LoL 14.21 Patch Notes Preview: Champion and Item Changes

We will go over the upcoming balance updates for League of Legends Patch 14.21.

LoL 14.21 Patch Notes Preview: Champion and Item Changes
Riot Games

The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 14.21 is looking to be very interesting balance-wise.  

The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.  

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League of Legends 14.21 Patch Notes Preview

LoL 14.21 Patch Notes Preview: Champion and Item Changes
Riot Games

We will take a look at some of the upcoming League of Legends Patch 14.21 changes as presented by @RiotPhroxzon, here

LoL 14.21 Champion Buffs

Azir
Azir

Base Stats

  • HP Regen: 5 ⇒ 7
  • Base AD: 52 56
Corki
Corki
Hextech Munitions

 

Hextech Munitions (Passive)

  • Damage: 15% 20%
Valkyrie

 

Valkyrie (W)

  • Damage: 150-450 (+150% Bonus AD) 200-500 (+200% Bonus AD)
  • 40% of this damage is guaranteed
Missile Barrage

 

Missile Barrage (R)

  • Damage: 80/160/240 (+70% Bonus AD) 90/170/250 (+80% Bonus AD)
Gangplank
Gangplank

Base Stats

  • Mana Regen: 7.5 ⇒ 8
Powder Keg

 

Powder Keg (E)

  • Recharge: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds
Irelia
Irelia
Bladesurge

 

Bladesurge (Q)

  • Mana Cost: 20 ⇒ 15
  • Cooldown: 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
  • Damage: 5/25/45/65/85 (+60% AD) ⇒ 5/25/45/65/85 (+70% AD)
  • Minion Damage Bonus: 55-265 ⇒ 50-237
Vanguard's Edge

 

Vanguard's Edge (R)

  • [REMOVED] No longer reduces Q cooldown by 0.5/1/1.5 seconds

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Kayle
Kayle
Celestial Blessing

 

Celestial Blessing (W)

  • Mana Cost: 90/100/110/120/130 ⇒ 75/85/95/105/115
Malphite
Malphite

Base Stats

  • Base HP: 644 ⇒ 665
Nilah
Nilah
Slipstream

 

Slipstream (E+Q)

  • Damage Projectile: Missile ⇒ Instant
Formless Blade

 

Formless Blade (Q)

  • [NEW] Q-auto remains empowered if it times out mid-swing
Apotheosis

 

Apotheosis (R)

  • Attack Lockout: ~1.1 seconds ⇒ 1 second
Qiyana
Qiyana

Base Stats

  • HP Regen: 6 ⇒ 8
Terrashape

 

Terrashape (W)

  • Damage: 8/16/24/32/40 (+10% Bonus AD) ⇒ 8/16/24/32/40 (+20% Bonus AD)
Sivir
Sivir

Base Stats

  • Base AD: 58 ⇒ 60
Boomerang Blade

 

Boomerang Blade (Q)

  • Damage: 15/30/45/60/75 (+80/85/90/95/100% AD) ⇒ 60/85/110/135/160 (+100% Bonus AD)
Talon
Talon
Rake

 

Rake (W)

  • Return Damage: 50/80/110/140/170 (+80% Bonus AD) ⇒ 60/90/120/150/180 (+90% Bonus AD)
Teemo
Teemo
Move Quick

 

Move Quick (W)

  • Passive Movement Speed: 10/14/18/22/26% ⇒ 12/16/20/24/28%
  • Active Movement Speed: 20/28/36/44/52% ⇒ 24/32/40/48/56%
Xayah
Xayah
Deadly Plumage

 

Deadly Plumage (W)

  • Bonus Damage: 20% ⇒ 25%

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LoL 14.21 Champion Nerfs

Aurelion Sol
Aurelion Sol

Base Stats

  • Base HP: 620 ⇒ 600
Singularity

 

Singularity (E)

  • Damage: 50-150 (+80% AP) ⇒ 50-150 (+60% AP)
Brand
Brand

Base Stats

  • Mana Regen: 10.65 ⇒ 9
Blaze

 

Blaze (Passive)

  • Detonation Damage: 9-13% Max Health ⇒ 8-12% Max Health
Sear

 

Sear (Q)

  • Mana Cost: 50 ⇒ 70
Camille
Camille

Base Stats

  • Base Health: 670 ⇒ 650
Tactical Sweep

 

Tactical Sweep (W)

  • Flat Damage: 70/100/130/160/190 (+60% Bonus AD) ⇒ 50/75/100/125/150 (+60% Bonus AD)
Hookshot  Wall Dive

 

Hookshot (E)

  • Damage: 60/90/120/150/180 (+90% Bonus AD) ⇒ 60/90/120/150/180 (+75% Bonus AD)
Hextech Ultimatum

 

The Hextech Ultimatum (R)

  • On-hit Damage: 5/10/15 (+4/6/8% current HP) ⇒ 0 (+4/6/8% current HP)
Elise
Elise

Base Stats

  • Armor Growth: 5.2 ⇒ 4.5
  • Armor: 30-118.4 ⇒ 30-106.5
Fiddlesticks
Fiddlesticks

Base Stats

  • Damage: 6-10% current HP ⇒ 5-9% current HP
  • AP Ratio and Minimum Damage unchanged
Galio
Galio

Base Stats

  • Base Mana: 500 ⇒ 410
Gwen
Gwen
Thousand Cuts

 

Thousand Cuts (Passive)

  • Damage: 1% (+0.72%/100 AP) ⇒ 1% (+0.60%/100AP)

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Hwei
Hwei
Devastating Fire

 

Devastating Fire (QQ)

  • Damage: 60/90/120/150/180 (+75% AP) (+3/4/5/6/7% max HP) ⇒ 60/90/120/150/180 (+70% AP) (+3/4/5/6/7% max HP)
Subject: Torment

 

Subject: Torment (E)

  • Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 13/12.5/12/11.5/11 seconds 
Kai'Sa
Kai'Sa
Second Skin

 

Second Skin (Passive)

  • First Hit Damage: 5-23 (+15% AP) ⇒ 4-24 (+12% AP)
  • Stack Damage: 1-12 (+2.5% AP) ⇒ 1-6 (+3% AP)
  • Maximum Flat Damage: 9-71 (+25% AP) ⇒ 8-48 (+24% AP)
Karthus
Karthus
Requiem

 

Requiem (R)

  • AP Ratio: 75% ⇒ 70%
Kassadin
Kassadin
Null Sphere

 

Null Sphere (Q)

  • AP Ratio: 70% ⇒ 60%
Force Pulse

 

Force Pulse (E)

  • AP Ratio: 70% ⇒ 65%
Nasus
Nasus
Soul Eater

 

Soul Eater (Passive)

  • Life Steal: 12-24% ⇒ 9-21%
Siphoning Strike

 

Siphoning Strike (Q)

  • Base Damage: 40/60/80/100/120 ⇒ 35/55/75/95/115
Senna
Senna

Base Stats

  • Base Armor: 28 ⇒ 25
  • Armor Growth: 4.7 ⇒ 4
Taric
Taric
Bastion

Bastion (W)

  • Bonus Armor: 9/10/11/12/13% ⇒ 6/7/8/9/10%
Viego
Viego

Base Stats

  • Armor Growth: 5.2 ⇒ 4.6
Volibear
Volibear
Frenzied Maul

 

Frenzied Maul (W)

  • Cooldown: 12 seconds ⇒ 14 seconds
Yone
Yone
Spirit Cleave

 

Spirit Cleave (W)

  • Damage: 10/20/30/40/50 (+11/12/13/14/15% max HP) ⇒ 10/20/30/40/50 (+10/11/12/13/14% max HP) 
Yorick
Yorick
Shepherd of Souls

 

Shepherd of Souls (Passive)

  • Damage: 2-88 (+25% AD) ⇒ 4-90 (+20% AD) 

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LoL 14.21 Champion Adjustments

Swain
Swain
  • Kit-wide overhaul
  • Overall: AP ratios increased for Q/W/E, decreased for R
Nevermove

Nevermove (E)

  • Return missile speed increased
  • All damage moved to explosion
  • Now worth maxing second
Demonic Ascension

 

Demonic Ascension (R)

  • Can cast Demonflare multiple times
  • Cooldown now starts on-cast instead of end
  • Healing has a bonus HP ratio 

LoL 14.21 System Buffs

Runes

Lethal Tempo

 

Lethal Tempo (Melee)

  • Attack speed per stack: 5% ⇒ 6%
  • Max attack speed: 30% ⇒ 36%

LoL 14.21 System Nerfs

Items

Blade of the Ruined King

 

Blade of the Ruined King

  • On-hit Damage: 10/6% current HP ⇒ 8/5% current HP
Sorcerer's Shoes

Sorcerer's Shoes

  • Magic Penetration: 15 ⇒ 12

LoL 14.21 System Adjustments

Champion Bounties

  • System overhaul
  • Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team
  • Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks

And that covers all of the changes highlighted by the League of Legends devs. Patch 14.21 will surely shake things up on Summoner's Rift.

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