WoW TWW Patch 11.1 PTR Development Notes - Class Tuning

We will go over the recent batch of changes for the upcoming World of Warcraft The War Within Undermine(d) 11.1 Patch.

WoW TWW Patch 11.1 PTR Development Notes - Class Changes
Blizzard Entertainment

With less than a month away, Patch 11.1 is looking to shake things up on Azeroth. Not only are we getting massive class changes, but also many other QoL features, new systems, and goodies to satisfy WoW players of every creed. The "Undermine(d)" patch brings a new raid tier, massive Mythic+ overhauls, cosmetics, achievements and improvements following the somewhat successful release of The War Within. 

With that in mind, we will go over all of the different class updates that have been added to the World of Warcraft Public Test Realm (PTR) for The War Within.

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WoW 11.1 PTR PvE Class Tuning

WoW TWW 11.1 Class Changes
Blizzard Entertainment

Death Knight

death-knight-unholy
Unholy

Rider of the Apocalypse

Demon Hunter

Fel-Scarred
Fel-Scarred
  • Student of Suffering bonus Mastery value reduced by 33% and duration reduced to 6 seconds (was 8 seconds).
Havoc
Havoc

Fel-Scarred


demon-hunter-vengeance
Vengeance

Fel-Scarred

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Evoker

Flameshaper
Flameshaper
  • Consume Flame will now properly have its radius increased when striking larger enemies.
  • Consume Flame’s damage increased to 900% of one tick of Fire Breath (was 750%).
  • Fixed an issue where Engulf’s damage was being increased by damage over time effects from other Evokers.

evoker-augmentation
Augmentation
  • Upheavals from the Liberation of Undermine 2-set bonus no longer increase the duration of Ebon Might.
evoker-devastation
Devastation

Hunter

hunter-beast-mastery
Beast Mastery

Dark Ranger

Pack Leader

  • Pack Leader Bear damage reduced by 20%.

hunter-marksmanship
Marksmanship
  • Trueshot now increases your critical strike damage by 20% (was 10%).
hunter-survival
Survival

Pack Leader

  • Wyvern damage bonus increased to 15% (was 10%).

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Mage

mage-arcane
Arcane
  • Arcane Barrage damage increased by 20%.
  • Intuition damage bonus increased to 50% (was 20%) and its duration has been reduced to 3 seconds (was 6 seconds).

mage-fire
Fire
mage-frost
Frost

Developers’ notes: Wintertide was proving to have a more substantial rotational impact than intended.

Spellslinger

Paladin

paladin-retribution
Retribution

Priest


priest-shadow
Shadow
  • Casting Power Infusion now adds to the duration of your current Power Infusion when using the Liberation of Undermine 4-set, up to a maximum duration of 30 seconds.

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Rogue

Deathstalker
Deathstalker
  • Fixed several issues with Singular Focus that prevented its application from being reliable.

Shaman


spec-enhancement-icon
Enhancement

Developers’ notes: We’ve found that the interaction between Electrostatic Wager and the cleave damage of Crash Lightning has created a more complex decision-making process than we intended for this set bonus.

Stormbringer

Warlock

warlock-destruction
Destruction
  • Fixed an issue where the Liberation of Undermine 4-set bonus was providing higher Mastery than intended.
  • The Liberation of Undermine 4-set bonus now grants 2% Mastery when a Jackpot! happens (was 3%).

Warrior

warrior-arms
Arms

warrior-protection
Protection

Developer’s notes: Protection Warrior is a very active spec, requiring constant decision-making both for tanking decisions as well as managing cooldown resets and free ability uses. However, there are some elements of the current design that can lead to Protection Warrior being requiring more active play than we intend. Frequent Shield Slam cooldown resets are one part of the issue, as they occupy a large amount of the rotation and generate a significant amount of Rage. This leaves little room in the rotation to spend Rage on anything that uses the global cooldown, and coupled with most Protection major cooldowns generating a large amount of additional Rage, leads to using Ignore Pain frequently, even when it provides little or no mitigation value. To address this, we are reducing the frequency of Shield Slam cooldown resets and Rage generated by major cooldowns and in exchange, supplementing Rage generation from passive or rotational sources. It is our goal that this will make Protection easier to approach and play to start while still leaving plenty of room for skillful and active play at higher levels.

  • Chance to reset the cooldown on Shield Slam from Devastator and Strategist reduced to 25% (was 20%).
  • Ignore Pain’s icon now displays the remaining absorb amount as a percentage of the maximum absorb amount.
  • Punish reduces damage the punished target deals to you by 3% (was 4%).

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WoW 11.1 PTR PvP Class Tuning

WoW TWW PvP Class Tuning
Blizzard Entertainment 

Evoker

Flameshaper
Flameshaper
  • Consume Flame is now reduced by 60% in PvP combat (was 40%).
  • Engulf is now reduced by 70% in PvP combat (was 60%).
evoker-devastation
Devastation

And that covers all of the changes in the WoW 11.1 PTR. Certainly, we can expect additional adjustments as players continue testing out the new content that will be available on live servers near the end of February. You can check out the official development notes, here.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$49.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T