Blizzard will be rolling out some much-needed nerfs to Mythic+ Dungeons that have been causing players issues. Although the higher-tier keys are much more competitive, it is still nice to see the dev team balancing the damage and mechanics of some adds and bosses.
With that being said, we will go over all of the changes that will be added with the scheduled weekly reset in World of Warcraft The War Within.
Table of Contents
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Mythic+ Changes
A lot of boss and add nerfs as well as some quality-of-life changes so if you have been having issues clearing these keys, you can try again when the reset is live.
Grim Batol
- Improved the visibility of Twilight Wind.
- Movement speed of the Twilight Wind reduced by 15%.
- Movement speed reduction to players inside the area trigger reduced to 10%.
- Fixed an issue that allowed players to be hit multiple times by a Twilight Wind.
- Melee damage reduced by 66%.
- Melee attacks can no longer critically strike.
- Health reduced by 13%.
- Abyssal Corruption now targets 2 players (was 3).
- Scorching Heat’s damage reduced by 25%.
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Siege of Boralus
- No longer flees at low health.
- Players now gain a short immunity to Irontide Cleaver’s Heavy Slash after suffering from Iron Hook.
Irontide Raider and Ashvane Commander
- Adjusted the timings of Iron Hook and Azerite Charge.
The Stonevault
- Now casts Smash Rock less frequently.
- Now casts Censoring Gear less frequently.
And that covers all of the Mythic+ tuning that will go live with the weekly reset. You can check out the full World of Warcraft The War Within notes, here.
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