
A lot of drastic changes were unveiled prior to 2025 as League of Legends is steadily moving towards an even more dynamic and exciting MOBA experience. Given its legacy and player base, LoL is no stranger to feedback from the community, either positive or negative, however, it is interesting to see how the devs will navigate all of the updates to both Splits, game balancing and more.
Whether you are busy venting your frustration over the diminishing skin quality or the removal of Hextech Chests, keeping up with balancing decisions will also be important if you wish to climb up the ranked ladder so here are all of the changes listed in 25.04.
Table of Contents
LoL Patch Notes

Patch Naming
We initially went to 25.S1.1 with the hopes of tying patches more closely to seasons, and after a couple of patches we've realized it's not the easiest thing to communicate and wasn't really hitting the mark the way we hoped.
So this patch is 25.04, with the last patch this year being 25.24. Then come January 2026 it'll be 26.1, you get the idea. This will also tie the patch numbering to how we talk about our other events like Worlds much closer each year.
Advertisement
Honor Revamp
As of this patch, the Honor system has been revamped to better reflect how players interact with one another. Instead of steadily progressing over a Season (unless you're penalized), your Honor now updates regularly based on your recent behavior. Our goal with these changes was to make Honor about how you show up and the positive impact you have on your teammates, not just how many games you've played. As always, we want this system to create a safer and more positive environment for everyone in the community and we believe these changes will help get us there.
Now that Honor is a more accurate evaluation of behavior, we're tying it to communication privileges and other rewards. Honor 3 now represents neutral players who aren't being disruptive or positive. All the baseline features to play and communicate with your team are available at this level. Higher levels of Honor are reserved for players who are consistently positive, respectful, and collaborative. These players are rewarded Battle Pass XP drops and benefits like visible Honor levels. At Honor 5 you'll gain access to ally-targeted pings to call for things like Dearest Karthus's ultimate. Meanwhile, Honor levels 1 and 2 indicate an active penalty on your account due to recent disruptive behavior and, as a result, access to rewards and some chat usability will be restricted.
For even more details about the system, check out the Honor FAQ here! These updates will go live on February 20th 21:00 UTC, shortly after the patch goes live.
- Honor Levels: Amount of games played without penalties ⇒ Dynamic evaluation based on recent positive behavior.
- Rewards & Entitlements: Based on your current Honor; more info available at Honor FAQ.
- Honor Checkpoints & Seasonal Resets: Gone!
- Demotion Warnings: Will notify you when your Honor is sliding to the previous level.
- Honor Penalties: Game-based; The amount of matches you must play to lift the penalty is viewable in your profile the same way Ranked Restrictions are today.
- Honor Tokens: Any remaining Honor 5 tokens in loot will be converted into 1050 Orange Essence at the start of patch 25.06.
- Progression: Honor Orbs and Capsules have been replaced with Battle Pass XP drops.
- Rewards: After 25.04, the first time you reach Honor 5 you will be permanently awarded the Three Honors Malzahar, Shen, and Akshan skins, alongside Grey Warwick and Medieval Twitch and their chromas.
Advertisement
LoL 25.04 (15.4) Champion Buffs


Ranger's Focus (Q)
- Total Damage per Flurry: 110/115/120/125/130% AD ⇒ 111/117/123/129/135% AD

Volley (W)
- AD Ratio: 100% bonus AD ⇒ 110% bonus AD

Enchanted Crystal Arrow (R)
- Damage: 200/400/600 (+120% AP) ⇒ 250/450/650 (+120% AP)
- Secondary Target Damage: 50% ⇒ 100%


Timewinder (Q)
- Damage: 70/85/100/115/130 (+30% AP) ⇒ 80/95/110/125/140 (+30% AP)

Base Stats
- AD Growth: 3.7 ⇒ 4.2


Hyper Charge (rW)
- Set Attack Speed: 2.67 ⇒ 3.0


Dredge Line (Q)
- Damage: 70/115/160/205/250 (+90% AP) ⇒ 85/130/175/220/265 (+90% AP)

Base Stats
- Base Armor: 32 ⇒ 36
- Health Regeneration: 7.5 ⇒ 9


Toxic Shot (E)
- Monster Damage: 125% ⇒ 145%


Way of the Wanderer (Passive)
- Critical Damage Reduction: 10% ⇒ REMOVED
Advertisement
LoL 25.S1.4 (15.4) Champion Nerfs


Signature of the Visionary (Passive)
- Damage: 35–180 (based on level) (+35% AP) ⇒ 35–180 (based on level) (+30% AP)

Severing Bolt (QW)
- Damage: 80/100/120/140/160 (+25% AP) ⇒ 60/85/110/135/160 (+25% AP)

Stirring Lights (WE)
- Damage: 25/35/45/55/65 (+20% AP) ⇒ 20/30/40/50/60 (+15% AP)


Sentinel (W)
- Target Max Health Damage: 14/15/16/17/18% ⇒ 10/12/14/16/18%


Caustic Spittle (Q)
- Damage: 90/140/190/240/290 (+70% AP) ⇒ 80/125/170/215/260 (+80% AP)


Whimsy (W)
- Bonus Attack Speed: 25/27.5/30/32.5/35% ⇒ 20/22.5/25/27.5/30%
- Cooldown: 17/16.5/16/15.5/15 ⇒ 18/17.5/17/16.5/16 seconds

Help, Pix! (E)
- Base Damage/Shield Strength: 80/125/170/215/260 ⇒ 80/120/160/200/240


Jaws of the Beast (Q)
- Mana Cost: 70/75/80/85/90 ⇒ 80/85/90/95/100
Advertisement
LoL 25.04 (15.4) Champion Adjustments


Radiant Volley (Q)
- Cast Range: 1000 ⇒ 950
- Projectile Speed: 5000 ⇒ 4500

Rebuttal (W)
- Duration: 1 sec ⇒ 0.75 sec
- Reflected Damage: 40/47.5/55/62.5/70% ⇒ 40/45/50/55/60%
- Mana Cost: 60/45/30/15/0 ⇒ 80/60/40/20/0

Solar Snare (E)
- Root Duration: 1.75/1.88/2/2.13/2.25 ⇒ 1.25/1.5/1.75/2/2.25 seconds
- Direct Hit Damage: 60/100/140/180/220 (+50% AP) ⇒ 60/105/150/195/240 (+60% AP)

Golden Eclipse (R)
- Damage per Overwhelm Stack: 4/7/10 (+2.5% AP) ⇒ 4/7/10 (+3.5% AP)


Moonsilver Blade (Passive)
- Monster Damage: 300% ⇒ 225%

Crescent Strike (Q)
- Damage: 60/95/130/165/200 (+70% AP) ⇒ 70/105/140/175/210 (+70% AP)

Pale Cascade (W)
- Maximum Damage: 54/90/126/162/198 (+54% AP) ⇒ 60/96/132/168/204 (+54% AP)


Volatile Spiderling (hW)
- Damage: 60/105/150/195/240 (+95% AP) ⇒ 60/100/140/180/220 (+75% AP)

Skittering Frenzy (sW)
- Bonus Attack Speed: 60/70/80/90/100% ⇒ 60/75/90/105/120%
- Cooldown: 10 ⇒ 6 seconds

Spider Form (R)
- Spiderling Damage: 8/14/20/26 (+15% AP) ⇒ 10/20/30/40 (+15% AP)
Advertisement
Items

Abyssal Mask
- Magic Resistance: 50 ⇒ 45

Fimbulwinter
- Everlasting Shield: 100-180 (based on level) (+4.5% current mana) ⇒ 100 (+4.5% current mana) (Note: this is roughly 30% less shielding in average cases)

Heartsteel
- Colossal Consumption Max Health: 10% of damage ⇒ 8% of damage

Unending Despair
- Anguish: 8-15 (based on level) (+3% bonus health) ⇒ 3% of bonus health (Note: this is a 10-15% nerf to the item's damage)

Plated Steelcaps
- Damage Reduction from Auto Attacks: 12% ⇒ 10%

Mercury's Treads
- Price: 1300 gold ⇒ 1250 gold

Symbiotic Soles
- Flat Movement Speed: 35 ⇒ 40 (Note: Evolved movement speed unchanged at 45)

Infinity Edge
- Price: 3600 ⇒ 3450
- Attack Damage: 70 ⇒ 65
Systems
Atakhan
In this patch we've adjusted Atakhan's Form Spawn Rules to better reflect how bloody a game feels with what form Atakhan takes on. This also includes accounting for differences between what a bloody game looks like in Solo Q vs Professional Matches.
Early Lane Trading: Pro play features more aggressive early lane trading, and champions simply have less health early anyways so smaller amounts of damage represent greater bloodiness. Therefore we are increasing the impact of early game PvP damage on Bloodiness Score to a greater degree.
- Early PvP generates double the points, decreasing down to the normal amount over 14 minutes
Diminishing Kill Score: Functionally, so long as “enough” kills happen, the game feels bloody and lively. This means that the first few kills are more significant than subsequent ones.
- The first few kills per game grant significantly more points, diminishing with each subsequent kill.
- Tower Dives in particular are extremely high tension moments, and therefore tower dive kills grant multiplicatively more points.
- Threshold Recalibration: Because these adjustments change point values significantly, we are adjusting the Voracious vs Ruinous threshold to try to better match these new expected values.
Advertisement
2025 Clash Schedule
Clash 2025 is just around the corner so get your 5 stacks and clear these dates for your shot at Clash supremacy! As mentioned in the last dev update, we're reducing the amount of Clash tournaments this year from 12 to 6 total. But we are going to be experimenting with some new tournament formats like ARURF Clash and bringing back player favorites like the ARAM Cup. So get your teams together and we'll see you on the Rift (or Howling Abyss)!
For more information on Clash check out our Clash FAQ support page here!
Clash Tournament | Tournament Days |
ARURF Cup | March 1-2 |
Summoner's Rift Cup | April 19-20 |
MSI Clash | June 21-22 |
ARAM Cup | August 16-17 |
Worlds Clash | October 18-19 |
ARAM Cup 2 | December 13-14 |
Updated Rewards
Since we're reducing the amount of Clash tournaments this year by half, we're also recalibrating the VP required for each tier of rewards. Check out the new VP requirements down below:
- Random Icon: 100 VP (unchanged)
- “2025 Clash Contender” Title: 200 VP (unchanged)
- Contender Banner: 1000 VP ⇒ 500 VP
- Random Summoner Icon: 2000 VP ⇒ 1000 VP
- “2025 Clash Conqueror” Title: 3000 VP ⇒ 1500 VP
- Conqueror Banner: 4000 VP ⇒ 2000 VP
- Random Icon: 5000 VP ⇒ 3000 VP
- “2025 Clash Champion” Title: 6000 VP ⇒ 3500 VP
- Champion Banner: 7000 VP ⇒ 4000 VP
Advertisement
ARAM

Hello ARAMers!
We have a light patch for 25.04, with a focus on Teemo. Trap-based champions have historically been difficult to balance due to ARAM's unique vision system. This time, we're giving Teemo players back more opportunities to plant shrooms while reducing their overall impact. Our goal is to maintain his champion fantasy while keeping an eye on frustration levels.
On the tank front, several tank items have been nerfed in Summoner's Rift this patch. We'll be monitoring tanks' performance in ARAM to determine whether individual adjustments are necessary. We're also working on a Sett nerf for the next patch, so stay tuned! And as always, GLHF!
Champions
Teemo
- R Damage: 200/325/450 (+50% AP) ⇒ 180/290/400 (+40% AP)
- R Slow: 30/40/50% ⇒ 20% at all ranks
- R Maximum Charges: 2/3/4 ⇒ 3/4/5
- Ability Haste: -20 ⇒ -10
- Damage Dealt: -10% ⇒ -5%
Items
- Unending Despair: Healing Multiplier 175% ⇒ 250%
Runes
- Hail of Blades: Melee Champion Attack Speed 130% ⇒ 140%
Advertisement
ARURF

Systems
- Ranged Attack Speed Bonus: 100% ⇒ 75%
Champions
Kayle
- Damage Dealt: 95% ⇒ 85%
Kog'Maw
- Damage Dealt: 90% ⇒ 85%
- Damage Taken: 100% ⇒ 105%
Sivir
- Damage Taken: 100% ⇒ 105%
Tristana
- Damage Dealt: 95% ⇒ 90%
- Damage Taken: 100% ⇒ 105%
Twitch
- Damage Dealt: 92% ⇒ 85%
- Damage Taken: 105% ⇒ 110%
Vayne
- Damage Dealt: 100% ⇒ 95%
Jhin
- Damage Dealt: 105% ⇒ 110%
Lee Sin
- Damage Dealt: 100% ⇒ 105%
Swiftplay

Death Timers
Now that there's a hard cap on how long Swiftplay games can go, we're pulling down on late-game respawn timers so that players can more readily fight for their (Nexus's) life.
- Death Timer Multiplier (minutes 10-35): 100-133% ⇒ 100-112%
Champions
Now that Yorick has a sudden death cutoff that covers up his weak endgame power COMBINED with the fact that the sudden death mechanic favors his specialty of dealing structure damage his power levels are off the charts, so we're here to bring Yorick back down to Earth Runeterra.
- AD Growth: 5 ⇒ 4.3
- R Maiden Mark Damage: 2/2.5/3% max health ⇒ 1.5/1.75/2% max health
Advertisement
Mythic Shop
Now Available
- Prestige Mythmaker Cassiopeia
- Prestige Pulsefire Lucian
- Prestige PsyOps Ezreal
- Prestige K/DA Evelynn
- Prestige PROJECT: Zed
- Crystalis Motus Taliyah
- Hextech Annie
- Ashen Guardian Shen
- Hextech Poppy
- Coven Ashe (Dark Ritual)
- PsyOps Master Yi (Hunter)
- Sentinel Irelia (Resolute)
- Crystalis Motus Taliyah (Reclaimed)
- Soul Fighter Jhin (Limitless)
- Faerie Court Katarina (Winsome)
- PROJECT: Zed (Reckoning)
- Crystalis Motus Ward
- Dour Dude
- All For You
- PsyOps Icon
- 2020 K/DA ALL OUT Icon
- Lunar Beast Event Pass Icon
- 2021 PROJECT: Event Icon
- 2021 Coven Pass Icon
- Debonair Event Pass Icon
Leaving the Mythic Shop
- Prestige Lunar Beast Fiora
- Prestige Porcelain Lux
- Prestige Porcelain Kindred
- Prestige Dragonmancer Rakan
- Dreadnova Darius
- Lancer Zero Hecarim
- Hextech Jarvan IV
- Hextech Rammus
- Lunar Beast Fiora (Vitality)
- Firecracker Diana (Golden Tiger)
- Firecracker Sett (Golden Tiger)
- Firecracker Teemo (Golden Tiger)
- Firecracker Tristana (Golden Tiger)
- Firecracker Xin Zhao (Golden Tiger)
- Porcelain Amumu (Golden Tiger)
- Porcelain Kindred (Golden Tiger)
- Porcelain Lux (Golden Tiger)
- Porcelain Protector Ezreal (Golden Tiger)
- 2022 Firecracker Ward
- Mythmaker Bunny Icon
- Mythmaker Rabbit Icon
- Heavenscale Ward
Advertisement
Bugfixes & QoL Changes
- Fixed a bug that caused Risen Legend Leblanc and Immortal Legend Ahri (Signature) to have their movement from non-damaging displacement effects (ex: Blast Cones) to be cancelled if the ctrl+5 emote was used during the movement.
- Fixed a bug that caused Axiom Arcanist to treat Twitch's R attacks as Single Target instead of AoE, meaning the damage amp was coming through as 14% and not 9% as intended.
- Fixed a bug that sometimes caused Rengar's boots to swap to Spellslinger's Shoes after completing his hunt Kha'Zix quest. No magic cat shenanigans anymore.
- Fixed a bug that caused Kalista's basic attacks to not fully render correctly.
- Fixed a bug that caused Scuttle Crab to be attackable during her spawn animation.
- Fixed a bug that caused several of Aurora's SFX to not play correctly.
- Fixed a bug that caused Aatrox's W tether visual to not display correctly.
- Fixed a bug that caused Kalista's passive dash to not benefit from certain boots.
- Fixed a bug that caused Atakhan's False Life revive to change some champion's passive channel time to 15 seconds.
- Fixed a bug that sometimes caused Flash/Hexflash to be disabled if used right before Atakhan's False Life revive.
- Fixed a bug that caused Neeko to retain the jungle item minion experience debuff after transforming into a champion with a jungle item.
- Fixed a bug that caused Zigg's W to not reveal the ability's affected area when used in Fog of War.
- Fixed a bug that caused Lucian's passive to not correctly interact with all plant types.
- Fixed a bug that caused Mel's Q cooldown to reset when killing enemy champions affected by Twitch's deadly venom applied by Mel's W.
- Fixed a bug that caused Renata's R to still connect through Yasuo's W, Win Wall.
- Fixed a bug that caused Mel's ultimate cooldown to reset if she used her W to reflect Draven's R.
- Fixed a bug that caused Mel's E to be counted as single target damage instead of AoE.
- Fixed a bug that caused ultimate pets like Tibbers and Daisy to draw minion aggro to champions.
- Fixed a bug that caused Teemo's E poison to not correctly apply to critical hits.
- Fixed a bug that caused Syndra's W to not have a mana cost.
- Fixed a bug that caused Elise's spiderling stats to not update with her stats and only update on spawn.
- Fixed a bug that caused the end of game UI to remain present if open when the end of game celebration was beginning.
- Fixed a bug that caused Viego, after possessing Mel, to have his Smite deal an incorrect amount of damage.
- Fixed a bug that caused Mel's basic attacks to disable Nidalee's W.
- Fixed a bug that caused Ashe's R on-hit SFW to occur at Ashe's location, not at the enemy's.
- Fixed a bug that caused Urgot to be able to pull enemies into the fountain if the pull was occurring while Urgot was respawning due to Atakhan's False Life.
- Fixed a bug that caused Briar's R to not cancel if killed and revived via Atakhan's False Life.
- Fixed a bug that caused Kayn's R to continue to deal damage even if he died mid-ability as long as he was revived via Atakhan's False Life.
- Fixed a bug that caused Taliyah's Q to continue casting while being revived by Atakhan's False Life.
- Fixed a bug that caused some of Mel's voice lines to not play correctly.
- Fixed a bug that caused Wukong to be globally revealed when he used his Q on a blast cone.
- Fixed a bug that caused Viego, after possessing Lillia, to be able to use her E and the ability not to collide with terrain correctly.
- Fixed a bug that caused Ambessa's passive to ignore Dodges and Blinds.
- Fixed a bug that caused Mel's W to not correctly block some critical strikes.
- Fixed a bug that caused Viktor's R to follow him while taking Rift Herald.
- Fixed a bug that caused Ahri's passive to interrupt her recall.
- Fixed a bug that caused Jayce's Q to render over impassable terrain and structures.
- Fixed a bug that caused some of Warwick's voice lines to not play correctly.
- Fixed a bug that caused Mordekaiser's torches in the Death Realm to not render in the correct locations.
- Fixed a bug that caused Fiora's W to not correctly block some of Mel's abilities.
- Fixed a bug that caused Mel's W to not correctly reflect projectiles from Lulu's Pix.
- Fixed a bug that caused Malzahar's E to instantly kill Zyra's plants.
- Fixed a bug that caused K'Sante's Q SFX to be slightly off in terms of location.
Advertisement
Upcoming Skins & Chromas
Masked Justice Lucian

Chromas

Masked Justice Senna

Chromas

Advertisement
Masked Justice Yone

Chromas

Quantum Galaxy Slayer Zed

And that covers all of the changes in the League of Legends patch notes which you can view, here.
Advertisement