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A lot of drastic changes were unveiled prior to 2025 as League of Legends is steadily moving towards an even more dynamic and exciting MOBA experience. Given its legacy and player base, LoL is no stranger to feedback from the community, either positive or negative, however, it is interesting to see how the devs will navigate all of the updates to both Splits, game balancing and more.
With that in mind, we will take a look at the third patch notes for the year as Riot Games has decided to change up the naming scheme, thus here are all of the changes listed in 25.S1.3.
Table of Contents
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MacOS OpenGL to Metal Transition and DirectX changes
To maintain the stability and performance of our games, we sometimes need to deprecate support for older hardware or software that isn’t widely used by players anymore. These kinds of changes typically only impact a small number of players, but we wanted to give an ample heads up in case you’re impacted by these changes.
In a couple of patches, we will be upgrading macOS users from an OpenGL graphics technology to Metal graphics.
This will roll out gradually with the ability to revert back to OpenGL for a period of time until OpenGL is removed. If you’re still using OpenGL, the client will automatically use Metal when we remove the support, so no action is required from you. However, if you were running OpenGL due to your hardware not being compatible with Metal graphics, you will need to upgrade your hardware so that you can continue playing after OpenGL support is removed.
We’re also going to be upgrading how we use DirectX 11 for Windows users. If your graphics card supports DirectX 11 feature level 11_0, your client will update automatically.
However, if your graphics card only supports up to DirectX 11 feature level 10_0, you will need to update your hardware so that you can continue playing after this upgrade. For Minimum and Recommended System Requirements we recommend checking the support article.
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Streamer Mode
With this patch we’re introducing a Streamer Mode. This will replace account names with the champion name from the loading screen all the way through the end of the game from the view of the player that has this enabled. This addition is intended to help reduce incidents of things like Stream Sniping, or other forms of streamer harassment or disruption.
To enable Streamer Mode all you need to do is enable this setting in the Interface settings in the client. Just navigate to Settings -> Interface -> Health and Resource Bars.
Systems
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Attack Speed Cap
The average power level of champions has slowly risen over the last decade and a half of League, and one place that hasn’t always kept up is repeated auto-attacks. As effective health totals and ability damage have improved, it’s time to make sure late-game attacks can keep pace, so we’re bumping the theoretical top-end DPS by up to 20%. We think there’s a hard cap in how fast champions should be able to attack in most cases so that even in late game scenarios they’re playable for mere mortals, but we think 3 attacks per second is reasonable.
- Baseline Attack Speed Cap: 2.5 ⇒ 3.0
Champion Bounties
We’re continuing to turn the “Champion bounties for losing teams” knob, this time more aggressively than the previous. There’s still more room to go here if we need to, but we want to further reduce the number of times one lone champion has a bounty, trying to prop their team up like Atlas with Earth.
Passive Bounty Suppression
- Lead required to begin positive bounty suppression has been decreased by 60%.
- Lead required to fully remove bounties from the losing team decreased by 33%.
- Once Objective Bounties spawn, Champion Bounties are now fully suppressed for the losing team.
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Chemtech Soul
Chemtech currently is the worst performing dragon soul of them all, so we're giving it some needed power so it can feel a bit more impactful when compared to its soul siblings.
- Below 50% Health Buff 11% increased damage and damage reduction ⇒ 13% increased damage and damage reduction
Cloud Soul
Cloud soul is currently the best both by data and perception in higher skilled play. We're nerfing its passive movement speed gain as it's quite difficult to answer once acquired.
- Movement Speed Gain 20% ⇒ 15%
Void Grubs
We believe that Voidgrubs are currently too valuable, so we’re nerfing their buff damage along with ensuring they correctly update their health and attack damage on spawn.
- On initial spawn, health and attack damage update immediately instead of at 6:04.
- Buff Structure Damage per Stack 8/4 every 1s for 4s ⇒ 6/3 every 1s for 4s
Atakhan
Voracious Atakhan's winrate impact actually managed to go up over the last patch, despite the nerfs, so we’re adding a few more on, including increasing the time it takes for players to get back onto the map when their False Life withdrawal triggers.
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Extra gold earned whenever you get a takedown 40g ⇒ 25g
- Withdrawal now fully heals you as opposed to only fully healing your base health
- False Life Withdrawal Stasis Duration 5.5s ⇒ 15s
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LoL 25.S1.3 (15.3) Champion Buffs
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Whiplash (E)
- Basic Damage: 55/70/85/100/115 (+3% (+1.5% AP) target max HP) ⇒ 60/90/120/150/180 (+3% (+1.5% per 100 AP) target max HP)
- Empowered Damage: 75/100/125/150/175 (+4% (+2.5% AP) target max HP) ⇒ 80/120/160/200/240 (+4% (+2.5% per 100 AP) target max HP)
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Base Stats
- Base Mana Regen: 7.6 ⇒ 8.2
- Health Growth: 100 ⇒ 103
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Grandmaster-At-Arms (R)
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3 Hit Damage: 70/120/170 (+60% AP) ⇒ 75/130/185 (+60% AP)
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Reaping Slash (Q) Blue Form
- Damage: 75/95/115/135/155 (+85% Bonus AD) ⇒ 75/100/125/150/175 (+85% Bonus AD)
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Soul Eater (Passive)
- Life Steal: 9/15/21% (based on level) ⇒ 12/18/24% (based on level)
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Heightened Senses (W)
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Attack Speed: 28/36/44/52/60% ⇒ 28/41/54/67/80%
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Grand Entrance (W)
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Cooldown: 16/14.5/13/11.5/10 ⇒ 14/13/12/11/10
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Wild Rush (E)
- Attack Speed Duration: 3 seconds ⇒ 5 seconds
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Ravenous Flock (Passive)
- Max Health per Soul Fragment: 12 ⇒ 15
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Nevermove (E)
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Damage: 80/120/160/200/240 (+60% AP) ⇒ 80/120/160/200/240 (+70% AP)
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Base Stats
- Health: 600 ⇒ 620
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Flay (E)
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Basic Attack Damage: 1.5 per Soul (+ up to 80/110/140/170/200%) ⇒ 1.7 per Soul (+ up to 90/120/150/180/210% total AD)
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LoL 25.S1.3 (15.3) Champion Nerfs
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Noxious Blast (Q)
- Damage: 75/110/145/180/215 (+70% AP) ⇒ 75/110/145/180/215 (+65% AP)
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Miasma (W)
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Damage per second: 20/25/30/35/40 (+15% AP) ⇒ 20/25/30/35/40 (+10 AP)
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Base Stats
- Health: 632 ⇒ 600
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Shock Blast (rQ)
- Damage: 60/115/170/225/280/335 (+125% bonus AD) ⇒ 60/110/160/210/260/310 (+140% bonus AD)
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To the Skies! (mQ)
- Damage: 60/110/160/210/260/310 (+120% bonus AD) ⇒ 60/105/150/195/240/285 (+135% bonus AD)
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Lightning Field (mW)
- Damage: 40/55/70/85/100/115 (+25% AP) ⇒ 35/50/65/80/95/110 (+25% AP)
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Transform Mercury Hammer (mR)
- Empowered Basic Attack Damage: 25/65/105/145 (based on level) (+25% bonus AD) ⇒ 25/60/100/130 (based on level) (+30% bonus AD)
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Base Stats
- Armor: 28 ⇒ 25
- Armor Growth: 4.2 ⇒ 4
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Base Stats
- Health: 640 ⇒ 620
- Armor Growth: 4.3 ⇒ 4
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Base Stats
- Armor Growth: 4.8 ⇒ 4.5
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Ixtal's Impact (E)
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Stun Duration: 1.5 seconds ⇒ 1 second
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Toxic Shot (E)
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On-Hit Damage: 14/27/40/53/66 (+30% AP) ⇒ 9/23/37/51/65 (+30% AP)
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Base Stats
- Attack Damage: 60 ⇒ 57
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Warrior Trickster (W)
- Cooldown: 18/17/16/15/14 ⇒ 20/19/18/17/16
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Nimbus Strike (E)
- Attack Speed: 40/45/50/55/60% ⇒ 35/40/45/50/55%
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Items
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Bloodsong
- Expose Weakness Increased Damage Taken: 10% Melee | 5% Ranged ⇒ 8% | 5% Ranged
- Duration: 6s ⇒ 4s
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Zaz'Zak's Realmspike
- AP Ratio: 20% ⇒ 15%
Runes
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Electrocute
- Damage: 50-190 (based on level) ⇒ 70-240 (based on level) (ratio unchanged)
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Dark Harvest
- Damage: 20 (+9 per soul) ⇒ 30 (+11 per soul) (ratio unchanged)
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Hail of Blades
- Melee Attack Speed: 110% ⇒ 140%
- Cooldown: 12 seconds ⇒ 10 seconds
Swiftplay
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This patch’s Swiftplay update has two core features. First, we’re promising a hard cap on how long each game can go. While 90% of games are over by 33:00 on the clock, we don’t want anyone to be stuck in game longer than 35 minutes, and even the average game time of 24:45 could stand to go down some. Second, we’ve heard the feedback that there’s simply too much to do at all points in time, and you’d rather be fighting each other than epic monsters.
On the game ending front, we’ve buffed minion scaling to more closely match how quickly champions earn gold and experience. This way their health pools should weather champion wave clear a bit better and their sharper blades should cut down structures a bit faster. We’ve also added a sudden death mechanic, similar to the one seen in Clash.
At 25 minutes, structures will begin to lose resistances, at 27 minutes, everyone will receive a 3-minute warning, and at 30 minutes, vulnerable structures will crumble to dust over the course of 1 minute. The expectation is that this mechanic won’t have to decide many games and will instead spur players to action so that they can claim victory.
For Epic monster pacing, we’ve moved dragons back to the normal 5:00 re-spawn timer and pushed Rift Herald back to the midpoint between Void Grubs and Baron Nashor in order to alleviate how many jungle monsters are fighting for your attention.
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Game Pacing Updates
Minions
- Minion Scaling: Every 90 seconds ⇒ Every 60 seconds
- Melee Minion AD per upgrade: Reduced to match Classic
- Ranged Minion AD per upgrade: Reduced to match Classic
Sudden Death
- Exists now.
- At 25:00 turrets begin to lose 35% of their current Armor/Magic Resist every minute. This stacks and applies to all turrets.
- At 27:00 the “3 minutes until Sudden Death!” announcement will happen.
- At 30:00 every targetable structure loses 3.3% of max HP every 2 seconds. The “Sudden Death has started!” announcement will happen.
- Without player interaction, at 36:00 the game will end via the Nexus burning down.
Epic Monsters
- Dragon Respawn Timer: 4:30 ⇒ 5:00
- Rift Herald Spawn Time: 10:00 ⇒ 11:30
- Fixed an issue where Swiftplay’s damage increase for Rift Herald wasn’t applied if a champion went into it.
- Charge Initial Base Damage: 1875 ⇒ 2250
Summoner Spells
- Teleport Upgrade Time: 10 minutes ⇒ 8 minutes
Runes
- Gathering Storm Stat Update: 10 minutes ⇒ 7 minutes
Items
Tear of the Goddess
- Mana per charge: 4.5 ⇒ 6.5
Manamune
- Mana per charge: 4.5 ⇒ 6.5
Winter’s Embrace
- Mana per charge: 4.5 ⇒ 6.5
Yun Tal Wildarrows
- Crit per attack: .2% ⇒ .5%
- Stacks Max: 125 ⇒ 50
Champions
Fiddlesticks
- W Healing: 25/32.5/40/47.5/55% ⇒ 35/42.5/50/57.5/65%
- E Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%
Ivern
- E Shield: 75/115/155/195/235 (+50% AP) ⇒ 75/115/155/235 (+60% AP)
- E Damage: 70/90/110/130/150 (+80% AP) ⇒ 70/100/130/160/190 (+80% AP)
Nidalee
- Health Growth: 109 ⇒ 124
- Q Minimum Damage: 70/90/110/130/150 (+50% AP) ⇒ 70/95/120/145/170 (+55% AP)
Yorick
- Ghoul Damage Reduction against Structures: 50% ⇒ 70%
Zoe
- E Damage: 70/110/150/190/230 (+45% AP) ⇒ 85/125/165/205/245 (+45% AP)
- E Cooldown: 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12
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ARAM
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Champion Adjustments
Briar
- Damage Taken: 100% ⇒ 95%
- Healing Done: 120% ⇒ 105%
Zilean
- Passive Cooldown: 120s ⇒ 90s
- W Cooldown: 14 / 12 / 10 / 8 / 6 ⇒ 13/11/10/7/5
- E Cooldown: 15 ⇒ 13
- R Heal Ratio: 200% ⇒ 250%
- Ability Haste: 10 ⇒ 0
Ashe
- W Cooldown: 18 / 17.5 / 17 / 16.5 / 16 ⇒ 18/17/16/15/14
- Attack Speed: 3% ⇒ 0%
Item Buffs
- Statik Shiv : Electrospark Damage Dealt against champions: 60 ⇒ 70
ARURF
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Systems
Attack Speed Cap
- Baseline Attack Speed Cap: 2.5 ⇒ 10.0
Items
Dark Seal
- Re-enabled!
- Glory Per Kill: 2 ⇒ 1
- Glory Lost on Death: 5 ⇒ 3
Mejai’s Soulstealer
- Re-enabled!
- Glory Per Kill: 4 ⇒ 2
- Glory Per Assist: 2 ⇒ 1
- Glory Lost on Death: 10 ⇒ 5
Cull
- Re-enabled!
- Minion Kill Threshold: 100 ⇒ 50
Heartsteel
- Cooldown: 40 ⇒ 30
Champion Nerfs
- Garen: Damage Taken: 90% ⇒ 95%
- Kog’Maw: Damage Dealt: 95% ⇒ 90%
- Kennen: Damage Taken: 100% ⇒ 95%
- Renekton: Damage Taken: 100% ⇒ 95%
- Renekton: Damage Dealt: 100% ⇒ 95%
- Renekton: Slice & Dice: -200 Ability Haste
- Sivir: Damage Dealt: 90% ⇒ 85%
- Veigar: Damage Dealt: 100% ⇒ 90%
- Trundle: Damage Taken: 100% ⇒ 95%
- Tristana: Damage Dealt: 100% ⇒ 95%
- Teemo: Damage Dealt: 95% ⇒ 90%
- Mel: Damage Dealt: 100% ⇒ 90%
Champion Buffs
- Yuumi: Damage Dealt: 65% ⇒ 75%
- Yuumi: Damage Received: 120% ⇒ 90%
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Mythic Shop
Now Available
- Prestige Mythmaker Cassiopeia
- Prestige Lunar Beast Fiora
- Prestige Porcelain Lux
- Prestige Porcelain Kindred
- Prestige Dragonmancer Rakan
- Dreadnova Darius
- Lancer Zero Hecarim
- Hextech Jarvan IV
- Hextech Rammus
- Lunar Beast Fiora (Vitality)
- Firecracker Diana (Golden Tiger)
- Firecracker Sett (Golden Tiger)
- Firecracker Teemo (Golden Tiger)
- Firecracker Tristana (Golden Tiger)
- Firecracker Xin Zhao (Golden Tiger)
- Porcelain Amumu (Golden Tiger)
- Porcelain Kindred (Golden Tiger)
- Porcelain Lux (Golden Tiger)
- Porcelain Protector Ezreal (Golden Tiger)
- 2022 Firecracker Ward
- Mythmaker Bunny Icon
- Mythmaker Rabbit Icon
- Heavenscale Ward
Leaving the Mythic Shop
- Prestige Mythmaker Cassiopeia
- Prestige Mythmaker Sivir
- Prestige Porcelain Lissandra
- Prestige Heavenscale Ezreal
- Prestige Ocean Song Seraphine
- Prestige Mecha Kingdom Garen
- Firecracker Vayne Prestige Edition
- Hextech Sejuani
- Crystalis Motus Leona
- Porcelain Lissandra (Golden Tiger)
- Heavenscale Ezreal (Lustrous)
- Mythmaker Sivir (Gilded)
- Firecracker Vayne (Golden Tiger)
- Crystalis Motus Leona (Reclaimed)
- Mythmaker Galio (Gilded)
- Mythmaker Garen (Gilded)
- Mythmaker Irelia (Gilded)
- Mythmaker Zyra (Gilded)
- Heavenscale Wealth Icon
- Heavenscale Prosperity Icon
- Mecha Kingdoms 2020 Icon
- Lunar Revel 2022 Icon
- Heavenscale Focus Icon
- Mecha Kingdoms 2020 Ward
- Lunar Revel 2023 Ward
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Bugfixes & QoL Changes
- All sources of damage amplification now increase all true damage, except Smite and jungle pet damage.
- Pets no longer draw minion aggro to their owner.
- Elise spiderlings no longer grant stacks of Spear of Shojin.
- Varus QW and Aatrox Sweetspot Q now use the cosmetic crit icon.
- Neeko now takes current health damage from minions based on the health of the minion she is disguised as instead of her own current hp.
- Rengar properly gets stacks of Conqueror for his abilities under all circumstances.
- Axiom Arcanist no longer increases damage of Shaco W and Heimerdinger QWE under certain circumstances.
- Fixed an issue where it was possible to obtain two flashes while using Unsealed Spellbook.
- Fixed an issue that allowed Urgot to reset Atakhan improperly with his W.
- Fixed an issue that prevented the Rift Herald from gaining additional charge damage when occupied by a player in Swiftplay.
- Fixed an issue where if Mel’s W reflecting Qiyana’s Q would cause Mel to have Qiyana’s passive for the rest of the game.
- Fixed an issue that prevented Twitch’s passive from triggering Runaan’s Hurricane.
- Fixed an issue that caused Voracious Atakhan’s False Life buff to not grant gold if a non-champion last hit the enemy.
- Fixed an issue that caused Blade of the Ruined King’s debuff to display an outdated icon.
- Fixed an issue that caused champions to be recommended duplicate feat boots. Feet boots?
- Fixed an issue that caused Aurora’s passive to persist on Viego after possession.
- Fixed an issue that caused Atakhan’s icon in spectator mode to display the wrong icon.
- Fixed an issue that caused Rod of Ages / Catalyst of Aeons floating text to not display the correct amount.
- Fixed an issue that caused all damage from Heimerdinger to be boosted if R was toggled while using Axiom Arc.
- Fixed an issue that caused spell crits to not display the spell crit icon.
- Fixed an issue that caused Voidgrubs objective bounty to be granted multiple times.
- Fixed an issue that caused Wukong’s Q empowered attack to reveal him when attacking a ward/plant.
- Fixed an issue that caused Draven’s animations to freeze after using Teleport.
- Fixed an issue that allowed Skarner to take everyone back to the fountain if he died with Atakhan’s revival.
- Fixed an issue that caused Champions in Mordekaiser’s R to not receive feats rewards/completion while inside.
- Fixed an issue that caused the Warfare Feat to not display after the second kill for the same team.
- Fixed an issue that caused Mel’s W reflect of Ashe’s E to grant AoE vision for Ashe after reflection.
- Fixed an issue that caused a display text error where KDA and bounty would sometimes be overlaid.
- Fixed an issue that caused Ambessa’s encounter and kill for Mel VO to not have an echo.
- Fixed an issue that caused some of the Mel/Ambessa VOs to not cycle to the next line.
- Fixed an issue that caused some of Ambessa’s lines against Mel to not play.
- Fixed an issue that caused Udyr’s passive cooldown to not be reduced by Axiom Arcanist.
- Fixed an issue that caused Katarina’s QR and ER combo to fail to trigger the Axiom Arcanist effect.
- Fixed an issue that caused other items to be disabled indefinitely if purchasing Titanic Hydra, activating it, then selling it for another active item.
- Fixed an issue that caused wards placed in front of the enemies base to not trigger Deep Ward.
- Fixed an issue that caused Lillia’s R to fail to sleep targets under certain conditions.
- Fixed an issue where Void Grubs name would sometimes be spelled inconsistently in the spawn announcement. We practiced spelling it as a group to get it right.
- Fixed an issue that caused Turrets to visually respawn with 0 health in Fog of War.
- Fixed an issue that caused Shaco when using his W ability could trigger the Axiom Arcanist damage amplification.
- Fixed an issue that caused Stridebreaker’s slow to stack with Randuin’s Omen’s slow.
- Fixed an issue that caused Mel’s W reflect of Jhin’s E to not trigger the correct SFX while using the Dark Cosmic Jhin skin.
- Fixed an issue that caused Kindred’s mark to not display on Atakhan’s buff/debuff bar.
- Fixed an issue that when possessing Lillia as Viego would cause Lillia’s ER combo to not disappear when hitting a wall.
- Fixed an issue where Ambessa could ignore Dodge/Blind with her Passive.
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Upcoming Skins & Chromas
Dumpling Darlings Syndra
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Chromas
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Dumpling Darlings Amumu

Chromas
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Dumpling Darling Syndra and Dumpling Darling Amumu will be available February 5th, 2025 at 20:00:00 UTC.
And that covers all of the changes in the League of Legends patch notes which you can view, here.
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