LoL 25.12 Champion Nerfs and Changes

We will go over the most recent champion nerfs for League of Legends Patch 25.12.

LoL 25.12 Champion Nerfs and Changes
Riot Games

The latest patch notes dropped, and a lot of champions received balance changes in preparation for the upcoming 2025 Mid-Season Invitational that will have players and fans of LoL Esports at the edge of their seats. Not only do these biweekly changes help keep the game fresh, but it gives the developers ample time to analyze data and implement much-needed balancing adjustments to keep the game fair and fun as much as possible.

Unfortunately, Riot Games doesn't hit the nail on the head every patch rotation, but it is still good to see how passionate the team is to make League of Legends relevant in the MOBA and Esports spheres. Having said that, let's take a look at which champions got some nerfs to shake things up in the ranked and professional scene in patch 25.12 (formerly 15.12).

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Champion Nerfs

This time around, Riot Games was able to identify some glaring issues with champion balance, especially after seeing so many pro players constantly pick out the same 3-4 champions despite the Fearless Draft limitations.

Ahri
Ahri

Ahri’s been a pro staple for quite some time now due to her mobility and blind pick capabilities. We want to bring her more in line with other mid lane picks going into MSI, so we’re reducing the rate of her playmaking with R so she has to play a bit more deliberately when looking to make picks and also tapping down the efficacy of E max second which has dominated Pro. 

Charm

 

Charm (E)

  • Charm Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 ⇒ 1.2 / 1.35 / 1.5 / 1.65 / 1.8
Spirit Rush

 

Spirit Rush (R)

  • Cooldown: 130 / 115 / 100 ⇒ 140 / 120 / 100
Azir
Azir

Azir’s no stranger to pro play, but right now the emperor is standing a bit too high above his competition. We want Azir to feel slightly weaker late game and struggle a bit more in movement based match ups, so we’re doing some small tap down of his strength in these areas. 

Base Stats

  • Movement Speed: 335 ⇒ 330
  • Attack Speed per Level: 6% ⇒ 5.5%
Gwen
Gwen

Gwen’s a bit too strong in solo queue and very potent in pro play, so we’re bringing her power level down to where it deserves to be. To ensure these are pro focused, we’re aiming this nerf at her early game which is much more impactful at the highest levels of play as opposed to solo queue where she has more ability to scale consistently. 

Base Stats

  • Base Health: 620 ⇒ 600
Hallowed Mist

 

Hallowed Mist (W)

  • Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18 seconds

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Kalista
Kalista

Kalista’s high mobility and trading makes her a fearsome lane opponent. And while we love that about her, we’re looking to reduce some of that strength so pro players have more options than just to pick or ban her every game. 

Base Stats

  • Base Health: 580 ⇒ 560
Pierce

 

Pierce (Q)

  • Cooldown: 8 ⇒ 9 seconds
Neeko
Neeko

Neeko has been the premier lane bully poke champion this season, so we’re looking to tune down how oppressive she can feel in the laning phase. We’re moving some of her damage from early ranks to later in the form of base damage and AP ratio, and her Shapesplitter on hit damage is slightly reduced, both of which should make her less of a threat in support where she has less gold to work with. 

Blooming Burst

 

Blooming Burst (Q)

  • Damage: 80 / 125 / 170 / 215 / 260 (+50% AP) ⇒ 60 / 110 / 160 / 210 / 260 (+60% AP)
Shapesplitter

 

Shapesplitter (W)

  • Bonus Magic Damage: 40 / 75 / 110 / 145 / 180 ⇒ 30 / 65 / 100 / 135 / 170
Rumble
Rumble

Rumble has been the frontrunner alongside Gwen in top lane as of late, so we’re looking to take away some of his power. For Rumble, his low cooldowns and target agnostic damage have made him a strong blind pick. We’re taking some power out of his Flamespitter and reducing the potency of his E slows, which should make him less dominant of an option. 

Flamespitter

 

Flamespitter (Q)

  • Total Magic Damage: 60 / 90 / 120 / 150 / 180 (+110% AP) (+6 / 7 / 8 / 9 / 10% of target's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+110% AP) (+6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)
Electro-Harpoon

 

Electro Harpoon (E)

  • Slow: 15 / 20 / 25 / 30 / 35% ⇒ 10 / 15 / 20 / 25 / 30%
  • Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5% ⇒ 15 / 22.5 / 30 / 37.5 / 45%
Senna
Senna

As it turns out, the biggest buff ADC Senna received back in 15.10 was players collectively building Statikk Shiv. Now that players are doing that, she no longer needs many of the ADC-specific buffs from last month. So we’re bringing her ADC-specific buffs back down to see how the dust settles with this new tuning. 

Absolution

 

Absolution (Passive)

  • Soul Drop Chance per Minion Kill: 14% ⇒ 10%

Shen
Shen

Shen is one of the strongest top laners in the game, if not the strongest, and ultimately while we believe it’s good if he’s one of the better picks because he creates unique and interesting circumstances relative to other top laners, he doesn’t need to dominate matchups as hard as he currently does. We’d like to preserve his tankiness, teammate affinity, and overall dueling power, but he doesn’t need to be so bursty in later game fights, so we’re taking down some of his E scaling damage. 

Shadow Dash

 

Shadow Dash (E)

  • Damage: 60 / 85 / 110 / 135 / 160 (+15% bonus HP) ⇒ 60 / 85 / 110 / 135 / 160 (+11% bonus HP)

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Taliyah
Taliyah

Taliyah’s been rocking mid lane champions for multiple patches now with an incredibly high mastery curve, so we’re looking to bring her back down to Earth this patch by making her slightly squishier and taking a little damage off of her empowered Q’s. 

Base Stats

  • Base Magic Resist: 30 ⇒ 28
Threaded Volley

 

Threaded Volley (Q)

  • Empowered Damage: 190% ⇒ 180%
Varus
Varus

Varus’ strength in lane combined with his ability to choose between poke and on-hit builds has made him one of the highest presence ADCs in the pro scene. We’re looking to chip away at some of his laning strength this patch to open up space for other carries to shine. 

Base Stats

  • Base Armor: 27 24
Yorick
Yorick

We’re taking aim at Yorick’s late-laning phase spike this patch, where he quickly becomes unassailable until eventually falling off a cliff. We’re reducing the power of this early power spike and lightly returning some of that power into his Mist Walkers very late into the game. 

Shepherd of Souls

 

Shepherd of Souls (Passive)

  • Mist Walker Attack Speed: 0.5 (+100% of Yorick’s bonus attack speed) ⇒ 0.5 (+8-80% attack speed)
Last Rites

 

Last Rites (Q)

  • Damage: 30 / 55 / 80 / 105 / 130 (+50% AD) ⇒ 30 / 50 / 70 / 90 / 110 (+50% AD)

And that covers all of the champion nerfs for LoL Patch 25.12 (formerly 15.12). You can check out the full patch notes, here.

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League of Legends

League of Legends

League of Legends (LoL) is a multiplayer online battle arena (MOBA) game developed and published by Riot Games. Released in 2009, the game features fast-paced, team-based gameplay, where players control champions with unique abilities and battle to destroy the enemy's Nexus. League of Legends is known for its deep strategy, diverse champion roster, and competitive nature. The game includes various modes, such as Summoner's Rift, ARAM, and rotating game modes, offering diverse experiences for players. LoL is a major player in the esports scene, with professional leagues and tournaments worldwide. The game is praised for its engaging gameplay, regular updates, and vibrant community, making it one of the most popular and enduring titles in the gaming industry.

Genres
Multiplayer Online Battle Arena (MOBA)
Platform(s)
PC
Release Date
Oct 27, 2009
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
T