
The latest patch notes dropped, and a lot of champions received balance changes in preparation for the upcoming 2025 Mid-Season Invitational that will have players and fans of LoL Esports at the edge of their seats. Not only do these biweekly changes help keep the game fresh, but it gives the developers ample time to analyze data and implement much-needed balancing adjustments to keep the game fair and fun as much as possible.
Unfortunately, Riot Games doesn't hit the nail on the head every patch rotation, but it is still good to see how passionate the team is to make League of Legends relevant in the MOBA and Esports spheres. Having said that, let's take a look at which champions got some buffs to spice up the ranked and professional scene in patch 25.12 (formerly 15.12).
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Champion Buffs
Some very questionable decisions on devs' part, but nonetheless, some champions were begging for a power boost. Now the meta might be a bit more interesting, especially in the mid and bot lanes.

Our goal was for Aatrox’s changes to be power neutral last patch, but he ended up a bit worse off than anticipated. So we’re back this patch to follow up with some small buffs that should keep him happy to soak up damage on the front line.

Deathbringer Stance (Passive)
- Healing Ratio vs Champions: 80% ⇒ 100%
- Healing Ratio vs Minions: 20% ⇒ 25%

Umbral Dash (E)
- Champion Damage Healing Ratio: 16% (+0.9% per 100 bonus HP) ⇒ 16% (+1.1% per 100 bonus HP)

Aphelios is doing alright in terms of power right now, but he hasn’t quite made the leap into pro play. We’re giving him a few small pro-skewed buffs to build some more faith in the weapon of the faithful himself.
Base Stats
- Level 1 Attack Speed: .640 ⇒ .665

Calibrum, the Sniper Rifle (Q)
- Moonshot Damage: 60-160 (+42-60% bonus AD) ⇒ 70-160 (+42-60% bonus AD)

Severum, the Scythe Pistol (Q)
- Onslaught Movement Speed: 20% ⇒ 25%

Aurora has been a champion that’s been tricky to make work in pro play, as she has a tendency to end up in the top lane when she’s viable. We still want her to be an option for MSI, so we’re giving her some mid-skewed buffs that shouldn’t move the needle too much for her in top lane.
Base Stats
- Base Magic Resistance: 30 ⇒ 32

Between Worlds (R)
- Damage: 175 / 275 / 375 (+60% AP) ⇒ 175 / 275 / 375 (+70% AP)
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Bard is just on the cusp of being viable in higher levels of play, so we’re giving him more movement speed to help him stand out a bit more as the omnipresent, roaming support that he is.
Base Stats
- Base Movement Speed: 330 ⇒ 335

This patch we’re making a small QoL improvement to Bel’Veth so that she can now smoothly eat Void Corals from opponents she takes down with her E.

Endless Banquet (R)
- Cast Range: 275 ⇒ 175 / 275 / 375 / 450 (matches E attack range)
- Bugfix: Casting R no longer locks Bel’Veth out of non-Flash summoners spells

Garen’s adjustments last patch were overall quite successful in opening up more fighter itemization but they left him a bit weaker than we anticipated so we’re here to buff him back up. Judgment’s damage will be increased from 100 total AD and above (which is reached very early on with typical builds) and we’re fixing a long-standing bug that would prevent Garen from shredding armor. His increased appetite for bonus AD should continue to push him toward enjoying items like Spear of Shojin and runes like Conqueror.

Judgment (E)
- Damage: 4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% AD) ⇒ 4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% AD) (Note: This will be a buff after 100 total AD)
- Bugfix: Armor shred is now properly extended by additional spins instead of occasionally failing to stack up if the remaining duration was low
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Jax’s long-held niche is a scaling and relentless side lane skirmisher, so we want to lean into that a bit more by giving him some more bonus attack speed from his passive. This should help him split better and effectively win longer duels in the side lane.

Relentless Assault (Passive)
- Bonus Attack Speed per Stack: 3.5 / 5 / 6.5 / 8 / 9.5 / 11% (based on level) ⇒ 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)

LeBlanc, like many other assassins, is a bit difficult to balance because when she’s strong, it’s quite frustrating to play against her. We’re giving her some more reserve buffs this patch so that her players get rewarded when they outplay their opponents, but without making those opponents too miserable for getting behind early.

Ethereal Chains (E)
- Damage: 80 / 120 / 160 / 200 / 240 (+80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+85% AP)

Mimic (R)
- Cooldown: 50 / 40 / 30 ⇒ 45 / 35 / 25

Lee Sin hasn’t been seen much in the jungle this season, so we want to give him a bit more power to move him into the pool of viable champions for pro play in MSI. We’re choosing to lean into his Tempest here, as it should help players feel like they’re able to get access to a more reliable slow more consistently which is particularly helpful in the highest levels of play.

Tempest (E)
- Cooldown: 9 ⇒ 8
- Slow Amount: 20 / 35 / 50 / 65 / 80% ⇒ 35 / 45 / 55 / 65 / 75%

Mordekaiser lost some power when his favorite magical mask was nerfed in 15.10, so we’d like to re-add some power back, specifically to his late-laning phase wave clear which has taken a bit of a dive recently.

Obliterate (Q)
- Damage: 0–45 (based on level) (+80 / 110 / 140 / 170 / 200) (+70% AP) ⇒ 0–45 (based on level) (+80 / 115 / 150 / 185 / 220) (+70% AP)

While Nidalee has appeared in pro play more often lately, it’s often been due to her strength as a top laner. We want to put some of her power back in her ability to become an AP jungle threat, so we’re giving her some extra help to take over games once she gets rolling.

Swipe (Cougar E)
- Damage: 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 40% AP) ⇒ 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 55% AP)
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Samira's lifesteal buffs last patch succeeded in introducing Bloodthirster as a viable first option and otherwise ended up power neutral. We’re opting for a more direct buff to her early lane agency through a small bump on her most used ability’s damage, and an early game-focused buff on her ability to run down her opponents with style!

Daredevil Impulse (Passive)
- Style Bonus Movement Speed per Stack: 2 / 2.5 / 3 / 3.5% (max stacks: 12 / 15 / 18 / 21%) ⇒ 2.75 / 3 / 3.25 / 3.5% (max stacks: 16.5 / 18 / 19.5 / 21%)

Flair (Q)
- Damage: 0 / 5 / 10 / 15 / 20 (+95 / 102.5 / 110 / 117.5 / 125% AD) ⇒ 5 / 10 / 15 / 20 / 25 (+95 / 102.5 / 110 / 117.5 / 125% AD)

Twisted Fate has been sporting very low presence in all levels of play this year, and we think a bump in power alongside the recent Unsealed Spellbook changes could make him an interesting option for pro teams. We’re increasing his attack speed gained from Stacked Deck and we’re giving him a lower cooldown on his global teleport to give him some more uptime on the map.

Stacked Deck (E)
- Bonus Attack Speed: 10 / 20 / 30 / 40 / 50% ⇒ 15 / 25 / 35 / 45 / 55%

Destiny (R)
- Cooldown: 180 / 150 / 120 ⇒ 160 / 130 / 100 seconds

Zeri’s another champion that can be shocking when she makes it into the pro scene. Since she’s all about creating those electrifying moments, we’re giving her a bit more power into her ultimate which is when she should truly shine (both figuratively and literally).

Lightning Crash (R)
- Damage: 175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP) ⇒ 200 / 300 / 400 (+100% bonus AD) (+110% AP)
- Chain Lightning Damage: 30% AD ⇒ 40% AD
And that covers all of the champion buffs for LoL Patch 25.12 (formerly 15.12). You can check out the full patch notes, here.
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