this opportunity to redesign some talents to keep their effects unique and powerful.
- Titan’s Torment has been redesigned – While Avatar is active Rampage's Rage cost is reduced by 20 and Bloodthirst's cooldown is reduced by 1.5 seconds.
Developers' notes: We want to provide a new option for Avatar to impact Fury's rotation, and let you make the best use of your Avatar duration with more Rampages and Bloodthirsts. This change will also allow us to maintain Odyn’s Fury as a powerful and signature Fury ability independent of Avatar.
- Reckless Abandon has been redesigned – Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath.
- Crushing Blow – A powerful dual-weapon strike that deals 20% increased Critical Strike damage.
- Bloodbath – A powerful attack that applies a Bleed to the target that is extended by its full duration when reapplied.
Developers' notes: Reckless Abandon has been having an outsized impact on rotations and we’d like to bring the focus of the talent back to Recklessness as well as make Crushing Blow and Bloodbath abilities with unique additional effects.
- All ability damage reduced by 5%.
- Bloodthirstdamage increased by 38%.
- Bloodbath instant damage increased by 38%.
- Raging Blow damage increased by 44%.
- Crushing Blow damage increased by 44%.
- Rampage damage increased by 44%.
- Odyn's Fury damage increased by 15%.
- Onslaught damage increased by 30%.
- Whirlwind damage increased by 30%.
Slayer
- Imminent Demise and Death Drive now correctly require the Sudden Death talent to be taken to function.
Developers' notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.
Mountain Thane
- Thunder Blast damage increased by 25%.
- Strength of the Mountain increases Bloodthirst and Rampage damage by 25% (was 30%).

Protection
Developer's notes: Protection Warrior is a very active spec, requiring constant decision-making both for tanking decisions as well as managing cooldown resets and free ability uses. However, there are some elements of the current design that can lead to Protection Warriors requiring more active play than we intend. Frequent Shield Slam cooldown resets are one part of the issue, as they occupy a large amount of the rotation and generate a significant amount of Rage. This leaves little room in the rotation to spend Rage on anything that uses the global cooldown, and coupled with most Protection major cooldowns generating a large amount of additional Rage, leads to using Ignore Pain frequently, even when it provides little or no mitigation value. To address this, we are reducing the frequency of Shield Slam cooldown resets and Rage generated by major cooldowns and in exchange, supplementing Rage generation from passive or rotational sources. It is our goal that this will make Protection easier to approach and play, while still leaving plenty of room for skillful and active play at higher levels.
- All ability damage increased by 26%.
Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
- Shield Slam damage increased by 20%.
- Execute damage increased by 10%.
- Brace for Impact stacks up to 3 times (was 5), and grants 10% Shield Slam damage and shield block value by 5% (was 5% Shield Slam damage and 3% shield block value).
- Punish reduces damage the punished target deals to you by 3% (was 2%).
- Bloodsurge now causes damage from Deep Wounds to have a chance to generate 5 Rage.
- Instigate causes Devastator to generate 2 Rage (was 1).
- Chance to reset the cooldown of Shield Slam from Devastator and Strategist reduced to 25% (was 30%).
- Impenetrable Wall no longer increases Rage generated by Shield Slam.
- Booming Voice causes Demoralizing Shout to generate 20 Rage (was 30).
- Champion’s Bulwark no longer increases the Rage generated by Shield Charge.
- Violent Outburst has been rebuilt to be easier to understand and track progress towards the next Outburst. Additional Rage generated from Violent Outburst reduced to 50% (was 100%).
- Shield Wall cooldown reduced to 3 minutes (was 3.5 minutes).
- Amount of damage ignored from each use of Ignore Pain increased by 30%.
- Ignore Pain’s icon now displays the remaining absorb amount as a percentage of the maximum absorb amount.
- Barbaric Training no longer increases the Rage cost of Revenge.
- Frothing Berserker now has a chance to refund 50% of the Rage spent on Revenge (was 25%).
Colossus
- Practiced Strikes increases Rage generated by Shield Slam by 3.
- Colossal Might is no longer applied by Execute.
Developers' notes: Using your hard-hitting rotational ability regularly is core to the Colossus playstyle, and Execute applying Colossal Might pushed Colossus away from that during Execute phases.
- An issue causing Demolish's animation to not correctly play sometimes is now fixed.
Mountain Thane
- Thunder Blast damage increased by 10%.
- Avatar of the Storm has a chance to grant 6 seconds of Avatar (was 4 seconds).
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Warrior 11.1 PvP Changes

- New PvP Talent: Berserker Roar – Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 seconds. Also reduces the duration of the next crowd control effect within 15 seconds by 50% on group members within 40 yards. Replaces Berserker Shout.
- Dragon Charge (PvP Talent) has been redesigned – You can now move slightly left and right during its effect. Cooldown increased to 45 seconds (was 20 seconds). Now available to all warrior specializations and overrides Heroic Leap.
- Dragon Charge can no longer be cast while rooted and may be double tapped to cancel early.
- Rebound (PvP Talent) now increases the damage of reflected spells by 100% (was 50%).
- Rallying Cry is now 100% more effective in PvP combat.
- Warbringer (PvP Talent) has been removed.

Arms
- Sharpen Blade (PvP Talent) has been redesigned – Now empowers your next Mortal Strike after you cast Colossus Smash or Warbreaker.
- Storm of Destruction (PvP Talent) now additionally functions with Demolish.
- Master and Commander no longer increases the effectiveness of Rallying Cry by 10%.
- The following PvP talents have been removed:

Fury
- Death Wish now causes you to grow in size with each stack.
- The following PvP talents have been removed:

Protection
- Warpath (PvP Talent) has been removed.
And that covers all of the listed Warrior class changes for World of Warcraft The War Within Patch 11.1. You can check out the full list of changes in the official patch notes, here.
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