
With less than a month away, Patch 11.1 is looking to shake things up on Azeroth. Not only are we getting massive class changes, but also many other QoL features, new systems, and goodies to satisfy WoW players of every creed. The "Undermine(d)" patch brings a new raid tier, massive Mythic+ overhauls, cosmetics, achievements and improvements following the somewhat successful release of The War Within.
With that in mind, we will go over all of the different class updates that have been added to the World of Warcraft Public Test Realm (PTR) for The War Within.
Table of Contents
Advertisement
WoW 11.1 PTR PvE Class Tuning

Death Knight

- Death Coil damage reduced by 13%.
- Magus of the Dead damage increased by 35%.
- Doomed Bidding now summons a Magus of the Dead for 6 seconds (was 8 seconds).
- Commander of the Dead now increases the damage of Gargoyle and Army of the Dead by 45% (was 35%).
- Gargoyle Strike damage increased by 50%.
Rider of the Apocalypse
- All Horsemen damage increased by 10%. Does not include Undeath and Trollbane’s Icy Fury.
Demon Hunter
- Activating Vengeful Retreat now enforces a brief cooldown for Felblade, similar to its behavior with Fel Rush.
- Activating Felblade shortly after activating Vengeful Retreat will now cancel Vengeful Retreat’s movement if Felblade’s target is too close to dash to it.

- Student of Suffering bonus Mastery value reduced by 33% and duration reduced to 6 seconds (was 8 seconds).

- Cycle of Hatred is now a 1-point talent (was 2).
Fel-Scarred
- Demonsurge now causes Metamorphosis to increase Fury generated by Demon Blades by 3 (was 5).

- Fallout’s chance to generate Soul Fragments has been increased at lower target counts, with 1 guaranteed Soul Fragment generated when striking a single target. Maximum possible remains 5.
- Feed the Demon is now a 1-point talent (was 2).
- Feed the Demon now reduces the cooldown of Demon Spikes by 0.35 seconds per Soul Fragment consumed (was 0.25/0.5 seconds).
Fel-Scarred
- Demonsurge damage reduced by 20%.
- Burning Blades now deals 40% of listed ability damage over 6 seconds (was 50%).
- Fixed an issue where Fel Devastation did not share a cooldown with Fel Desolation.
Advertisement
Evoker

- Consume Flame will now properly have its radius increased when striking larger enemies.
- Consume Flame’s damage increased to 900% of one tick of Fire Breath (was 750%).
- Fixed an issue where Engulf’s damage was being increased by damage over time effects from other Evokers.

- Upheavals from the Liberation of Undermine 2-set bonus no longer increase the duration of Ebon Might.

- Fire Breath’s damage over time increased by 15%.
- Eternity Surge damage increased by 20%.
- Scintillation triggers Eternity Surge at 40% power (was 50%).
Hunter

Dark Ranger
- Black Arrow damage increased by 10%.
Pack Leader
- Pack Leader Bear damage reduced by 20%.

- Trueshot now increases your critical strike damage by 20% (was 10%).

- Mongoose Bite damage increased by 30%.
- Raptor Strike damage increased by 10%.
- Wildfire Bomb damage increased by 10%.
Pack Leader
- Wyvern damage bonus increased to 15% (was 10%).
Advertisement
Mage

- Arcane Barrage damage increased by 20%.
- Intuition damage bonus increased to 50% (was 20%) and its duration has been reduced to 3 seconds (was 6 seconds).

- Unleashed Inferno damage bonus increased to 70% (was 60%).
- Sun King’s Blessing damage bonus reduced to 260% (was 280%).
- Hyperthermia chance to trigger increased.

- Wintertide has been updated – Now grants 2/4% increased Icicle and Glacial Spike damage, stacking up to 2 times. Glacial Spike no longer consumes Wintertide.
Developers’ notes: Wintertide was proving to have a more substantial rotational impact than intended.
Spellslinger
- Splintering Orbs Frost Splinter generation reduced to 4 (was 5).
- Spellfrost Teachings chance to trigger reduced to 2% (was 2.5%).
Paladin

- Crusade will now consistently display the correct spell visual when Glyph of Winged Vengeance is being used.
Priest

- Casting Power Infusion now adds to the duration of your current Power Infusion when using the Liberation of Undermine 4-set, up to a maximum duration of 30 seconds.
Advertisement
Rogue

- Fixed several issues with Singular Focus that prevented its application from being reliable.
Shaman

- Liberation of Undermine 4-set bonus – Each stack of Electrostatic Wager will now increase the damage of Crash Lightning by 18% (was 24%).
- Liberation of Undermine 4-set bonus – Electrostatic Wager will now only increase the initial damage of Crash Lightning.
Developers’ notes: We’ve found that the interaction between Electrostatic Wager and the cleave damage of Crash Lightning has created a more complex decision-making process than we intended for this set bonus.
Stormbringer
- Awakening Storms will now grant Tempest every 4 times it occurs (was 3).
- Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 10% (was 15%).
Warlock

- Fixed an issue where the Liberation of Undermine 4-set bonus was providing higher Mastery than intended.
- The Liberation of Undermine 4-set bonus now grants 2% Mastery when a Jackpot! happens (was 3%).
Warrior

- Fixed some issues that could cause the new Colossus Smash and Warbreaker visuals to not display correctly.

Developer’s notes: Protection Warrior is a very active spec, requiring constant decision-making both for tanking decisions as well as managing cooldown resets and free ability uses. However, there are some elements of the current design that can lead to Protection Warrior being requiring more active play than we intend. Frequent Shield Slam cooldown resets are one part of the issue, as they occupy a large amount of the rotation and generate a significant amount of Rage. This leaves little room in the rotation to spend Rage on anything that uses the global cooldown, and coupled with most Protection major cooldowns generating a large amount of additional Rage, leads to using Ignore Pain frequently, even when it provides little or no mitigation value. To address this, we are reducing the frequency of Shield Slam cooldown resets and Rage generated by major cooldowns and in exchange, supplementing Rage generation from passive or rotational sources. It is our goal that this will make Protection easier to approach and play to start while still leaving plenty of room for skillful and active play at higher levels.
- Chance to reset the cooldown on Shield Slam from Devastator and Strategist reduced to 25% (was 20%).
- Ignore Pain’s icon now displays the remaining absorb amount as a percentage of the maximum absorb amount.
- Punish reduces damage the punished target deals to you by 3% (was 4%).
Advertisement
WoW 11.1 PTR PvP Class Tuning

Evoker

- Consume Flame is now reduced by 60% in PvP combat (was 40%).
- Engulf is now reduced by 70% in PvP combat (was 60%).

- Eternity Surge damage reduced by 20% in PvP combat.
And that covers all of the changes in the WoW 11.1 PTR. Certainly, we can expect additional adjustments as players continue testing out the new content that will be available on live servers near the end of February. You can check out the official development notes, here.
Advertisement