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Avowed has three distinct classes to choose from, and although you are not entirely limited to sticking to just one skill tree, it is still important to know the strengths and weaknesses of each available option so you can better optimize your build.
Abilities are split into passive and active ones, with each class having specific playstyles, offering mobility, defensive, and offensive options for players either wanting to go head-to-head with hordes of enemies or sneakily take out smaller groups of adversaries. With that being said, we will take a look at all of the Wizard abilities in Avowed.
Table of Contents
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Avowed Wizard Abilities
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Abilities will be crucial to your success, so not only do you have to take into consideration how you would like to approach the game, but also keep in mind that some spells have additional ranks that either have a level requirement or other special objectives for you to complete. Wizards also have a wider range of abilities available so we will split the guide into the left and right sides of the skill tree.
Left Side Abilities
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Minor Missiles
- Summons 3 magical projectiles that seek out enemies, dealing large amounts of damage to nearby enemies on impact.
- Rank 2: Summons 5 missiles.
- Rank 3: Summons 6 missiles.
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Armored Essence
- Decreases the Essence penalty for Light and Medium armor by 15.
- Rank 2: Decreases the Essence penalty for Light and Medium armor by 25.
- Rank 3: Decreases the Essence penalty for Light and Medium armor by 30.
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Wand Mastery
- Increases damage with wands by 25%.
- Rank 2: Increases damage with wands by 40%.
- Rank 3: Increases damage with wands by 50%.
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Blast
- Power Attacks with wands explode on impact, dealing reduced Stun and Explosive Damage to nearby enemies.
- Rank 2: Power Attacks with wands deal increased Stun. Nearby enemies caught in the explosion receive the same amount of Stun as the original attack.
- Rank 3: Nearby enemies caught in the explosion receive the same amount of damage as the original attack.
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Bounce
- Power Attacks with wands bounce to a nearby enemy, dealing reduced damage but retaining any elemental Accumulation.
- Rank 2: Bounce hits an additional enemy within range.
- Rank 3: Bounce hits an additional 2 enemies within range.
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Grimoire Mastery
- Unlock level 5 Grimoire spells and decrease the Essence cost of all Grimoire spells by 10%.
- Rank 2: Unlock level 15 Grimoire spells and decrease the Essence cost of all Grimoire spells by 18%.
- Rank 3: Unlock level 15 Grimoire spells and decrease the Essence cost of all Grimoire spells by 18%.
- Rank 4: Unlock level 20 Grimoire spells and decrease the Essence cost of all Grimoire spells by 20%.
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Blood Magic
- When Essence is depleted, you may continue casting by reducing your Health by 150% of the Essence cost.
- Rank 2: When Essence is depleted, you may continue casting by reducing your Health by 125% of the Essence cost.
- Rank 3: When Essence is depleted, you may continue casting by reducing your Health by 110% of the Essence cost.
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Harvest Essence
- The Essence fragments dropped by defeated enemies restore 2 times as much Essence.
- Rank 2: The Essence fragments dropped by defeated enemies restore 3 times as much Essence.
- Rank 3: The Essence fragments dropped by defeated enemies restore 4 times as much Essence.
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Secret of Rime
- Increases the amount of Frost Accumulation you deal by 20%.
- Rank 2: Increases the amount of Frost Accumulation you deal by 35%.
- Rank 3: Increases the amount of Frost Accumulation you deal by 45%.
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Scion of Flame
- Increases the amount of Fire Accumulation you deal by 20%.
- Rank 2: Increases the amount of Fire Accumulation you deal by 35%.
- Rank 3: Increases the amount of Fire Accumulation you deal by 45%.
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Heart of the Storm
- Increases the amount of Shock Accumulation you deal by 20%.
- Rank 2: Increases the amount of Shock Accumulation you deal by 35%.
- Rank 3: Increases the amount of Shock Accumulation you deal by 45%.
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Spirit of Decay
- Increases the amount of Poison Accumulation you deal by 20%.
- Rank 2: Increases the amount of Poison Accumulation you deal by 35%.
- Rank 3: Increases the amount of Poison Accumulation you deal by 45%.
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Right Side Abilities
NOTE: Purchasing wizard spells from this side of the skill tree allows you to cast them without the need for a grimoire. Additionally, casting the purchased spell from a grimoire empowers it, casting it as if it were a Rank higher.
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Chill Blades
- Summons blades of ice that blast forward, dealing Frost Accumulation at long distances.
- Rank 2: Blades deal Bleed Accumulation.
- Rank 3: Blades can pierce through multiple enemies.
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Fan of Flames
- Creates a cone of fire in front of the caster, spreading Fire Accumulation to anyone in the area of effect.
- Rank 2: Use both hands to create two cones of fire, covering a larger area and dealing double the damage and Fire Accumulation.
- Rank 3: Increases the duration by 4 seconds:
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Jolting Touch
- Channels a beam of electricity that jumps from the caster's fingers to the nearest enemy, and then to the next nearest enemy, causing decreasing amounts of Shock Accumulation.
- Rank 2: Jolting Touch hits an additional 2 enemies within range.
- Rank 3: The bolt is concentrated when used against a single enemy, dealing increased Shock Damage and Shock Accumulation.
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Corrosive Siphon
- Channels a beam that eats away at an enemy's soul, inflicting periodic Poison Accumulation and converting that energy into Health for the caster.
- Rank 2: Enemies are Stunned in place for the duration of the siphon.
- Rank 3: The siphon gives Temporary Health when the caster's Health is full.
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Parasitic Staff
- Summons a staff of negative energy for 30 seconds that restores Essence to the wielder with every strike.
- Rank 2: At the cost of 20 Essence, Power Attacks create a large area of effect, dealing high Stun to enemies and restoring a proportional amount of Essence to the wielder.
- Rank 3: Increases summon duration to 45 seconds.
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Arcane Veil
- Invokes a powerful arcane shield for 20 seconds that makes your spell casting Uninterruptable and increases your Damage Reduction by 50%.
- Rank 2: Incoming arrows or similar projectiles are reflected back at enemies
- Rank 3: 7 Melee attackers are knocked back.
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Requires Grimoire Mastery Rank 1
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Blizzard
- Conjures a violent storm of ice and snow, pummeling nearby enemies with raining ice and Frost Accumulation.
- Rank 2: Reduces the cast time for Blizzard.
- Rank 3: Increases the duration by 6 seconds.
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Fireball
- Conjures a bursting sphere of fire that leaves behind deadly lingering flames and Fire Accumulation.
- Rank 2: Increases the area of effect for Fireball.
- Rank 3: Reduces the cooldown for Fireball by 25%.
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Crackling Bolt
- Conjures a powerful bolt of electricity that bounces between enemies and the environment 3 times, dealing high Shock Accumulation and Stun.
- Rank 2: Bounces between enemies and the environment 6 times.
- Rank 3: Bounces between enemies and the environment 8 times.
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Bristling Frost
- The caster is surrounded by a protective frost that increases Damage Reduction by 10% and deals Frost Accumulation to enemy melee attackers.
- Rank 2: Incoming melee damage creates an area of effect that deals Frost Accumulation to nearby enemies.
- Rank 3: Reduces the cooldown of Bristling Frost by 5 seconds and increases Damage Reduction to 15%.
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Grimoire Snap
- Forcefully snap your grimoire shut, expelling a shockwave of Explosive Damage that knocks nearby enemies back and deals Stun.
- Rank 2: Grimoire Snap deals increased Stun and can knock tougher enemies back.
- Rank 3: Reduces the Essence cost by 30%.
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Requires Grimoire Mastery Rank 2
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Blast of Frost
- Channels a cone of frost that blasts enemies with Frost Accumulation.
- Rank 2: Use both hands to create two cones of frost, covering a larger area and dealing double the damage and Frost Accumulation.
- Rank 3: Increases the duration by 4 seconds.
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Ring of Fire
- The caster is surrounded by a protective flame that increases Damage Reduction by 15% and deals Fire Accumulation to enemy melee attackers.
- Rank 2: Incoming melee damage creates an area of effect that deals Fire Accumulation to nearby enemies.
- Rank 3: Reduces the cooldown of Ring of Fire by 5 seconds and increases Damage Reduction to 20%.
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Returning Storm
- Conjures a powerful thunderstorm that strikes the earth with lightning bolts, dealing Stun and Shock Accumulation to nearby enemies.
- Rank 2: Enemies caught in the beginning of the storm are Rooted in place for 4 seconds.
- Rank 3: Increases the frequency of lightning bolt strikes.
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Spirit Lance
- Summons a magical spear for 30 seconds that releases Explosive Damage around each successful hit, damaging nearby enemies.
- Rank 2: Power Attacks produce a much larger explosion and deal greater damage.
- Rank 3: Increases summon duration to 45 seconds.
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Missile Salvo
- Conjures a sphere of arcane energy that rises upwards, unleashing a destructive volley of missiles that seeks nearby enemies.
- Rank 2: If any survivors remain after the final missile, the sphere smashes into the enemy with the highest Health, dealing high Stun.
- Rank 3: Increases the rate of fire for the missile barrage.
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Requires Grimoire Mastery Rank 3
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Freezing Pillar
- Drives a large pillar of frigid ice into the ground, dealing damage and high Frost Accumulation to nearby enemies.
- Rank 2: The pillar no longer breaks on impact but remains as a lingering frost area of effect. The pillar shatters after taking damage or 20 seconds have passed, sending out Explosive Damage to nearby enemies.
- Rank 3: Reduces the Essence cost by 25%.
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Blackbow
- Summons a magical bow for 30 seconds with arrows that deal high Poison Accumulation.
- Rank 2: Power Attacks pierce through enemies, only stopping when they hit the environment.
- Rank 3: Increases summon duration to 45 seconds.
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Pull of Eora
- Cast upon a location to pierce the Beyond, pulling 2 nearby enemies and suspending them in the vortex.
- Rank 2: Affects 3 enemies.
- Rank 3: Affects 4 enemies.
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Requires Grimoire Mastery Rank 4
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Meteor Shower
- Conjures a cataclysmic shower of destructive meteors that rain down upon the area, dealing high damage and Fire Accumulation to nearby enemies.
- Rank 2: Meteors break on impact, leaving lingering flames on the ground.
- Rank 3: Reduces the Essence cost by 20%
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Arcane Seal
- Conjures an Arcane Seal at your feet for 30 seconds. Your Essence regenerates while you stand within the seal's lingering area of effect.
- Rank 2: Increases your maximum Ability Cast Speed while within the seal.
- Rank 3: Enemies within the seal are slowed.
And that covers all of the Wizard abilities in Avowed. Keep in mind you can mix and match with other class skill trees, so try to experiment with different builds and see what works best for you.
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