As Patch 11.1 grows nearer, the devs are sharing more information as to what players can expect from the next big World of Warcraft update. The War Within so far has seen a lot of changes in terms of gameplay, cosmetics and principle design philosophies as Blizzard is looking to experiment and improve current systems.
One such feature is the new Raid Renown track for the upcoming Liberation of Undermine raid in The War Within Patch 11.1 "Undermine(d) centered around the Goblins and many of their mischiefs so let us see just what they have in store for us.
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Liberation of Undermine Raid Renown Track
Basically, this new Renown Track looks to optimize the entire raid experience, by giving players different cosmetic and gameplay-specific rewards to help players clear bosses and acquire some nice bonuses to boot.
This Renown is earned exclusively through completing the raid, and is a pretty big experiment on our end, so let’s talk a bit about how we got here, why we’re trying it, and what it actually entails.
The new system will take inspiration from the current Nerub-ar Finery that is collected by taking down bosses in the Nerub-ar Palace raid each week to get a stacking warbound damage and healing increase. To help battle some of the confusion and bugs regarding this raid buff, Blizzard is looking to simplify the process by creating an account-wide Renown track for the new raid.
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How to Obtain Renown and Cadence
We will go over how the new feature will function so you can have a better understanding once Patch 11.1 hits live servers sometime in late February.
- As with the Severed Strands buff in Nerub’ar Palace, this Renown is fully warbound and is difficulty agnostic. It can be progressed on any character, on any difficulty, and be applied to different ones at a later date.
- Players who enter the raid will begin with Renown 1 unlocked, with a globally rising cap of 1 Renown per week able to be earned from the raid.
For example this means that Week 1 of the Raid’s opening will allow players to get to Renown 2 and no further, regardless of how many bosses are killed. A player starting the Raid for the first time on Week 11 however will be able to rapidly progress towards that cap before joining everyone at the ‘1 per week’.
- A total of 5000 Reputation is present within the raid - twice as much is needed to get your 1 Renown level for the week, and is obtained from killing Bosses and named Lieutenant enemies within the raid.
This is to help guild and players that are struggling to do full clears in the first few weeks of the season, so regardless if you are defeating the final boss, you should have ample opportunity to increase your Renown every week.
- Bosses 1-6 provide 450 Reputation each. Mug’Zee, the Heads of Security (Boss 7) provides 600, and Chrome King Gallywix (Final Boss) provides 1000. 7 ‘Lieutenant’ enemies throughout the raid present in trash packs provide the final 100 each, totaling 5000.
There is no information yet regarding how the catchup mechanic will work, but it should function very similarly to the current Nerub-ar Finery.
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Renown Track Rewards
Since the new Renown track will feature 20 levels, rewards should be evenly split in terms of cosmetics, raid buffs, and other quality-of-life features to make your raiding night easier. Here is a list of all of the promised rewards for your progression throughout the season:
Renown 1 - 5
Renown 1
- All Professions Tables, Vendors, and a Crafting Order Specialist now exist at the Incontinental Hotel for use.
Renown 2
- Consume food 100% faster while inside Liberation of Un-dermine, and grants access to the Busted Rune Dispenser, and object in the hotel which has a chance to grant an Augment Rune.
Renown 3
- Transmog and Item Upgrade Vendors become available inside the Hotel.
Renown 4
- Gain access to your Gallagio Loyalty Rewards Card, which functions as a Hearthstone for the Incontinental Hotel, and gain 3% Damage and Healing increase while inside Liberation of Undermine.
- The Rewards Card has a 30-minute cooldown, and is only usable while inside Liberation of Undermine - it’s intended to return you to the hub between bosses if needed for crafting, upgrades, or anything else.
Renown 5
- Gain access to repair stations throughout the raid that also remove Sated debuffs, much like Temporal Attendants in Mythic+.
- These are not intended to replace the value of Engineering Hammers, and will be placed sparsely in the outdoor areas of the raid.
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Renown 6 - 10
Renown 6
- Gain a 10% Movement Speed buff inside the raid while Out of Combat, and access to a self-resurrection while out of combat.
- Tuning on the self-res is TBD, but we’re presently targeting 30m-1hr as a range for the Cooldown, aimed at being an emergency wipe recovery tool.
Renown 7
- Damage and Healing buff improves to 6%.
Renown 8
- Raid Skip unlocked; after defeating the first boss, an NPC will fly in with a rocket you can use to skip between bosses 7 and 8.
- As Raid Skips were previously via quest and also per-difficulty, placing this on the Renown Track is one of the many things we’re trying out.
- Even if you aren’t Renown 8, you can use this NPC to travel within the raid depending on bosses defeated, similar to the Flight Path within Nerub’ar Palace and other previous raids - the Renown is only necessary to skip ahead early while those bosses are still alive.
Renown 9
- 2 Vendors outside of the Cauldron of Carnage, one of the raid’s earlier bosses, will sell you miniaturized Battle Pets based on Torq and Flarendo, the Mecha Gorilla and Mechasaur found within that encounter.
Renown 10
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Damage and Healing buff improves to 9%.
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Renown 11 - 15
Renown 11
- Out of Combat Movement Speed improves to 20%, and you are now granted one Counterfeit Dealer’s Chip which can be traded at the Hotel for cosmetic appearances.
- Like the Dragonflight Season 4 Vendors, one of the available vendors will provide multiple colors of weapons from the Liberation of Undermine Raid for purchase.
Renown 12
- A goblin inside the raid will provide you with Hot Sauce, a fire-breathing damage-proc that scales in effectiveness based on your raid consumables.
- Professions consumables historically have an issue where they don’t often scale throughout an expansion, so this is an attempt at making the value of Well Fed, Flask, Potion, and Enchantments stronger within a raid setting.
Renown 13
- Damage and Healing buff improves to 12%.
Renown 14
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The Busted Rune Dispenser from Renown #2 is now fixed! It always grants an Augment Rune, and has a chance to grant more (or explode).
Renown 15
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Gain a second Counterfeit Dealer’s Chip for cosmetic appearances, and the 6th Boss of the raid (The One-Armed Bandit) now has a small change of dropping one as Personal Loot on future kills.
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Renown 16 - 20
Renown 16
- Damage and Healing Buff improves to 15%.
Renown 17
- Receive a Puzzling Cartel Chip, which can be traded for a Weapon, Trinket, or otherwise Special Item from the Liberation of Undermine.
- Similar again to Dragonflight Season 4’s Bullions and Shadowlands Season 4’s Dinar, these are intended to have their own upgrade track - which will mean they’ll scale to the maximum rank of 14 given enough crests and valorstones.
- This could change before launch, but the intent is for these to be fully upgradeable and usable by anyone that reaches this point, and not locked or conditioned to certain difficulties.
Renown 18
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Out of Combat Movement Speed increases to 30%, Auctioneer now becomes accessible within the Hotel.
Renown 19
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Receive a final Puzzling Cartel Chip, and the Damage and Healing Buff hits its maximum benefit at 18%.
Renown 20
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A purely Cosmetic rank, players obtain the title ‘High Roller’, a Teleport to the Raid’s entrance (usable from anywhere), and at last access to the Furious Flarendo mount, the robot Mechasaur found within the Cauldron of Carnage fight.
And that covers the nitty-gritty of the new Liberation of Undermine Renown Track coming in Patch 11.1 for World of Warcraft The War Within. As always, this information is subject to change as the devs might look to tweak and adjust certain aspects of the new feature, given the experimental nature of it all. For a more detailed preview and insight from the dev team, you can check out the official post, here.
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