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Avowed has three distinct classes to choose from, and although you are not entirely limited to sticking to just one skill tree, it is still important to know the strengths and weaknesses of each available option so you can better optimize your build.
Abilities are split into passive and active ones, with each class having specific playstyles, offering mobility, defensive, and offensive options for players either wanting to go head-to-head with hordes of enemies or sneakily take out smaller groups of adversaries. With that being said, we will take a look at all of the Fighter abilities in Avowed.
Table of Contents
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Avowed Fighter Abilities
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Abilities will be crucial to your success, so not only do you have to take into consideration how you would like to approach the game, but also keep in mind that some spells have additional ranks that either have a level requirement or other special objectives for you to complete.
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Level 1 Abilities
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Charge
- Dash forward and smash into anything in your way, interrupting enemies and dealing Explosive Damage to break enemy Blocks, destroy walls, and shatter frozen enemies for bonus damage.
- Rank 2: Increases the distance traveled during Charge by 100%
- Rank 3: Increases the Stun dealt by Charge by 50%
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Armored Grace
- Decreases the Stamina penalty for Medium and Heavy armor by 15.
- Rank 2: Decreases the Stamina penalty for Medium and Heavy armor by 25.
- Rank 3: Decreases the Stamina penalty for Medium and Heavy armor by 30.
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Shield Bash
- Attacking while holding Block slams your shield forward to Stun, push back, and interrupt enemies.
- Rank 2: Increases Stun dealt by Shield Bash.
- Rank 3: Increases the distance enemies are pushed back by Shield Bash.
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Armored Grace
- Increases damage with two-handed melee weapons by 25%.
- Rank 2: Increases damage with two-handed melee weapons by 40%.
- Rank 3: Increases damage with two-handed melee weapons by 50%.
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Toughness
- Increases your Maximum Health by 20%.
- Rank 2: Increases your Maximum Health by 35%.
- Rank 3: Increases your Maximum Health by 45%.
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Level 5 Abilities
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Barbaric Shout
- Let out a fearsome roar that interrupts enemies and empowers you against larger foes. Your weapon attacks become Uninterruptable and deal higher Stun.
- Rank 2: Barbaric Shout grants Temporary Health and Taunts all nearby enemies.
- Rank 3: Increases the duration by 10 seconds.
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Bleeding Cuts
- Power Attacks with axes and great swords deal Bleed Accumulation.
- Rank 2: Increases the Bleed Accumulation dealt by Bleeding Cuts.
- Rank 3: Greatly increases the Bleed Accumulation dealt by Bleeding Cuts.
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Built to Destroy
- Destroying things restores a small amount of Health and Essence. Melee Power Attacks can break destructible walls.
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Devastating Criticals
- Critical Hits with melee weapons deal 30% more damage.
- Rank 2: Critical Hits with melee weapons deal 50% more damage.
- Rank 3: Critical Hits with melee weapons deal 60% more damage.
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Constant Recovery
- After taking damage, slowly regenerate 50% of the last amount of Health lost.
- Rank 2: After taking damage, slowly regenerate 75% of the last amount of Health lost.
- Rank 3: After taking damage, slowly regenerate 100% of the last amount of Health lost.
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Level 10 Abilities
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Power Jump
- Press crouch while in the air to slam to the ground, interrupting nearby enemies. The area of effect and amount of Stun dealt increases based on your fall height.
- Rank 2: You are immune to non-lethal fall damage while Power Jumping. The damage dealt to enemies scales with the height of your fall.
- Rank 3: Power lump costs 0 Essence.
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Unbreakable
- Decreases the Stamina cost when Blocking by 30%.
- Rank 2: Decreases the Stamina cost when Blocking by 50%.
- Rank 3: Decreases the Stamina cost when Blocking by 60%.
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Stunning Blows
- Power Attacks with maces and two-handed hammers deal +25% Stun.
- Rank 2: Power Attacks With maces and two-handed hammers deal +40% Stun.
- Rank 3: Power Attacks with maces and two-handed hammers deal +50% Stun.
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Iron Fists
- Unarmed attacks are Fine quality and can break wooden barriers and explosive barrels.
- Rank 2: Unarmed attacks are Exceptional quality.
- Rank 3: Unarmed attacks are Superb quality.
- Rank 4: Unarmed attacks are Legendary quality.
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Level 15 Abilities
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Into the Fray
- Reach forward, Taunting an enemy and pulling them towards you.
- Rank 2: Increases the range of Into the Fray by 66%.
- Rank 3: Into the Fray affects 3 enemies.
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Reflect
- A perfectly-timed Block with a shield or wand reflects arrows and similar projectiles back at the attacker.
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Retribution
- After taking damage from an enemy, your next attack within 5 seconds deals +70% of the original damage you received.
- Rank 2: After taking damage from an enemy, your next attack within 8 seconds deals +100% of the original damage you received.
- Rank 3: After taking damage from an enemy, your next attack within 10 seconds deals +120% of the original damage you received.
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Level 20 Abilities
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Clear Out
- Spin in a dangerous whirlwind, becoming Uninterruptable and hitting all nearby enemies with your currently equipped melee weapons.
- Rank 2: Clear Out lasts for 2 full rotations.
- Rank 3: Clear Out lasts for 3 full rotations.
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Inspiring Triumph
- Killing enemies restores 10% of your Companion's Maximum Health.
- Rank 2: Inspiring Triumph revives Incapacitated Companions and restores 20% of their Maximum Health.
And that covers all of the Fighter abilities in Avowed. Keep in mind you can mix and match with other class skill trees, so try to experiment with different builds and see what works best for you.
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